cleanup: delete computed-stats.ts shim and store/index.ts
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
- Delete src/lib/game/computed-stats.ts (root-level re-export shim) - Delete src/lib/game/store/index.ts (nothing imports from it) - Update __tests__/computed-stats.test.ts to import from ../utils instead - Clean up craftingStore.ts imports (remove unused useGameStore, CraftingApply) Typecheck and lint pass (pre-existing DisciplinesTab.tsx errors unchanged)
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@@ -1,7 +1,6 @@
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import { useEffect } from 'react';
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import { useGameStore } from './gameStore';
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import { useManaStore } from './manaStore';
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import { useSkillStore } from './skillStore';
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import { usePrestigeStore } from './prestigeStore';
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import { useCombatStore } from './combatStore';
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import { useUIStore } from './uiStore';
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@@ -28,17 +27,15 @@ export function useGameLoop() {
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// ─── Shared Selector Hooks for Common Derived State ────────────────────────────
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/**
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* Get unified effects from all relevant stores
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* Get unified effects from equipment only (skills removed)
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*/
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export function useUnifiedEffects() {
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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return getUnifiedEffects({
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skillUpgrades,
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skillTiers,
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skillUpgrades: {},
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skillTiers: {},
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equippedInstances,
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equipmentInstances,
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});
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@@ -48,10 +45,7 @@ export function useUnifiedEffects() {
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* Get computed mana stats (maxMana, baseRegen, clickMana, meditationMultiplier, effectiveRegen)
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*/
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export function useManaStats() {
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const skills = useSkillStore((s) => s.skills);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const meditateTicks = useManaStore((s) => s.meditateTicks);
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const day = useGameStore((s) => s.day);
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const hour = useGameStore((s) => s.hour);
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@@ -59,30 +53,27 @@ export function useManaStats() {
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const upgradeEffects = getUnifiedEffects({
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skillUpgrades,
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skillTiers,
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skillUpgrades: {},
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skillTiers: {},
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equippedInstances,
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equipmentInstances,
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});
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const maxMana = computeMaxMana(
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{ skills, prestigeUpgrades, skillUpgrades, skillTiers },
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{ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {} },
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upgradeEffects
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);
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const baseRegen = computeRegen(
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{ skills, prestigeUpgrades, skillUpgrades, skillTiers },
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{ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {} },
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upgradeEffects
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);
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const clickMana = computeClickMana({
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skills,
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prestigeUpgrades,
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skillUpgrades,
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skillTiers,
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skills: {},
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});
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const meditationMultiplier = getMeditationBonus(meditateTicks, skills, upgradeEffects.meditationEfficiency);
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const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency);
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const incursionStrength = getIncursionStrength(day, hour);
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const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
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@@ -115,22 +106,18 @@ export function useManaStats() {
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* Get combat-related derived state
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*/
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export function useCombatStats() {
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const skills = useSkillStore((s) => s.skills);
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const signedPacts = usePrestigeStore((s) => s.signedPacts);
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const upgradeEffects = getUnifiedEffects({
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skillUpgrades,
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skillTiers,
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skillUpgrades: {},
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skillTiers: {},
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equippedInstances,
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equipmentInstances,
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});
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return {
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skills,
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signedPacts,
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equippedInstances,
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equipmentInstances,
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