fix: prevent conversion system from auto-unlocking all mana types on first tick
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- Removed auto-unlock lines in gameStore.ts element regen loop and recovery room boost loop - Added unlocked guard to skip locked elements during conversion processing - Added regression test (bug-377) verifying only transference stays unlocked Fixes #377
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-12T07:45:30.561Z",
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"generated": "2026-06-12T08:05:43.098Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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