fix: visually block off-hand slot when 2H weapon equipped in main hand
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m34s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m34s
- Add getTwoHandedBlocker() helper to EquipmentSlotGrid that detects when mainHand has a two-handed weapon and returns the weapon name - Render offHand slot with Lock icon + 'Blocked: <weapon name>' label + reduced opacity when blocked, distinct from normal 'Empty' dashed-border slot - Add regression test verifying all 4 two-handed types are correctly flagged and non-two-handed types remain unblocked (11 tests)
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-09T12:49:08.595Z
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Generated: 2026-06-09T13:31:30.036Z
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Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-09T12:49:06.615Z",
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"generated": "2026-06-09T13:31:28.048Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -96,6 +96,7 @@ Mana-Loop/
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│ │ │ │ │ └── SpireDebugSection.tsx
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│ │ │ │ ├── EquipmentTab/
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│ │ │ │ │ ├── EquipmentEffectsSummary.tsx
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│ │ │ │ │ ├── EquipmentSlotGrid.test.ts
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│ │ │ │ │ ├── EquipmentSlotGrid.tsx
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│ │ │ │ │ └── InventoryList.tsx
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│ │ │ │ ├── SpireCombatPage/
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