feat: recreate Debug Tab with modular debugging functions
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- Add DebugTab.tsx as main container with collapsible sections
- Add 8 debug section components in DebugTab/ subdirectory:
  - GameStateDebugSection: reset, mana, time, pause controls
  - DisciplineDebugSection: activate/deactivate, add XP
  - AttunementDebugSection: unlock, add XP
  - ElementDebugSection: unlock all, add elemental mana
  - GolemDebugSection: enable/disable golems
  - PactDebugSection: force sign/clear pacts
  - SpireDebugSection: jump floors, toggle spire mode
  - AchievementDebugSection: unlock/reset achievements
- Add DebugTab to barrel export (tabs/index.ts)
- Add lazy-loaded Debug tab to page.tsx
- Add DebugTab.test.ts with 45 tests
- All files under 400 lines
- Uses existing debug context (DebugProvider, DebugName)
- Destructive actions require confirmation (double-click pattern)
This commit is contained in:
2026-05-19 15:55:20 +02:00
parent 639d396f80
commit 2c4dc82aad
8 changed files with 456 additions and 3 deletions
@@ -60,7 +60,7 @@ export function GolemDebugSection() {
>
<div>
<div className="text-sm font-medium">{def.name}</div>
<div className="text-xs text-gray-400">{def.element}</div>
<div className="text-xs text-gray-400">{def.baseManaType}</div>
</div>
<Button
size="sm"