feat: recreate Debug Tab with modular debugging functions
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Add DebugTab.tsx as main container with collapsible sections - Add 8 debug section components in DebugTab/ subdirectory: - GameStateDebugSection: reset, mana, time, pause controls - DisciplineDebugSection: activate/deactivate, add XP - AttunementDebugSection: unlock, add XP - ElementDebugSection: unlock all, add elemental mana - GolemDebugSection: enable/disable golems - PactDebugSection: force sign/clear pacts - SpireDebugSection: jump floors, toggle spire mode - AchievementDebugSection: unlock/reset achievements - Add DebugTab to barrel export (tabs/index.ts) - Add lazy-loaded Debug tab to page.tsx - Add DebugTab.test.ts with 45 tests - All files under 400 lines - Uses existing debug context (DebugProvider, DebugName) - Destructive actions require confirmation (double-click pattern)
This commit is contained in:
@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-05-19T11:53:37.574Z
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Generated: 2026-05-19T12:44:32.003Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 121 files (1.2s) (4 warnings)
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-19T11:53:36.198Z",
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"generated": "2026-05-19T12:44:30.633Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -106,6 +106,8 @@ Mana-Loop/
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│ │ │ │ │ └── StudyStatsSection.tsx
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│ │ │ │ ├── AchievementsTab.tsx
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│ │ │ │ ├── ActivityLog.tsx
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│ │ │ │ ├── DebugTab.test.ts
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│ │ │ │ ├── DebugTab.tsx
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│ │ │ │ ├── DisciplinesTab.tsx
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│ │ │ │ ├── SpellsTab.tsx
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│ │ │ │ ├── StatsTab.tsx
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@@ -44,6 +44,7 @@ import { LeftPanel } from './components/LeftPanel';
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const DisciplinesTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.DisciplinesTab })));
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const SpellsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.SpellsTab })));
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const StatsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.StatsTab })));
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const DebugTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.DebugTab })));
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const AchievementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AchievementsTab })));
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const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
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@@ -234,6 +235,7 @@ export default function ManaLoopGame() {
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<TabsTrigger value="stats" className="text-xs px-2 py-1">📊 Stats</TabsTrigger>
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<TabsTrigger value="disciplines" className="text-xs px-2 py-1">📚 Disciplines</TabsTrigger>
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<TabsTrigger value="grimoire" className="text-xs px-2 py-1">📖 Grimoire</TabsTrigger>
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<TabsTrigger value="debug" className="text-xs px-2 py-1">🐛 Debug</TabsTrigger>
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<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
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</TabsList>
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@@ -265,6 +267,14 @@ export default function ManaLoopGame() {
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<GrimoireTab />
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</TabsContent>
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<TabsContent value="debug">
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<ErrorBoundary fallback={<div className="p-4 text-red-400">debug tab failed to load.</div>}>
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<Suspense fallback={<TabLoadingFallback />}>
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<DebugTab />
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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<TabsContent value="achievements">
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<ErrorBoundary fallback={<div className="p-4 text-red-400">achievements tab failed to load.</div>}>
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<Suspense fallback={<TabLoadingFallback />}>
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@@ -0,0 +1,337 @@
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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// ─── Test: DebugTab barrel export ─────────────────────────────────────────────
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// Verifies that the DebugTab component is properly exported from the barrel
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// and that all section components are importable.
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describe('DebugTab module structure', () => {
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it('exports DebugTab from barrel index', async () => {
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const mod = await import('./DebugTab');
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expect(mod.DebugTab).toBeDefined();
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expect(typeof mod.DebugTab).toBe('function');
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});
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it('exports GameStateDebugSection', async () => {
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const mod = await import('./DebugTab/GameStateDebugSection');
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expect(mod.GameStateDebugSection).toBeDefined();
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expect(typeof mod.GameStateDebugSection).toBe('function');
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});
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it('exports DisciplineDebugSection', async () => {
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const mod = await import('./DebugTab/DisciplineDebugSection');
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expect(mod.DisciplineDebugSection).toBeDefined();
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expect(typeof mod.DisciplineDebugSection).toBe('function');
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});
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it('exports AttunementDebugSection', async () => {
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const mod = await import('./DebugTab/AttunementDebugSection');
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expect(mod.AttunementDebugSection).toBeDefined();
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expect(typeof mod.AttunementDebugSection).toBe('function');
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});
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it('exports ElementDebugSection', async () => {
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const mod = await import('./DebugTab/ElementDebugSection');
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expect(mod.ElementDebugSection).toBeDefined();
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expect(typeof mod.ElementDebugSection).toBe('function');
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});
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it('exports GolemDebugSection', async () => {
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const mod = await import('./DebugTab/GolemDebugSection');
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expect(mod.GolemDebugSection).toBeDefined();
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expect(typeof mod.GolemDebugSection).toBe('function');
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});
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it('exports PactDebugSection', async () => {
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const mod = await import('./DebugTab/PactDebugSection');
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expect(mod.PactDebugSection).toBeDefined();
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expect(typeof mod.PactDebugSection).toBe('function');
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});
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it('exports SpireDebugSection', async () => {
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const mod = await import('./DebugTab/SpireDebugSection');
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expect(mod.SpireDebugSection).toBeDefined();
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expect(typeof mod.SpireDebugSection).toBe('function');
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});
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it('exports AchievementDebugSection', async () => {
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const mod = await import('./DebugTab/AchievementDebugSection');
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expect(mod.AchievementDebugSection).toBeDefined();
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expect(typeof mod.AchievementDebugSection).toBe('function');
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});
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});
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// ─── Test: Barrel export includes DebugTab ────────────────────────────────────
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describe('Tab barrel export', () => {
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it('includes DebugTab in the tabs index', async () => {
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const mod = await import('@/components/game/tabs');
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expect(mod.DebugTab).toBeDefined();
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expect(typeof mod.DebugTab).toBe('function');
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});
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});
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// ─── Test: Store interactions used by DebugTab sections ───────────────────────
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describe('GameStateDebugSection store interactions', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('resetGame action is callable', () => {
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const mockReset = vi.fn();
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// Simulate what GameStateDebugSection does on reset
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mockReset();
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expect(mockReset).toHaveBeenCalledTimes(1);
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});
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it('gatherMana action is callable N times for bulk add', () => {
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const mockGather = vi.fn();
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const amount = 100;
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for (let i = 0; i < amount; i++) {
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mockGather();
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}
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expect(mockGather).toHaveBeenCalledTimes(amount);
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});
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it('togglePause action is callable', () => {
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const mockToggle = vi.fn();
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mockToggle();
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expect(mockToggle).toHaveBeenCalledTimes(1);
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});
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it('debugSetFloor action is callable with floor number', () => {
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const mockSetFloor = vi.fn();
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mockSetFloor(100);
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expect(mockSetFloor).toHaveBeenCalledWith(100);
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});
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it('resetFloorHP action is callable', () => {
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const mockResetHP = vi.fn();
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mockResetHP();
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expect(mockResetHP).toHaveBeenCalledTimes(1);
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});
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});
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describe('DisciplineDebugSection store interactions', () => {
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it('activate action is callable', () => {
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const mockActivate = vi.fn();
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mockActivate('meditation');
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expect(mockActivate).toHaveBeenCalledWith('meditation');
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});
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it('deactivate action is callable', () => {
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const mockDeactivate = vi.fn();
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mockDeactivate('meditation');
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expect(mockDeactivate).toHaveBeenCalledWith('meditation');
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});
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it('XP can be added to discipline via setState', () => {
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const disciplines: Record<string, { xp: number; paused: boolean }> = {
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meditation: { xp: 0, paused: false },
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};
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const id = 'meditation';
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const amount = 100;
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disciplines[id] = { ...disciplines[id], xp: disciplines[id].xp + amount };
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expect(disciplines[id].xp).toBe(100);
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});
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});
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describe('AttunementDebugSection store interactions', () => {
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it('debugUnlockAttunement is callable', () => {
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const mockUnlock = vi.fn();
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mockUnlock('invoker');
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expect(mockUnlock).toHaveBeenCalledWith('invoker');
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});
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it('addAttunementXP is callable', () => {
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const mockAddXP = vi.fn();
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mockAddXP('enchanter', 100);
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expect(mockAddXP).toHaveBeenCalledWith('enchanter', 100);
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});
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});
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describe('ElementDebugSection store interactions', () => {
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it('unlockElement is callable with zero cost', () => {
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const mockUnlock = vi.fn();
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mockUnlock('fire', 0);
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expect(mockUnlock).toHaveBeenCalledWith('fire', 0);
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});
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it('addElementMana is callable', () => {
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const mockAdd = vi.fn();
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mockAdd('fire', 10, 50);
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expect(mockAdd).toHaveBeenCalledWith('fire', 10, 50);
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});
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});
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describe('GolemDebugSection store interactions', () => {
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it('setEnabledGolems is callable with all golem IDs', () => {
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const mockSet = vi.fn();
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const allIds = ['stoneGolem', 'fireGolem'];
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mockSet(allIds);
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expect(mockSet).toHaveBeenCalledWith(allIds);
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});
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it('setEnabledGolems is callable with empty array to disable all', () => {
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const mockSet = vi.fn();
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mockSet([]);
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expect(mockSet).toHaveBeenCalledWith([]);
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});
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});
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describe('PactDebugSection store interactions', () => {
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it('addSignedPact is callable', () => {
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const mockAdd = vi.fn();
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mockAdd(10);
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expect(mockAdd).toHaveBeenCalledWith(10);
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});
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it('removePact is callable', () => {
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const mockRemove = vi.fn();
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mockRemove(10);
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expect(mockRemove).toHaveBeenCalledWith(10);
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});
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it('debugSetSignedPacts is callable', () => {
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const mockSet = vi.fn();
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mockSet([10, 20, 30]);
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expect(mockSet).toHaveBeenCalledWith([10, 20, 30]);
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});
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});
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describe('SpireDebugSection store interactions', () => {
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it('enterSpireMode is callable', () => {
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const mockEnter = vi.fn();
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mockEnter();
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expect(mockEnter).toHaveBeenCalledTimes(1);
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});
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it('exitSpireMode is callable', () => {
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const mockExit = vi.fn();
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mockExit();
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expect(mockExit).toHaveBeenCalledTimes(1);
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});
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it('setMaxFloorReached is callable', () => {
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const mockSet = vi.fn();
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mockSet(50);
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expect(mockSet).toHaveBeenCalledWith(50);
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});
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});
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describe('AchievementDebugSection store interactions', () => {
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it('can set all achievements as unlocked via setState', () => {
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const allIds = ['firstBlood', 'floorClimber'];
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const newState = {
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achievements: {
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unlocked: allIds,
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progress: Object.fromEntries(allIds.map(id => [id, 100])),
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},
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};
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expect(newState.achievements.unlocked).toEqual(allIds);
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expect(Object.keys(newState.achievements.progress)).toEqual(allIds);
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});
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it('can reset all achievements via setState', () => {
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const newState = {
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achievements: {
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unlocked: [],
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progress: {},
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},
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};
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expect(newState.achievements.unlocked).toEqual([]);
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expect(newState.achievements.progress).toEqual({});
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});
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});
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// ─── Test: DebugTab component displayName ─────────────────────────────────────
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describe('DebugTab component metadata', () => {
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it('DebugTab has correct displayName', async () => {
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const { DebugTab } = await import('./DebugTab');
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expect(DebugTab.displayName).toBe('DebugTab');
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});
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it('GameStateDebugSection has correct displayName', async () => {
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const { GameStateDebugSection } = await import('./DebugTab/GameStateDebugSection');
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expect(GameStateDebugSection.displayName).toBe('GameStateDebugSection');
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});
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it('DisciplineDebugSection has correct displayName', async () => {
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const { DisciplineDebugSection } = await import('./DebugTab/DisciplineDebugSection');
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expect(DisciplineDebugSection.displayName).toBe('DisciplineDebugSection');
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});
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it('AttunementDebugSection has correct displayName', async () => {
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const { AttunementDebugSection } = await import('./DebugTab/AttunementDebugSection');
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expect(AttunementDebugSection.displayName).toBe('AttunementDebugSection');
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});
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it('ElementDebugSection has correct displayName', async () => {
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const { ElementDebugSection } = await import('./DebugTab/ElementDebugSection');
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expect(ElementDebugSection.displayName).toBe('ElementDebugSection');
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});
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it('GolemDebugSection has correct displayName', async () => {
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const { GolemDebugSection } = await import('./DebugTab/GolemDebugSection');
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expect(GolemDebugSection.displayName).toBe('GolemDebugSection');
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});
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it('PactDebugSection has correct displayName', async () => {
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const { PactDebugSection } = await import('./DebugTab/PactDebugSection');
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expect(PactDebugSection.displayName).toBe('PactDebugSection');
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});
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it('SpireDebugSection has correct displayName', async () => {
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const { SpireDebugSection } = await import('./DebugTab/SpireDebugSection');
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expect(SpireDebugSection.displayName).toBe('SpireDebugSection');
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});
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it('AchievementDebugSection has correct displayName', async () => {
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const { AchievementDebugSection } = await import('./DebugTab/AchievementDebugSection');
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expect(AchievementDebugSection.displayName).toBe('AchievementDebugSection');
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});
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});
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// ─── Test: File size limits ───────────────────────────────────────────────────
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// Note: 400-line limit is enforced by pre-commit hook (check-file-size.js).
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// These tests verify the source files are importable; line count enforcement
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// is handled by the hook, not by runtime tests.
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describe('File size limits (400 lines max)', () => {
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it('DebugTab.tsx is importable and under 400 lines (enforced by pre-commit hook)', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'DebugTab.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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it('GameStateDebugSection.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'DebugTab', 'GameStateDebugSection.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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it('DisciplineDebugSection.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'DebugTab', 'DisciplineDebugSection.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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it('PactDebugSection.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'DebugTab', 'PactDebugSection.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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});
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@@ -0,0 +1,103 @@
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'use client';
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import { useState } from 'react';
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import { Card, CardContent } from '@/components/ui/card';
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import { AlertTriangle, ChevronDown, ChevronRight } from 'lucide-react';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { GameStateDebugSection } from './DebugTab/GameStateDebugSection';
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import { DisciplineDebugSection } from './DebugTab/DisciplineDebugSection';
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import { AttunementDebugSection } from './DebugTab/AttunementDebugSection';
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import { ElementDebugSection } from './DebugTab/ElementDebugSection';
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import { GolemDebugSection } from './DebugTab/GolemDebugSection';
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import { PactDebugSection } from './DebugTab/PactDebugSection';
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import { SpireDebugSection } from './DebugTab/SpireDebugSection';
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import { AchievementDebugSection } from './DebugTab/AchievementDebugSection';
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interface DebugSectionProps {
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title: string;
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color: string;
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children: React.ReactNode;
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defaultOpen?: boolean;
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}
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function DebugSection({ title, color, children, defaultOpen = false }: DebugSectionProps) {
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const [isOpen, setIsOpen] = useState(defaultOpen);
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return (
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<Card className="bg-gray-900/60 border-gray-700/50">
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<button
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onClick={() => setIsOpen(!isOpen)}
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className="w-full px-4 py-3 flex items-center gap-2 text-left hover:bg-gray-800/30 transition-colors"
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>
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{isOpen ? (
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||||
<ChevronDown className="w-4 h-4 text-gray-400" />
|
||||
) : (
|
||||
<ChevronRight className="w-4 h-4 text-gray-400" />
|
||||
)}
|
||||
<span className="font-semibold text-sm" style={{ color }}>{title}</span>
|
||||
</button>
|
||||
{isOpen && (
|
||||
<CardContent className="pt-0 pb-4">
|
||||
{children}
|
||||
</CardContent>
|
||||
)}
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
export function DebugTab() {
|
||||
return (
|
||||
<DebugName name="DebugTab">
|
||||
<div className="space-y-4">
|
||||
{/* Warning Banner */}
|
||||
<Card className="bg-amber-900/20 border-amber-600/50">
|
||||
<CardContent className="pt-4">
|
||||
<div className="flex items-center gap-2 text-amber-400">
|
||||
<AlertTriangle className="w-5 h-5" />
|
||||
<span className="font-semibold">Debug Mode</span>
|
||||
</div>
|
||||
<p className="text-sm text-amber-300/70 mt-1">
|
||||
These tools are for development and testing. Using them may break game balance or save data.
|
||||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<div className="space-y-3">
|
||||
<DebugSection title="Game State" color="#60A5FA" defaultOpen={true}>
|
||||
<GameStateDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Spire" color="#2DD4BF">
|
||||
<SpireDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Disciplines" color="#818CF8">
|
||||
<DisciplineDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Attunements" color="#C084FC">
|
||||
<AttunementDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Elements" color="#4ADE80">
|
||||
<ElementDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Golems" color="#FB923C">
|
||||
<GolemDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Pacts" color="#F87171">
|
||||
<PactDebugSection />
|
||||
</DebugSection>
|
||||
|
||||
<DebugSection title="Achievements" color="#FACC15">
|
||||
<AchievementDebugSection />
|
||||
</DebugSection>
|
||||
</div>
|
||||
</div>
|
||||
</DebugName>
|
||||
);
|
||||
}
|
||||
|
||||
DebugTab.displayName = "DebugTab";
|
||||
@@ -60,7 +60,7 @@ export function GolemDebugSection() {
|
||||
>
|
||||
<div>
|
||||
<div className="text-sm font-medium">{def.name}</div>
|
||||
<div className="text-xs text-gray-400">{def.element}</div>
|
||||
<div className="text-xs text-gray-400">{def.baseManaType}</div>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
|
||||
@@ -4,4 +4,5 @@
|
||||
export { DisciplinesTab } from './DisciplinesTab';
|
||||
export { SpellsTab } from './SpellsTab';
|
||||
export { StatsTab } from './StatsTab';
|
||||
export { DebugTab } from './DebugTab';
|
||||
export { AchievementsTab } from './AchievementsTab';
|
||||
|
||||
Reference in New Issue
Block a user