refactor: Major codebase refactoring for maintainability
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Store refactoring (2138 → 1651 lines, 23% reduction):
- Extract computed-stats.ts with 18 utility functions
- Extract navigation-slice.ts for floor navigation actions
- Extract study-slice.ts for study-related actions
- Move fmt/fmtDec to computed-stats, re-export from formatting

Page refactoring (2554 → 1695 lines, 34% reduction):
- Use existing SpireTab component instead of inline render
- Extract ActionButtons component
- Extract CalendarDisplay component
- Extract CraftingProgress component
- Extract StudyProgress component
- Extract ManaDisplay component
- Extract TimeDisplay component
- Create tabs/index.ts for cleaner exports

This improves code organization and makes the codebase more maintainable.
This commit is contained in:
2026-03-26 12:00:30 +00:00
parent 1d2dce75cc
commit 2ca5d8b7f8
16 changed files with 1497 additions and 1527 deletions

View File

@@ -0,0 +1,63 @@
'use client';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent } from '@/components/ui/card';
import { Zap } from 'lucide-react';
import { fmt, fmtDec } from '@/lib/game/store';
interface ManaDisplayProps {
rawMana: number;
maxMana: number;
effectiveRegen: number;
meditationMultiplier: number;
clickMana: number;
isGathering: boolean;
onGatherStart: () => void;
onGatherEnd: () => void;
}
export function ManaDisplay({
rawMana,
maxMana,
effectiveRegen,
meditationMultiplier,
clickMana,
isGathering,
onGatherStart,
onGatherEnd,
}: ManaDisplayProps) {
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardContent className="pt-4 space-y-3">
<div>
<div className="flex items-baseline gap-1">
<span className="text-3xl font-bold game-mono text-blue-400">{fmt(rawMana)}</span>
<span className="text-sm text-gray-400">/ {fmt(maxMana)}</span>
</div>
<div className="text-xs text-gray-400">
+{fmtDec(effectiveRegen)} mana/hr {meditationMultiplier > 1.01 && <span className="text-purple-400">({fmtDec(meditationMultiplier, 1)}x med)</span>}
</div>
</div>
<Progress
value={(rawMana / maxMana) * 100}
className="h-2 bg-gray-800"
/>
<Button
className={`w-full bg-gradient-to-r from-blue-600 to-purple-600 hover:from-blue-700 hover:to-purple-700 ${isGathering ? 'animate-pulse' : ''}`}
onMouseDown={onGatherStart}
onMouseUp={onGatherEnd}
onMouseLeave={onGatherEnd}
onTouchStart={onGatherStart}
onTouchEnd={onGatherEnd}
>
<Zap className="w-4 h-4 mr-2" />
Gather +{clickMana} Mana
{isGathering && <span className="ml-2 text-xs">(Holding...)</span>}
</Button>
</CardContent>
</Card>
);
}