docs: Add README.md, update AGENTS.md, audit report, and massive refactoring

Documentation:
- Add comprehensive README.md with project overview
- Update AGENTS.md with new file structure and slice pattern
- Add AUDIT_REPORT.md documenting unimplemented effects

Refactoring (page.tsx: 1695 → 434 lines, 74% reduction):
- Extract SkillsTab.tsx component
- Extract StatsTab.tsx component
- Extract UpgradeDialog.tsx component
- Move getDamageBreakdown and getTotalDPS to computed-stats.ts
- Move ELEMENT_ICON_NAMES to constants.ts

All lint checks pass, functionality preserved.
This commit is contained in:
2026-03-26 13:01:29 +00:00
parent 2ca5d8b7f8
commit 315490cedb
13 changed files with 2340 additions and 1536 deletions

View File

@@ -11,6 +11,8 @@ import {
MAX_DAY,
INCURSION_START_DAY,
ELEMENT_OPPOSITES,
ELEMENTS,
TICK_MS,
} from './constants';
import type { ComputedEffects } from './upgrade-effects';
import { getUnifiedEffects, type UnifiedEffects } from './effects';
@@ -395,3 +397,95 @@ export function deductSpellCost(
return { rawMana, elements: newElements };
}
// ─── Damage Breakdown Helper ───────────────────────────────────────────────────
export interface DamageBreakdown {
base: number;
combatTrainBonus: number;
arcaneFuryMult: number;
elemMasteryMult: number;
guardianBaneMult: number;
pactMult: number;
precisionChance: number;
elemBonus: number;
elemBonusText: string;
total: number;
}
export function getDamageBreakdown(
state: Pick<GameState, 'skills' | 'signedPacts'>,
activeSpellId: string,
floorElem: string,
isGuardianFloor: boolean
): DamageBreakdown | null {
const spell = SPELLS_DEF[activeSpellId];
if (!spell) return null;
const baseDmg = spell.dmg;
const combatTrainBonus = (state.skills.combatTrain || 0) * 5;
const arcaneFuryMult = 1 + (state.skills.arcaneFury || 0) * 0.1;
const elemMasteryMult = 1 + (state.skills.elementalMastery || 0) * 0.15;
const guardianBaneMult = isGuardianFloor ? (1 + (state.skills.guardianBane || 0) * 0.2) : 1;
const pactMult = state.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1);
const precisionChance = (state.skills.precision || 0) * 0.05;
// Elemental bonus
let elemBonus = 1.0;
let elemBonusText = '';
if (spell.elem !== 'raw' && floorElem) {
if (spell.elem === floorElem) {
elemBonus = 1.25;
elemBonusText = '+25% same element';
} else if (ELEMENTS[spell.elem] && ELEMENT_OPPOSITES[floorElem] === spell.elem) {
elemBonus = 1.5;
elemBonusText = '+50% super effective';
}
}
return {
base: baseDmg,
combatTrainBonus,
arcaneFuryMult,
elemMasteryMult,
guardianBaneMult,
pactMult,
precisionChance,
elemBonus,
elemBonusText,
total: calcDamage(state, activeSpellId, floorElem)
};
}
// ─── Total DPS Calculation ─────────────────────────────────────────────────────
export function getTotalDPS(
state: Pick<GameState, 'skills' | 'signedPacts' | 'equippedInstances' | 'equipmentInstances'>,
upgradeEffects: { attackSpeedMultiplier: number },
floorElem: string
): number {
const quickCastBonus = 1 + (state.skills.quickCast || 0) * 0.05;
const attackSpeedMult = upgradeEffects.attackSpeedMultiplier;
const castsPerSecondMult = HOURS_PER_TICK / (TICK_MS / 1000);
const activeEquipmentSpells = getActiveEquipmentSpells(
state.equippedInstances,
state.equipmentInstances
);
let totalDPS = 0;
for (const { spellId } of activeEquipmentSpells) {
const spell = SPELLS_DEF[spellId];
if (!spell) continue;
const spellCastSpeed = spell.castSpeed || 1;
const totalCastSpeed = spellCastSpeed * quickCastBonus * attackSpeedMult;
const damagePerCast = calcDamage(state, spellId, floorElem);
const castsPerSecond = totalCastSpeed * castsPerSecondMult;
totalDPS += damagePerCast * castsPerSecond;
}
return totalDPS;
}

View File

@@ -835,3 +835,28 @@ export const ELEMENT_OPPOSITES: Record<string, string> = {
light: 'dark', dark: 'light',
life: 'death', death: 'life',
};
// ─── Element Icon Mapping (Lucide Icons) ──────────────────────────────────────
// Note: These are string identifiers for dynamic icon loading
// The actual Lucide icons are imported in the components
export const ELEMENT_ICON_NAMES: Record<string, string> = {
fire: 'Flame',
water: 'Droplet',
air: 'Wind',
earth: 'Mountain',
light: 'Sun',
dark: 'Moon',
life: 'Leaf',
death: 'Skull',
mental: 'Brain',
transference: 'Link',
force: 'Wind',
blood: 'Droplets',
metal: 'Target',
wood: 'TreeDeciduous',
sand: 'Hourglass',
crystal: 'Gem',
stellar: 'Star',
void: 'CircleDot',
raw: 'Circle',
};

View File

@@ -72,6 +72,8 @@ import {
getIncursionStrength,
canAffordSpellCost,
deductSpellCost,
getTotalDPS,
getDamageBreakdown,
} from './computed-stats';
// Re-export formatting functions and computed stats for backward compatibility
@@ -87,6 +89,9 @@ export {
getIncursionStrength,
canAffordSpellCost,
getFloorMaxHP,
getActiveEquipmentSpells,
getTotalDPS,
getDamageBreakdown,
};
// ─── Local Helper Functions ────────────────────────────────────────────────────