docs: Add README.md, update AGENTS.md, audit report, and massive refactoring

Documentation:
- Add comprehensive README.md with project overview
- Update AGENTS.md with new file structure and slice pattern
- Add AUDIT_REPORT.md documenting unimplemented effects

Refactoring (page.tsx: 1695 → 434 lines, 74% reduction):
- Extract SkillsTab.tsx component
- Extract StatsTab.tsx component
- Extract UpgradeDialog.tsx component
- Move getDamageBreakdown and getTotalDPS to computed-stats.ts
- Move ELEMENT_ICON_NAMES to constants.ts

All lint checks pass, functionality preserved.
This commit is contained in:
2026-03-26 13:01:29 +00:00
parent 2ca5d8b7f8
commit 315490cedb
13 changed files with 2340 additions and 1536 deletions

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@@ -440,3 +440,245 @@ Create two new store slices to reduce the size of `/home/z/my-project/src/lib/ga
- Reduced store.ts size by extracting ~100 lines of action implementations
- Better code organization with navigation and study logic in dedicated modules
- Easier to maintain and extend individual features
---
## Task ID: 1 - Documentation Update
### Work Task
Update the AGENTS.md file to reflect the current refactored codebase structure, including new file structure, component organization, file size reductions, and slice pattern documentation.
### Work Summary
**Updated Sections in AGENTS.md:**
1. **Directory Structure Section**:
- Updated `page.tsx` line count (~1700 lines)
- Added new component files: ActionButtons.tsx, CalendarDisplay.tsx, CraftingProgress.tsx, StudyProgress.tsx, ManaDisplay.tsx, TimeDisplay.tsx
- Added tabs/index.ts for cleaner exports
- Added new lib/game files: computed-stats.ts, navigation-slice.ts, study-slice.ts, familiar-slice.ts
- Updated store.ts line count (~1650 lines)
2. **State Management Section**:
- Added slice pattern documentation showing how the store is organized
- Listed all store slices with their purposes
- Added computed-stats.ts function list
- Maintained GameState interface for reference
3. **File Size Guidelines Section**:
- Added table showing current file sizes after refactoring
- Documented size reductions: store.ts (23% reduction), page.tsx (34% reduction)
- Added slice extraction guidelines
4. **New "Slice Pattern for Store Organization" Section**:
- Added complete documentation on creating new slices
- Provided code examples for slice creation
- Listed all existing slices with their purposes and files
- Explained integration with main store
**Key Changes Documented:**
- Store slice pattern with navigation, study, crafting, and familiar slices
- Computed stats extraction to dedicated module
- UI component extraction (6 new components)
- Tab component organization with barrel exports
- File size reductions from refactoring efforts
---
## Task ID: 2 - README.md Creation
### Work Task
Create a comprehensive README.md file for the Mana Loop project, including project overview, features, tech stack, getting started instructions, project structure, game systems overview, contributing guidelines, and license.
### Work Summary
**Created New File:** `README.md`
**Sections Included:**
1. **Project Title & Description**
- Mana Loop branding with tagline
- Overview of the game as an incremental/idle game about climbing a magical spire
- Brief description of the 5-step game loop (Gather → Study → Climb → Craft → Prestige)
2. **Features**
- Mana Gathering & Management (click-based, elemental mana, meditation)
- Skill Progression with Tier Evolution (20+ skills, 5-tier evolution, milestone upgrades)
- Equipment Crafting & Enchanting (3-stage process, capacity system, disenchanting)
- Combat System (cast speed-based, multi-spell support, elemental bonuses)
- Familiar System (collect, train, evolve companions)
- Floor Navigation & Guardian Battles (procedural floors, guardians, pacts)
- Prestige System (Insight, permanent bonuses, persistent pacts)
3. **Tech Stack**
- Next.js 16 with App Router
- TypeScript 5
- Tailwind CSS 4 with shadcn/ui
- Zustand for state management
- Prisma ORM with SQLite
- Bun runtime
4. **Getting Started**
- Prerequisites (Node.js 18+ or Bun)
- Installation commands (clone, install, db:push)
- Development server instructions
- Additional commands (lint, build, start)
5. **Project Structure**
- Complete directory tree with file descriptions
- Link to AGENTS.md for detailed architecture
6. **Game Systems Overview**
- Brief descriptions of each major system
- Links to relevant source files for each system
7. **Contributing**
- Development workflow guidelines
- Code style requirements
- Reference to AGENTS.md for detailed patterns
8. **License**
- MIT License with full text
**Documentation Quality:**
- Well-formatted with markdown tables and code blocks
- Comprehensive coverage of all game systems
- Clear navigation between sections
- Links to AGENTS.md for technical details
- Professional presentation suitable for open-source projects
---
## Task ID: 4 - Codebase Audit
### Work Task
Audit the codebase for unimplemented effects, upgrades, and missing functionality. Check upgrade-effects.ts, enchantment-effects.ts, constants.ts, skill-evolution.ts, and store.ts for TODOs and incomplete implementations.
### Work Summary
**Created Audit Report:** `AUDIT_REPORT.md`
**Key Findings:**
1. **Special Effects Implementation Status:**
- 32 special effects defined in SPECIAL_EFFECTS constant
- Only 2 fully implemented (OVERPOWER, BERSERKER)
- 6 partially implemented (functions exist but not called)
- 24 not implemented at all
2. **Critical Issue - Dynamic Functions Not Called:**
- `computeDynamicRegen()` in upgrade-effects.ts exists but is NOT called from store.ts
- `computeDynamicDamage()` in upgrade-effects.ts exists but is NOT called from store.ts
- These functions implement Mana Cascade, Mana Torrent, Desperate Wells, Steady Stream, Battle Fury
3. **Enchantment Special Effects:**
- Spell, bonus, and multiplier effects are properly applied
- Special effects (spellEcho10, lifesteal5) are tracked in Set but never used in combat logic
4. **Missing Combat Effects:**
- BATTLE_FURY: Requires consecutiveHits tracking (not in GameState)
- COMBO_MASTER: Requires hit counter
- ADRENALINE_RUSH: Should restore 5% mana on kill
- ARMOR_PIERCE: Floor defense not implemented
5. **Missing Study Effects:**
- MENTAL_CLARITY: +10% speed when mana > 75%
- STUDY_RUSH: First hour 2x speed
- STUDY_REFUND: 25% mana back on completion
- KNOWLEDGE_ECHO: 10% instant study chance
6. **Missing Loop Effects:**
- MANA_ECHO: 10% double click mana - not in gatherMana()
- EMERGENCY_RESERVE: Keep 10% mana on new loop - not in startNewLoop()
7. **Balance Concerns Identified:**
- manaThreshold upgrade is net negative early game
- scrollCrafting skill exists but scroll system not implemented
- fieldRepair skill exists but repair system not implemented
- Research skills unlock effects that don't work
8. **200+ Special Effects in skill-evolution.ts:**
- Across 5 tiers of evolution paths
- Most tier 2-5 effects are not implemented
- Victory conditions defined but not coded
**Files Analyzed:**
- `src/lib/game/upgrade-effects.ts` - SPECIAL_EFFECTS constant and dynamic functions
- `src/lib/game/data/enchantment-effects.ts` - Enchantment effect definitions
- `src/lib/game/constants.ts` - SKILLS_DEF and skill effects
- `src/lib/game/skill-evolution.ts` - 200+ special effect definitions across tiers
- `src/lib/game/store.ts` - Game tick and action logic
- `src/lib/game/computed-stats.ts` - Computed stat functions
- `src/lib/game/effects.ts` - Unified effects system
**Recommendations Provided:**
- Priority 1: Call dynamic regen/damage functions, implement core effects
- Priority 2: Add hit tracking state, implement combat specials
- Priority 3: Implement study-related effects
- Priority 4: Implement or remove unused skills (scrollCrafting, fieldRepair)
---
## Task ID: 3 - Further Component Extraction
### Work Task
Continue refactoring `/home/z/my-project/src/app/page.tsx` to reduce its size further (was ~1695 lines). Extract remaining large render functions to dedicated components.
### Work Summary
**Components Created:**
1. **`UpgradeDialog.tsx`** (115 lines):
- Extracted from inline `renderUpgradeDialog()`
- Dialog for selecting skill upgrades at milestones (level 5 and 10)
- Proper props interface with callbacks for toggle, confirm, cancel
- Supports selecting 2 upgrades per milestone
2. **`SkillsTab.tsx`** (338 lines):
- Extracted from inline `renderSkillsTab()`
- Complete skills display with:
- Study progress display
- Category-organized skill list
- Tier evolution display
- Milestone upgrade selection
- Tier-up functionality
- Parallel study support (for Parallel Mind upgrade)
- Includes internal `hasMilestoneUpgrade()` helper
3. **`StatsTab.tsx`** (545 lines):
- Extracted from inline `renderStatsTab()`
- Comprehensive stats overview with:
- Mana stats (max mana, regen, click mana)
- Combat stats (damage bonuses, crit chance)
- Study stats (speed, cost, retention)
- Element stats (capacity, unlocked elements)
- Active skill upgrades display
- Signed pacts display
- Loop stats summary
**Functions Moved to computed-stats.ts:**
1. **`getDamageBreakdown()`** - Computes detailed damage breakdown for display
- Returns base damage, bonuses, multipliers, and total
- Includes elemental bonus calculation
2. **`getTotalDPS()`** - Computes total DPS from all active equipment spells
- Iterates through all equipped spells
- Sums DPS based on cast speed and damage
**Constants Moved:**
- **`ELEMENT_ICON_NAMES`** - Added to constants.ts
- Maps element IDs to Lucide icon names for dynamic icon loading
**Exports Updated:**
- `store.ts`: Added exports for `getActiveEquipmentSpells`, `getTotalDPS`, `getDamageBreakdown`
- `tabs/index.ts`: Added exports for `SkillsTab`, `StatsTab`
- `game/index.ts`: Added export for `UpgradeDialog`
**File Size Results:**
| File | Before | After | Reduction |
|------|--------|-------|-----------|
| page.tsx | ~1695 lines | 434 lines | **74% reduction** |
| SkillsTab.tsx | - | 338 lines | New |
| StatsTab.tsx | - | 545 lines | New |
| UpgradeDialog.tsx | - | 115 lines | New |
| computed-stats.ts | ~398 lines | 491 lines | +93 lines |
**Results:**
- All lint checks pass
- Functionality preserved - all features working as before
- page.tsx now well under the 1000 line target (434 lines)
- Better code organization with skills, stats, and upgrade logic in dedicated modules
- Easier to test and maintain individual features