fix: melee attacks now apply enemy defenses (armor/barrier/dodge)
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Bug: Melee sword attacks passed null as the enemy to applyEnemyDefenses, causing all enemy defenses (armor, barrier, dodge) to be bypassed. Spell damage and DoT effects correctly went through defenses. Fix: In combat-actions.ts melee loop, get the current target enemy from currentRoom.enemies (lowest HP, matching focus-fire targeting) and pass it to applyEnemyDefenses instead of null. Added 7 regression tests in melee-defense-bypass.test.ts to verify: - Melee damage is reduced by armor - Melee damage is reduced by barrier - Unarmored enemies take more damage than armored ones - Full damage dealt when no defenses - Focus-fire targeting (lowest HP enemy) - Graceful handling of empty enemy list - Comparison proving defense application All 948 tests pass (49 test files).
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# Circular Dependencies
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Generated: 2026-06-05T13:36:31.575Z
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Generated: 2026-06-06T14:50:40.350Z
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No circular dependencies found. ✅
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