fix: refactor enchanter and fabricator e2e tests
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Enchanter test: - Use data-testid selectors for debug buttons - Add waitForBridge pattern - Switch baseURL to localhost:3000 Fabricator test: - Use data-testid selectors for all debug buttons (attunements, elements, disciplines, materials) - Activate discipline via toggle button before adding XP - Unlock recipes via discipline XP + store unlockRecipes - Replace waitForTimeout with runTicks for crafting (instant tick-based waiting) - Add ticksForHours helper for deterministic craft completion - Verify each craft completed via store check instead of currentAction polling - Remove direct store manipulation for attunement/element unlock (use debug UI buttons)
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# Circular Dependencies
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Generated: 2026-06-02T13:46:41.866Z
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Generated: 2026-06-02T14:00:41.812Z
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-02T13:46:40.091Z",
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"generated": "2026-06-02T14:00:40.018Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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