fix: resolve 3 critical bugs — #354 attunement ReferenceError, #353 preparation mana exploit, #352 golem mana wipe
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
- #354: unlockAttunement now uses _get() instead of undefined 'state' variable - #353: startPreparing now deducts raw mana from the mana store after validation - #352: processGolemAttacks/processBasicAttack accept current mana as params instead of initializing to 0/{} - Updated golem-combat-actions.test.ts to pass new currentRawMana/currentElements params - Added regression tests for all 3 bugs (16 new tests, all passing)
This commit is contained in:
@@ -1,5 +1,5 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-06-10T11:09:41.397Z
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Generated: 2026-06-10T11:13:04.646Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-06-10T11:09:38.970Z",
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"generated": "2026-06-10T11:13:02.589Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -198,6 +198,9 @@ Mana-Loop/
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│ │ │ │ ├── achievements.test.ts
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│ │ │ │ ├── achievements.test.ts
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│ │ │ │ ├── activity-log.test.ts
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│ │ │ │ ├── activity-log.test.ts
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│ │ │ │ ├── attunement-conversion-fix.test.ts
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│ │ │ │ ├── attunement-conversion-fix.test.ts
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│ │ │ │ ├── bug-352-golem-mana-wipe.test.ts
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│ │ │ │ ├── bug-353-preparation-mana.test.ts
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│ │ │ │ ├── bug-354-unlock-attunement.test.ts
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│ │ │ │ ├── bug-fixes.test.ts
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│ │ │ │ ├── bug-fixes.test.ts
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│ │ │ │ ├── combat-actions.test.ts
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│ │ │ │ ├── combat-actions.test.ts
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│ │ │ │ ├── combat-utils.test.ts
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│ │ │ │ ├── combat-utils.test.ts
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@@ -0,0 +1,263 @@
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// ─── Regression Test: Issue #352 ──────────────────────────────────────────────
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// Golem combat wipes all mana when no enemies are alive
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//
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// Bug: processGolemAttacks initialized rawMana=0 and elements={} as local
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// accumulators. When no enemies were alive, processBasicAttack never called
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// onDamageDealt, so these zero/empty values were returned. The caller in
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// combat-actions.ts then overwrote the game's actual mana state with zeros.
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//
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// Fix: processGolemAttacks and processBasicAttack now accept currentRawMana
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// and currentElements as parameters and initialize from them instead of 0/{}.
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import { describe, it, expect } from 'vitest';
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import { processGolemAttacks } from '../stores/golem-combat-actions';
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import { processBasicAttack } from '../stores/golem-combat-helpers';
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import type { EnemyState, RuntimeActiveGolem } from '../types';
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// ─── Helpers ──────────────────────────────────────────────────────────────────
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function makeEnemy(overrides: Partial<EnemyState> = {}): EnemyState {
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return {
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id: 'enemy-1',
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name: 'Test Enemy',
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hp: 0, // Dead enemy — this triggers the bug
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maxHP: 100,
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armor: 0.2,
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dodgeChance: 0,
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element: 'fire',
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activeEffects: [],
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effectiveArmor: 0.2,
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...overrides,
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};
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}
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function makeAliveEnemy(overrides: Partial<EnemyState> = {}): EnemyState {
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return {
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id: 'enemy-1',
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name: 'Test Enemy',
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hp: 100,
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maxHP: 100,
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armor: 0.2,
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dodgeChance: 0,
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element: 'fire',
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activeEffects: [],
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effectiveArmor: 0.2,
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...overrides,
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};
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}
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// ─── Tests ────────────────────────────────────────────────────────────────────
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describe('Issue #352 — Golem combat mana wipe', () => {
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const testRawMana = 500;
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const testElements: Record<string, { current: number; max: number; unlocked: boolean }> = {
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fire: { current: 200, max: 500, unlocked: true },
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water: { current: 100, max: 500, unlocked: true },
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};
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describe('processBasicAttack preserves mana when no targets', () => {
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it('should return current rawMana (not 0) when no enemies are alive', () => {
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const result = processBasicAttack(
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{
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frame: { baseDamage: 10, armorPierce: 0.15, element: 'fire', aoeTargets: 1 },
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bonusArmorPierce: 0,
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enchantmentEffects: [],
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enemyElement: 'fire',
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getTargetEnemy: () => null, // No living target
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getTargetEnemies: () => [],
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onDamageDealt: () => ({ rawMana: testRawMana, elements: testElements }),
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applyDamageToRoom: () => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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onApplyEnchantmentEffects: () => {},
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},
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testRawMana,
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testElements,
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);
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// rawMana should be preserved, not wiped to 0
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expect(result.rawMana).toBe(testRawMana);
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});
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it('should return current elements (not {}) when no enemies are alive', () => {
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const result = processBasicAttack(
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{
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frame: { baseDamage: 10, armorPierce: 0.15, element: 'fire', aoeTargets: 1 },
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bonusArmorPierce: 0,
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enchantmentEffects: [],
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enemyElement: 'fire',
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getTargetEnemy: () => null,
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getTargetEnemies: () => [],
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onDamageDealt: () => ({ rawMana: testRawMana, elements: testElements }),
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applyDamageToRoom: () => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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onApplyEnchantmentEffects: () => {},
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},
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testRawMana,
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testElements,
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);
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// elements should be preserved, not wiped to {}
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expect(result.elements).toEqual(testElements);
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});
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it('should return current rawMana when AoE attack has no targets', () => {
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const result = processBasicAttack(
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{
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frame: { baseDamage: 10, armorPierce: 0.15, element: 'fire', aoeTargets: 3 },
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bonusArmorPierce: 0,
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enchantmentEffects: [],
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enemyElement: 'fire',
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getTargetEnemy: () => null,
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getTargetEnemies: () => [], // No living enemies for AoE
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onDamageDealt: () => ({ rawMana: 0, elements: {} }),
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applyDamageToRoom: () => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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onApplyEnchantmentEffects: () => {},
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},
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testRawMana,
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testElements,
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);
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// When no targets for AoE, mana should be preserved
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expect(result.rawMana).toBe(testRawMana);
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expect(result.elements).toEqual(testElements);
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});
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});
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describe('processGolemAttacks preserves mana when no golems attack', () => {
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it('should return current rawMana when golem has no attack progress', () => {
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// Golem with attackProgress=0 won't enter the while loop
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const activeGolem: RuntimeActiveGolem = {
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designId: 'test_golem',
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summonedFloor: 1,
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attackProgress: 0, // Not ready to attack
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roomsRemaining: 3,
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currentMana: 50,
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spellCastIndex: 0,
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};
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const serializedDesign = {
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id: 'test_golem',
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name: 'Test Golem',
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coreId: 'basic',
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frameId: 'earth',
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mindCircuitId: 'simple',
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enchantmentIds: [],
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selectedManaTypes: [],
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selectedSpells: [],
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};
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const result = processGolemAttacks(
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[activeGolem],
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{ test_golem: serializedDesign },
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() => ({ rawMana: 0, elements: {} }),
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() => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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'fire',
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() => null,
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() => [],
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() => {},
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testRawMana,
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testElements,
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);
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// rawMana should be preserved, not wiped to 0
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expect(result.rawMana).toBe(testRawMana);
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});
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it('should return current elements when golem has no attack progress', () => {
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const activeGolem: RuntimeActiveGolem = {
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designId: 'test_golem',
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summonedFloor: 1,
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attackProgress: 0,
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roomsRemaining: 3,
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currentMana: 50,
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spellCastIndex: 0,
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};
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const serializedDesign = {
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id: 'test_golem',
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name: 'Test Golem',
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coreId: 'basic',
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frameId: 'earth',
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mindCircuitId: 'simple',
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enchantmentIds: [],
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selectedManaTypes: [],
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selectedSpells: [],
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};
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const result = processGolemAttacks(
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[activeGolem],
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{ test_golem: serializedDesign },
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() => ({ rawMana: 0, elements: {} }),
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() => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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'fire',
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() => null,
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() => [],
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() => {},
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testRawMana,
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testElements,
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);
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// elements should be preserved, not wiped to {}
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expect(result.elements).toEqual(testElements);
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});
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it('should return current rawMana when no active golems', () => {
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const result = processGolemAttacks(
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[], // No golems
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{},
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() => ({ rawMana: 0, elements: {} }),
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() => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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'fire',
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() => null,
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() => [],
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() => {},
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testRawMana,
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testElements,
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);
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expect(result.rawMana).toBe(testRawMana);
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expect(result.elements).toEqual(testElements);
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});
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});
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describe('processGolemAttacks still works when enemies are alive', () => {
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it('should process damage and update mana when enemies are alive', () => {
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const aliveEnemy = makeAliveEnemy();
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const activeGolem: RuntimeActiveGolem = {
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designId: 'test_golem',
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summonedFloor: 1,
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attackProgress: 1.0,
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roomsRemaining: 3,
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currentMana: 50,
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spellCastIndex: 0,
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};
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const serializedDesign = {
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id: 'test_golem',
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name: 'Test Golem',
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coreId: 'basic',
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frameId: 'earth',
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mindCircuitId: 'simple',
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enchantmentIds: [],
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selectedManaTypes: [],
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selectedSpells: [],
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};
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const updatedElements = { fire: { current: 210, max: 500, unlocked: true } };
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const result = processGolemAttacks(
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[activeGolem],
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{ test_golem: serializedDesign },
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() => ({ rawMana: testRawMana + 5, elements: updatedElements }),
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() => ({ floorHP: 50, floorMaxHP: 100, roomCleared: false }),
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'fire',
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() => aliveEnemy,
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() => [aliveEnemy],
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() => {},
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testRawMana,
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testElements,
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);
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// When enemies are alive, mana should be updated from onDamageDealt callback
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expect(result.rawMana).toBe(testRawMana + 5);
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});
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});
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});
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@@ -0,0 +1,129 @@
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// ─── Regression Test: Issue #353 ──────────────────────────────────────────────
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// Preparation mana never deducted — free equipment preparation exploit
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//
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// Bug: startPreparing() validated rawMana >= costs.manaTotal but never called
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// useManaStore.setState() to deduct the cost. cancelPreparation() refunds
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// manaCostPaid, so canceling after preparing created mana from nothing.
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//
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// Fix: Added useManaStore.setState() call to deduct costs in startPreparing().
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|
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import { describe, it, expect, beforeEach } from 'vitest';
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|
import { useManaStore } from '../stores/manaStore';
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import { useCraftingStore } from '../stores/craftingStore';
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import { startPreparing, cancelPreparation } from '../crafting-actions/preparation-actions';
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|
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describe('Issue #353 — Preparation mana deduction', () => {
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beforeEach(() => {
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localStorage.removeItem('mana-loop-mana');
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localStorage.removeItem('mana-loop-crafting');
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useManaStore.getState().resetMana({});
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useCraftingStore.getState().resetCrafting?.();
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});
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|
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|
it('should deduct raw mana when starting preparation', () => {
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// Set up: give the player plenty of raw mana
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useManaStore.setState({ rawMana: 10000 });
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|
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// Create a basic equipment instance in the crafting store
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|
const testInstanceId = 'test-staff-1';
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const testEquipment = {
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|
instanceId: testInstanceId,
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|
typeId: 'basicStaff',
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|
name: 'Test Staff',
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|
enchantments: [],
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|
usedCapacity: 0,
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|
totalCapacity: 50,
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|
rarity: 'common' as const,
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|
quality: 1,
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|
tags: [],
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|
};
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|
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|
useCraftingStore.setState((s) => ({
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|
equipmentInstances: { ...s.equipmentInstances, [testInstanceId]: testEquipment },
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|
}));
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|
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|
const rawManaBefore = useManaStore.getState().rawMana;
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|
const get = () => useCraftingStore.getState();
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|
const set = (partial: any) => useCraftingStore.setState(partial);
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|
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|
const result = startPreparing(testInstanceId, rawManaBefore, get, set);
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|
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|
expect(result).toBe(true);
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|
// Mana should have been deducted
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const rawManaAfter = useManaStore.getState().rawMana;
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expect(rawManaAfter).toBeLessThan(rawManaBefore);
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|
});
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|
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|
it('should not deduct mana when starting preparation fails (insufficient mana)', () => {
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|
// Set up: give the player zero raw mana
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|
useManaStore.setState({ rawMana: 0 });
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||||||
|
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|
const testInstanceId = 'test-staff-2';
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|
const testEquipment = {
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||||||
|
instanceId: testInstanceId,
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|
typeId: 'basicStaff',
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|
name: 'Test Staff',
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||||||
|
enchantments: [],
|
||||||
|
usedCapacity: 0,
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||||||
|
totalCapacity: 50,
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|
rarity: 'common' as const,
|
||||||
|
quality: 1,
|
||||||
|
tags: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
useCraftingStore.setState((s) => ({
|
||||||
|
equipmentInstances: { ...s.equipmentInstances, [testInstanceId]: testEquipment },
|
||||||
|
}));
|
||||||
|
|
||||||
|
const rawManaBefore = useManaStore.getState().rawMana;
|
||||||
|
const get = () => useCraftingStore.getState();
|
||||||
|
const set = (partial: any) => useCraftingStore.setState(partial);
|
||||||
|
|
||||||
|
const result = startPreparing(testInstanceId, rawManaBefore, get, set);
|
||||||
|
|
||||||
|
expect(result).toBe(false);
|
||||||
|
// Mana should NOT have changed
|
||||||
|
expect(useManaStore.getState().rawMana).toBe(rawManaBefore);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('cancelPreparation should not create mana (no exploit)', () => {
|
||||||
|
// Set up: give the player exactly 5000 raw mana
|
||||||
|
const initialMana = 5000;
|
||||||
|
useManaStore.setState({ rawMana: initialMana });
|
||||||
|
|
||||||
|
const testInstanceId = 'test-staff-3';
|
||||||
|
const testEquipment = {
|
||||||
|
instanceId: testInstanceId,
|
||||||
|
typeId: 'basicStaff',
|
||||||
|
name: 'Test Staff',
|
||||||
|
enchantments: [],
|
||||||
|
usedCapacity: 0,
|
||||||
|
totalCapacity: 50,
|
||||||
|
rarity: 'common' as const,
|
||||||
|
quality: 1,
|
||||||
|
tags: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
useCraftingStore.setState((s) => ({
|
||||||
|
equipmentInstances: { ...s.equipmentInstances, [testInstanceId]: testEquipment },
|
||||||
|
}));
|
||||||
|
|
||||||
|
const get = () => useCraftingStore.getState();
|
||||||
|
const set = (partial: any) => useCraftingStore.setState(partial);
|
||||||
|
|
||||||
|
// Start preparation (deducts mana)
|
||||||
|
const result = startPreparing(testInstanceId, initialMana, get, set);
|
||||||
|
expect(result).toBe(true);
|
||||||
|
|
||||||
|
const manaAfterPrepare = useManaStore.getState().rawMana;
|
||||||
|
expect(manaAfterPrepare).toBeLessThan(initialMana);
|
||||||
|
|
||||||
|
// Cancel preparation (refunds proportionally)
|
||||||
|
cancelPreparation(get, set);
|
||||||
|
|
||||||
|
const manaAfterCancel = useManaStore.getState().rawMana;
|
||||||
|
// After cancel, mana should be LESS than or equal to initial (not more!)
|
||||||
|
// The refund is partial (50% for spent progress), so player loses some mana
|
||||||
|
expect(manaAfterCancel).toBeLessThanOrEqual(initialMana);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
// ─── Regression Test: Issue #354 ──────────────────────────────────────────────
|
||||||
|
// unlockAttunement crashes with ReferenceError — 'state' is undefined
|
||||||
|
//
|
||||||
|
// Bug: unlockAttunement referenced `state.attunements[attunementId]?.active`
|
||||||
|
// but `state` was not in scope. The function signature is
|
||||||
|
// `unlockAttunement(attunementId, defeatedGuardians)` — no `state` parameter.
|
||||||
|
//
|
||||||
|
// Fix: Use `_get()` to read current state instead of referencing undefined `state`.
|
||||||
|
|
||||||
|
import { describe, it, expect, beforeEach } from 'vitest';
|
||||||
|
import { useAttunementStore } from '../stores/attunementStore';
|
||||||
|
|
||||||
|
describe('Issue #354 — unlockAttunement ReferenceError', () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
// Reset to initial state: only enchanter active
|
||||||
|
useAttunementStore.getState().resetAttunements();
|
||||||
|
// Clear localStorage to avoid persisted state leaking between tests
|
||||||
|
localStorage.removeItem('mana-loop-attunements');
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should not throw ReferenceError when checking if attunement is already active', () => {
|
||||||
|
// This was the crash: calling unlockAttunement on an already-active attunement
|
||||||
|
// would throw "ReferenceError: state is not defined"
|
||||||
|
expect(() => {
|
||||||
|
useAttunementStore.getState().unlockAttunement('enchanter', []);
|
||||||
|
}).not.toThrow();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should return false when attunement is already active', () => {
|
||||||
|
const result = useAttunementStore.getState().unlockAttunement('enchanter', []);
|
||||||
|
expect(result).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should return false for unknown attunement', () => {
|
||||||
|
const result = useAttunementStore.getState().unlockAttunement('unknown', []);
|
||||||
|
expect(result).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should return false for invoker when floor 10 guardian not defeated', () => {
|
||||||
|
const result = useAttunementStore.getState().unlockAttunement('invoker', []);
|
||||||
|
expect(result).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should unlock invoker when floor 10 guardian is defeated', () => {
|
||||||
|
const result = useAttunementStore.getState().unlockAttunement('invoker', [10]);
|
||||||
|
expect(result).toBe(true);
|
||||||
|
|
||||||
|
const state = useAttunementStore.getState();
|
||||||
|
expect(state.attunements['invoker']?.active).toBe(true);
|
||||||
|
expect(state.attunements['invoker']?.level).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should return false for fabricator (gating not implemented)', () => {
|
||||||
|
const result = useAttunementStore.getState().unlockAttunement('fabricator', [10, 20, 30]);
|
||||||
|
expect(result).toBe(false);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -26,6 +26,9 @@ export function startPreparing(
|
|||||||
|
|
||||||
if (rawMana < costs.manaTotal) return false;
|
if (rawMana < costs.manaTotal) return false;
|
||||||
|
|
||||||
|
// Deduct the preparation mana cost from the player's raw mana pool
|
||||||
|
useManaStore.setState((s) => ({ rawMana: s.rawMana - costs.manaTotal }));
|
||||||
|
|
||||||
set({
|
set({
|
||||||
preparationProgress: CraftingPrep.initializePreparationProgress(
|
preparationProgress: CraftingPrep.initializePreparationProgress(
|
||||||
equipmentInstanceId,
|
equipmentInstanceId,
|
||||||
|
|||||||
@@ -80,7 +80,8 @@ export const useAttunementStore = create<AttunementStoreState>()(
|
|||||||
unlockAttunement: (attunementId: string, defeatedGuardians: number[]) => {
|
unlockAttunement: (attunementId: string, defeatedGuardians: number[]) => {
|
||||||
const def = ATTUNEMENTS_DEF[attunementId];
|
const def = ATTUNEMENTS_DEF[attunementId];
|
||||||
if (!def) return false;
|
if (!def) return false;
|
||||||
if (state.attunements[attunementId]?.active) return false;
|
const currentState = _get();
|
||||||
|
if (currentState.attunements[attunementId]?.active) return false;
|
||||||
|
|
||||||
// Check unlock conditions
|
// Check unlock conditions
|
||||||
if (attunementId === 'invoker') {
|
if (attunementId === 'invoker') {
|
||||||
|
|||||||
@@ -323,6 +323,8 @@ export function processCombatTick(
|
|||||||
getFloorElement(currentFloor),
|
getFloorElement(currentFloor),
|
||||||
get,
|
get,
|
||||||
set,
|
set,
|
||||||
|
rawMana,
|
||||||
|
elements,
|
||||||
);
|
);
|
||||||
rawMana = golemResult.rawMana;
|
rawMana = golemResult.rawMana;
|
||||||
elements = golemResult.elements;
|
elements = golemResult.elements;
|
||||||
|
|||||||
@@ -96,6 +96,8 @@ function runGolemAttacks(
|
|||||||
() => enemy,
|
() => enemy,
|
||||||
() => [enemy],
|
() => [enemy],
|
||||||
() => {},
|
() => {},
|
||||||
|
100,
|
||||||
|
{},
|
||||||
);
|
);
|
||||||
return { result, capturedDamage };
|
return { result, capturedDamage };
|
||||||
}
|
}
|
||||||
@@ -136,6 +138,8 @@ describe('processGolemAttacks - spell damage and mana cost (fixes #1, #2)', () =
|
|||||||
() => enemy,
|
() => enemy,
|
||||||
() => [enemy],
|
() => [enemy],
|
||||||
() => {},
|
() => {},
|
||||||
|
100,
|
||||||
|
{},
|
||||||
);
|
);
|
||||||
|
|
||||||
expect(spellCastCount).toBeGreaterThan(0);
|
expect(spellCastCount).toBeGreaterThan(0);
|
||||||
@@ -160,6 +164,8 @@ describe('processGolemAttacks - spell damage and mana cost (fixes #1, #2)', () =
|
|||||||
() => enemy,
|
() => enemy,
|
||||||
() => [enemy],
|
() => [enemy],
|
||||||
() => {},
|
() => {},
|
||||||
|
100,
|
||||||
|
{},
|
||||||
);
|
);
|
||||||
|
|
||||||
// Should fall back to basic attack since mana is insufficient
|
// Should fall back to basic attack since mana is insufficient
|
||||||
@@ -245,6 +251,8 @@ describe('processGolemAttacks - enchantment effects (fix #4)', () => {
|
|||||||
() => enemy,
|
() => enemy,
|
||||||
() => [enemy],
|
() => [enemy],
|
||||||
(enemyId, effects) => { appliedEffects.push({ enemyId, effects }); },
|
(enemyId, effects) => { appliedEffects.push({ enemyId, effects }); },
|
||||||
|
100,
|
||||||
|
{},
|
||||||
);
|
);
|
||||||
|
|
||||||
expect(appliedEffects.length).toBeGreaterThan(0);
|
expect(appliedEffects.length).toBeGreaterThan(0);
|
||||||
@@ -267,6 +275,8 @@ describe('processGolemAttacks - enchantment effects (fix #4)', () => {
|
|||||||
() => enemy,
|
() => enemy,
|
||||||
() => [enemy],
|
() => [enemy],
|
||||||
(_, effects) => { appliedEffects.push(effects); },
|
(_, effects) => { appliedEffects.push(effects); },
|
||||||
|
100,
|
||||||
|
{},
|
||||||
);
|
);
|
||||||
|
|
||||||
const allEffectTypes = appliedEffects.flat().map(e => e.type);
|
const allEffectTypes = appliedEffects.flat().map(e => e.type);
|
||||||
@@ -291,6 +301,8 @@ describe('processGolemAttacks - enchantment effects (fix #4)', () => {
|
|||||||
() => enemy,
|
() => enemy,
|
||||||
() => [enemy],
|
() => [enemy],
|
||||||
() => { effectsCalled = true; },
|
() => { effectsCalled = true; },
|
||||||
|
100,
|
||||||
|
{},
|
||||||
);
|
);
|
||||||
|
|
||||||
expect(effectsCalled).toBe(false);
|
expect(effectsCalled).toBe(false);
|
||||||
|
|||||||
@@ -248,9 +248,11 @@ export function processGolemAttacks(
|
|||||||
getTargetEnemy: () => EnemyState | null,
|
getTargetEnemy: () => EnemyState | null,
|
||||||
getTargetEnemies: () => EnemyState[],
|
getTargetEnemies: () => EnemyState[],
|
||||||
onApplyEnchantmentEffects: (enemyId: string, effects: GolemEnchantmentEffect[]) => void,
|
onApplyEnchantmentEffects: (enemyId: string, effects: GolemEnchantmentEffect[]) => void,
|
||||||
|
currentRawMana: number,
|
||||||
|
currentElements: Record<string, { current: number; max: number; unlocked: boolean }>,
|
||||||
): GolemCombatResult {
|
): GolemCombatResult {
|
||||||
let rawMana = 0;
|
let rawMana = currentRawMana;
|
||||||
let elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
let elements: Record<string, { current: number; max: number; unlocked: boolean }> = { ...currentElements };
|
||||||
let floorHP = 0;
|
let floorHP = 0;
|
||||||
let floorMaxHP = 0;
|
let floorMaxHP = 0;
|
||||||
const logMessages: string[] = [];
|
const logMessages: string[] = [];
|
||||||
@@ -321,7 +323,7 @@ export function processGolemAttacks(
|
|||||||
onDamageDealt,
|
onDamageDealt,
|
||||||
applyDamageToRoom,
|
applyDamageToRoom,
|
||||||
onApplyEnchantmentEffects,
|
onApplyEnchantmentEffects,
|
||||||
});
|
}, rawMana, elements);
|
||||||
rawMana = basicResult.rawMana;
|
rawMana = basicResult.rawMana;
|
||||||
elements = basicResult.elements;
|
elements = basicResult.elements;
|
||||||
floorHP = basicResult.floorHP;
|
floorHP = basicResult.floorHP;
|
||||||
|
|||||||
@@ -95,9 +95,9 @@ export interface BasicAttackResult {
|
|||||||
* AoE frames distribute damage across up to frame.aoeTargets enemies (spec §11).
|
* AoE frames distribute damage across up to frame.aoeTargets enemies (spec §11).
|
||||||
* Single-target frames attack the lowest-HP enemy.
|
* Single-target frames attack the lowest-HP enemy.
|
||||||
*/
|
*/
|
||||||
export function processBasicAttack(ctx: BasicAttackContext): BasicAttackResult {
|
export function processBasicAttack(ctx: BasicAttackContext, currentRawMana: number, currentElements: Record<string, { current: number; max: number; unlocked: boolean }>): BasicAttackResult {
|
||||||
let rawMana = 0;
|
let rawMana = currentRawMana;
|
||||||
let elements: Record<string, { current: number; max: number; unlocked: boolean }> = {};
|
let elements: Record<string, { current: number; max: number; unlocked: boolean }> = { ...currentElements };
|
||||||
let floorHP = 0;
|
let floorHP = 0;
|
||||||
let floorMaxHP = 0;
|
let floorMaxHP = 0;
|
||||||
let totalDamageDealt = 0;
|
let totalDamageDealt = 0;
|
||||||
@@ -174,6 +174,8 @@ export function processGolemAttacksFromStore(
|
|||||||
enemyElement: string,
|
enemyElement: string,
|
||||||
get: () => CombatStore,
|
get: () => CombatStore,
|
||||||
set: (s: Partial<CombatState>) => void,
|
set: (s: Partial<CombatState>) => void,
|
||||||
|
currentRawMana: number,
|
||||||
|
currentElements: Record<string, { current: number; max: number; unlocked: boolean }>,
|
||||||
): GolemCombatResult {
|
): GolemCombatResult {
|
||||||
return processGolemAttacks(
|
return processGolemAttacks(
|
||||||
activeGolems,
|
activeGolems,
|
||||||
@@ -212,5 +214,7 @@ export function processGolemAttacksFromStore(
|
|||||||
});
|
});
|
||||||
set({ currentRoom: { ...room, enemies: updatedEnemies } });
|
set({ currentRoom: { ...room, enemies: updatedEnemies } });
|
||||||
},
|
},
|
||||||
|
currentRawMana,
|
||||||
|
currentElements,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user