fix: migrate equipment and enchantment state to modular stores, fix EnchantmentDesigner
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@@ -13,7 +13,7 @@ import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react';
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import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
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import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress, EquipmentSlot } from '@/lib/game/types';
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import { fmt } from '@/lib/game/stores';
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import { useGameStore } from '@/lib/game/stores';
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import { useGameStore, useCraftingStore, useManaStore, useSkillStore } from '@/lib/game/stores';
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import { useGameToast } from '@/components/game/GameToast';
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export interface EnchantmentPreparerProps {
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@@ -26,13 +26,13 @@ export function EnchantmentPreparer({
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setSelectedEquipmentInstance,
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}: EnchantmentPreparerProps) {
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const showToast = useGameToast();
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const equippedInstances = useGameStore((s) => s.equippedInstances);
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const equipmentInstances = useGameStore((s) => s.equipmentInstances);
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const preparationProgress = useGameStore((s) => s.preparationProgress);
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const rawMana = useGameStore((s) => s.rawMana);
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const skills = useGameStore((s) => s.skills);
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const startPreparing = useGameStore((s) => s.startPreparing);
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const cancelPreparation = useGameStore((s) => s.cancelPreparation);
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const preparationProgress = useCraftingStore((s) => s.preparationProgress);
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const rawMana = useManaStore((s) => s.rawMana);
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const skills = useSkillStore((s) => s.skills);
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const startPreparing = useCraftingStore((s) => s.startPreparing);
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const cancelPreparation = useCraftingStore((s) => s.cancelPreparation);
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// Get equipped items as array
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const equippedItems = Object.entries(equippedInstances)
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