fix: migrate equipment and enchantment state to modular stores, fix EnchantmentDesigner
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s

This commit is contained in:
Refactoring Agent
2026-05-05 13:25:19 +02:00
parent 221d3e4b41
commit 3db7e07302
14 changed files with 246 additions and 60 deletions
@@ -13,7 +13,7 @@ import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react';
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress, EquipmentSlot } from '@/lib/game/types';
import { fmt } from '@/lib/game/stores';
import { useGameStore } from '@/lib/game/stores';
import { useGameStore, useCraftingStore, useManaStore, useSkillStore } from '@/lib/game/stores';
import { useGameToast } from '@/components/game/GameToast';
export interface EnchantmentPreparerProps {
@@ -26,13 +26,13 @@ export function EnchantmentPreparer({
setSelectedEquipmentInstance,
}: EnchantmentPreparerProps) {
const showToast = useGameToast();
const equippedInstances = useGameStore((s) => s.equippedInstances);
const equipmentInstances = useGameStore((s) => s.equipmentInstances);
const preparationProgress = useGameStore((s) => s.preparationProgress);
const rawMana = useGameStore((s) => s.rawMana);
const skills = useGameStore((s) => s.skills);
const startPreparing = useGameStore((s) => s.startPreparing);
const cancelPreparation = useGameStore((s) => s.cancelPreparation);
const equippedInstances = useCraftingStore((s) => s.equippedInstances);
const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
const preparationProgress = useCraftingStore((s) => s.preparationProgress);
const rawMana = useManaStore((s) => s.rawMana);
const skills = useSkillStore((s) => s.skills);
const startPreparing = useCraftingStore((s) => s.startPreparing);
const cancelPreparation = useCraftingStore((s) => s.cancelPreparation);
// Get equipped items as array
const equippedItems = Object.entries(equippedInstances)