refactor: consolidate all tab components into src/components/game/tabs/
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s

This commit is contained in:
2026-05-19 11:44:25 +02:00
parent 48a5ad1855
commit 3dcd967949
13 changed files with 21 additions and 17 deletions
@@ -0,0 +1,47 @@
'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Swords } from 'lucide-react';
import { fmt, fmtDec } from '@/lib/game/stores';
interface CombatStatsSectionProps {
activeSpellDef: any;
pactMultiplier: number;
}
export function CombatStatsSection({ activeSpellDef, pactMultiplier }: CombatStatsSectionProps) {
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
<CardHeader className="pb-2">
<CardTitle className="text-[var(--mana-fire)] game-panel-title text-xs flex items-center gap-2">
<Swords className="w-4 h-4" />
Combat Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Active Spell Base Damage:</span>
<span style={{ color: 'var(--text-secondary)' }}>{activeSpellDef?.dmg || 5}</span>
</div>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Pact Multiplier:</span>
<span style={{ color: 'var(--mana-light)' }}>×{fmtDec(pactMultiplier, 2)}</span>
</div>
<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
<span style={{ color: 'var(--text-secondary)' }}>Total Damage:</span>
<span style={{ color: 'var(--mana-fire)' }}>{fmt(activeSpellDef ? activeSpellDef.dmg * pactMultiplier : 0)}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Critical Multiplier:</span>
<span style={{ color: 'var(--mana-light)' }}>1.5x</span>
</div>
</div>
</div>
</CardContent>
</Card>
);
}
@@ -0,0 +1,63 @@
'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Separator } from '@/components/ui/separator';
import { FlaskConical } from 'lucide-react';
import { ELEMENTS } from '@/lib/game/constants';
import { fmt, fmtDec } from '@/lib/game/stores';
import { usePrestigeStore, useManaStore } from '@/lib/game/stores';
interface ElementStatsSectionProps {
elemMax: number;
}
export function ElementStatsSection({ elemMax }: ElementStatsSectionProps) {
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const elements = useManaStore((s) => s.elements);
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
<CardHeader className="pb-2">
<CardTitle className="text-[var(--color-success)] game-panel-title text-xs flex items-center gap-2">
<FlaskConical className="w-4 h-4" />
Element Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Element Capacity:</span>
<span style={{ color: 'var(--color-success)' }}>{elemMax}</span>
</div>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Prestige Attunement:</span>
<span style={{ color: 'var(--color-success)' }}>+{(prestigeUpgrades.elementalAttune || 0) * 25}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Unlocked Elements:</span>
<span style={{ color: 'var(--color-success)' }}>{Object.values(elements || {}).filter((e: any) => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
</div>
</div>
</div>
<Separator className="bg-[var(--border-subtle)] my-3" />
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Elemental Mana Pools:</div>
<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
{Object.entries(elements)
.filter(([, state]: [string, any]) => state.unlocked)
.map(([id, state]: [string, any]) => {
const def = ELEMENTS[id];
return (
<div key={id} className="p-2 rounded transition-colors" style={{ border: `1px solid ${def?.color}30`, background: 'var(--bg-sunken)/50', textAlign: 'center' }}>
<div className="text-lg" style={{ color: def?.color }}>{def?.sym}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>{state.current}/{state.max}</div>
</div>
);
})}
</div>
</CardContent>
</Card>
);
}
@@ -0,0 +1,65 @@
'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Separator } from '@/components/ui/separator';
import { RotateCcw } from 'lucide-react';
import { fmt } from '@/lib/game/stores';
import { useCombatStore, usePrestigeStore, useManaStore } from '@/lib/game/stores';
export function LoopStatsSection() {
const spells = useCombatStore((s) => s.spells);
const insight = usePrestigeStore((s) => s.insight);
const totalInsight = usePrestigeStore((s) => s.totalInsight);
const maxFloorReached = useCombatStore((s) => s.maxFloorReached);
const totalManaGathered = useManaStore((s) => s.totalManaGathered);
const loopCount = usePrestigeStore((s) => s.loopCount);
const memorySlots = usePrestigeStore((s) => s.memorySlots);
const spellsLearned = Object.values(spells || {}).filter((s: any) => s.learned).length;
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
<CardHeader className="pb-2">
<CardTitle className="text-[var(--mana-light)] game-panel-title text-xs flex items-center gap-2">
<RotateCcw className="w-4 h-4" />
Loop Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-2xl font-bold text-[var(--mana-light)] game-mono">{loopCount}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Loops Completed</div>
</div>
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-2xl font-bold text-[var(--mana-crystal)] game-mono">{fmt(insight)}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Current Insight</div>
</div>
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-2xl font-bold text-[var(--mana-death)] game-mono">{fmt(totalInsight)}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Total Insight</div>
</div>
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-2xl font-bold text-[var(--color-success)] game-mono">{maxFloorReached}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Max Floor</div>
</div>
</div>
<Separator className="bg-[var(--border-subtle)] my-3" />
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-xl font-bold text-[var(--text-secondary)] game-mono">{spellsLearned}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Spells Learned</div>
</div>
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-xl font-bold text-[var(--text-secondary)] game-mono">{fmt(totalManaGathered)}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Total Mana Gathered</div>
</div>
<div className="p-3 bg-[var(--bg-sunken)]/50 rounded text-center">
<div className="text-xl font-bold text-[var(--text-secondary)] game-mono">{memorySlots}</div>
<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Memory Slots</div>
</div>
</div>
</CardContent>
</Card>
);
}
@@ -0,0 +1,179 @@
'use client';
import { fmt, fmtDec } from '@/lib/game/stores';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Droplet } from 'lucide-react';
interface ManaStatsSectionProps {
maxMana: number;
baseRegen: number;
effectiveRegen: number;
clickMana: number;
meditationMultiplier: number;
upgradeEffects: any;
elemMax: number;
}
export function ManaStatsSection({
maxMana,
baseRegen,
effectiveRegen,
clickMana,
meditationMultiplier,
upgradeEffects,
elemMax,
}: ManaStatsSectionProps) {
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
<CardHeader className="pb-2">
<CardTitle className="text-[var(--mana-water)] game-panel-title text-xs flex items-center gap-2">
<Droplet className="w-4 h-4" />
Mana Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Base Max Mana:</span>
<span style={{ color: 'var(--text-secondary)' }}>100</span>
</div>
{upgradeEffects.maxManaBonus > 0 && (
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--mana-light)' }}>Upgrade Mana Bonus:</span>
<span style={{ color: 'var(--mana-light)' }}>+{fmt(upgradeEffects.maxManaBonus)}</span>
</div>
)}
{upgradeEffects.maxManaMultiplier > 1 && (
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--mana-light)' }}>Upgrade Mana Multiplier:</span>
<span style={{ color: 'var(--mana-light)' }}>×{fmtDec(upgradeEffects.maxManaMultiplier, 2)}</span>
</div>
)}
<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
<span style={{ color: 'var(--text-secondary)' }}>Total Max Mana:</span>
<span style={{ color: 'var(--mana-water)' }}>{fmt(maxMana)}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Base Regen:</span>
<span style={{ color: 'var(--text-secondary)' }}>2/hr</span>
</div>
<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
<span style={{ color: 'var(--text-secondary)' }}>Base Regen:</span>
<span style={{ color: 'var(--mana-water)' }}>{fmtDec(baseRegen, 2)}/hr</span>
</div>
{upgradeEffects.regenBonus > 0 && (
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--mana-light)' }}>Upgrade Regen Bonus:</span>
<span style={{ color: 'var(--mana-light)' }}>+{fmtDec(upgradeEffects.regenBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.permanentRegenBonus > 0 && (
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--mana-light)' }}>Permanent Regen Bonus:</span>
<span style={{ color: 'var(--mana-light)' }}>+{fmtDec(upgradeEffects.permanentRegenBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.regenMultiplier > 1 && (
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--mana-light)' }}>Upgrade Regen Multiplier:</span>
<span style={{ color: 'var(--mana-light)' }}>×{fmtDec(upgradeEffects.regenMultiplier, 2)}</span>
</div>
)}
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mt-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Click Mana Value:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{clickMana}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Meditation Multiplier:</span>
<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-[var(--mana-stellar)]' : 'text-[var(--text-secondary)]'}`}>
{fmtDec(meditationMultiplier, 2)}x
</span>
</div>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Incursion Strength:</span>
<span style={{ color: 'var(--color-danger)' }}>{Math.round(upgradeEffects.incursionStrength * 100)}%</span>
</div>
<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
<span style={{ color: 'var(--text-secondary)' }}>Effective Regen:</span>
<span style={{ color: 'var(--color-success)' }} className="font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
</div>
</div>
</div>
{/* Special Effects */}
{(upgradeEffects.hasSteadyStream || upgradeEffects.hasManaTorrent ||
upgradeEffects.hasDesperateWells || upgradeEffects.manaCascadeBonus > 0 ||
upgradeEffects.manaWaterfallBonus > 0) && (
<>
<div className="mt-3 mb-2"><span className="text-xs text-[var(--mana-light)] game-panel-title">Special Effects</span></div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
{upgradeEffects.hasSteadyStream && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Steady Stream:</span>
<span style={{ color: 'var(--color-success)' }}>Immune to incursion</span>
</div>
)}
{upgradeEffects.manaCascadeBonus > 0 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Cascade:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaCascadeBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.manaWaterfallBonus > 0 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Waterfall:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaWaterfallBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.hasFlowSurge && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Flow Surge:</span>
<span style={{ color: 'var(--mana-crystal)' }}>Clicks +100% regen for 1hr</span>
</div>
)}
{upgradeEffects.hasManaOverflow && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Overflow:</span>
<span style={{ color: 'var(--mana-crystal)' }}>Raw can exceed max by 20%</span>
</div>
)}
{upgradeEffects.hasEternalFlow && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Eternal Flow:</span>
<span style={{ color: 'var(--color-success)' }}>Regen immune to ALL penalties</span>
</div>
)}
{upgradeEffects.hasManaTorrent && upgradeEffects.rawMana > maxMana * 0.75 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Torrent:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (high mana)</span>
</div>
)}
{upgradeEffects.hasDesperateWells && upgradeEffects.rawMana < maxMana * 0.25 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Desperate Wells:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (low mana)</span>
</div>
)}
</div>
</>
)}
{/* Element Max */}
<div className="mt-3 pt-3 border-t border-[var(--border-subtle)]">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Element Capacity:</span>
<span style={{ color: 'var(--color-success)' }}>{elemMax}</span>
</div>
</div>
</CardContent>
</Card>
);
}
@@ -0,0 +1,78 @@
'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Trophy } from 'lucide-react';
import { fmtDec } from '@/lib/game/stores';
import { ELEMENTS } from '@/lib/game/constants';
import { usePrestigeStore, useManaStore } from '@/lib/game/stores';
interface PactStatusSectionProps {
pactMultiplier: number;
pactInsightMultiplier: number;
}
export function PactStatusSection({ pactMultiplier, pactInsightMultiplier }: PactStatusSectionProps) {
const signedPacts = usePrestigeStore((s) => s.signedPacts);
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const elements = useManaStore((s) => s.elements);
const pactInterferenceMitigation = prestigeUpgrades?.pactInterferenceMitigation || 0;
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
<CardHeader className="pb-2">
<CardTitle className="text-[var(--mana-light)] game-panel-title text-xs flex items-center gap-2">
<Trophy className="w-4 h-4" />
Pact Status
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Pact Slots:</span>
<span style={{ color: 'var(--mana-light)' }}>{signedPacts.length} / {1 + (prestigeUpgrades.pactCapacity || 0)}</span>
</div>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Damage Multiplier:</span>
<span style={{ color: 'var(--mana-light)' }}>×{fmtDec(pactMultiplier, 2)}</span>
</div>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Insight Multiplier:</span>
<span style={{ color: 'var(--mana-crystal)' }}>×{fmtDec(pactInsightMultiplier, 2)}</span>
</div>
{signedPacts.length > 1 && (
<>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Interference Mitigation:</span>
<span style={{ color: 'var(--color-success)' }}>{Math.min(pactInterferenceMitigation, 5) * 10}%</span>
</div>
{pactInterferenceMitigation >= 5 && (
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--mana-crystal)' }}>Synergy Bonus:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{(pactInterferenceMitigation - 5) * 10}%</span>
</div>
)}
</>
)}
</div>
<div className="space-y-2">
<div className="text-sm" style={{ color: 'var(--text-muted)' }}>Unlocked Mana Types:</div>
<div className="flex flex-wrap gap-1">
{Object.keys(elements).map((id) => {
const state = elements[id];
if (!state.unlocked) return null;
const elem = ELEMENTS[id];
return (
<span key={id} className="px-2 py-1 text-xs rounded border transition-colors" style={{ borderColor: `${elem?.color}60`, color: elem?.color }}>
{elem?.sym} {elem?.name}
</span>
);
})}
</div>
</div>
</div>
</CardContent>
</Card>
);
}
@@ -0,0 +1,45 @@
'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { BookOpen } from 'lucide-react';
import { fmtDec } from '@/lib/game/stores';
interface StudyStatsSectionProps {
studySpeedMult: number;
studyCostMult: number;
}
export function StudyStatsSection({ studySpeedMult, studyCostMult }: StudyStatsSectionProps) {
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
<CardHeader className="pb-2">
<CardTitle className="text-[var(--mana-crystal)] game-panel-title text-xs flex items-center gap-2">
<BookOpen className="w-4 h-4" />
Study Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Study Speed:</span>
<span style={{ color: 'var(--mana-crystal)' }}>×{fmtDec(studySpeedMult, 2)}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Study Cost:</span>
<span style={{ color: 'var(--mana-crystal)' }}>{Math.round(studyCostMult * 100)}%</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Progress Retention:</span>
<span style={{ color: 'var(--mana-crystal)' }}>100%</span>
</div>
</div>
</div>
</CardContent>
</Card>
);
}