diff --git a/worklog.md b/worklog.md index f08e886..c2931c9 100755 --- a/worklog.md +++ b/worklog.md @@ -261,3 +261,23 @@ Stage Summary: - Skills are filtered based on active attunements - Player can see exactly which skill categories they have access to - Visual feedback shows active vs locked attunements + +--- +Task ID: 11 +Agent: Main +Task: Fix build errors - correct imports for getActiveEquipmentSpells and getTotalDPS + +Work Log: +- Identified build failure: getActiveEquipmentSpells and getTotalDPS were being imported from store.ts but are defined in computed-stats.ts +- Fixed imports in page.tsx: + - Changed to import getActiveEquipmentSpells and getTotalDPS from computed-stats.ts +- Fixed imports in SpireTab.tsx: + - Changed to import getActiveEquipmentSpells and getTotalDPS from computed-stats.ts + - Removed duplicate local function definition of getActiveEquipmentSpells + - Cleaned up unused imports (ENCHANTMENT_EFFECTS, EQUIPMENT_TYPES) +- Committed and pushed fix to repository + +Stage Summary: +- Build errors resolved +- All imports correctly reference computed-stats.ts for DPS and equipment spell functions +- Code is cleaner with no duplicate function definitions