chore: remove last stale golem ref in spire-combat-spec files table
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-06-06T17:19:20.910Z
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Generated: 2026-06-07T10:54:27.840Z
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No circular dependencies found. ✅
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-06-06T17:19:19.033Z",
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"generated": "2026-06-07T10:54:25.840Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -483,7 +483,8 @@
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"data/golems/cores.ts",
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"data/golems/cores.ts",
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"data/golems/frames.ts",
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"data/golems/frames.ts",
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"data/golems/mindCircuits.ts",
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"data/golems/mindCircuits.ts",
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"data/golems/types.ts"
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"data/golems/types.ts",
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"types.ts"
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],
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],
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"data/guardian-data.ts": [
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"data/guardian-data.ts": [
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"types.ts",
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"types.ts",
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@@ -639,7 +639,7 @@ interface EnemyState {
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| `src/lib/game/constants/elements.ts` | Element list, opposition cycle |
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| `src/lib/game/constants/elements.ts` | Element list, opposition cycle |
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| `src/lib/game/constants/core.ts` | `HOURS_PER_TICK`, `INCURSION_START_DAY` |
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| `src/lib/game/constants/core.ts` | `HOURS_PER_TICK`, `INCURSION_START_DAY` |
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| `src/lib/game/data/guardian-encounters.ts` | Guardian definitions |
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| `src/lib/game/data/guardian-encounters.ts` | Guardian definitions |
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| `src/lib/game/data/golems/` | Golem definitions (10 golems, tiers 1–4; undergoing redesign — see issue #268) |
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| `src/lib/game/data/golems/` | Golem component definitions (4 cores, 7 frames, 4 mind circuits, 8 enchantments) |
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| `src/lib/game/effects.ts` | `getUnifiedEffects` — merges all combat bonuses |
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| `src/lib/game/effects.ts` | `getUnifiedEffects` — merges all combat bonuses |
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| `src/components/game/tabs/SpireCombatPage/SpireHeader.tsx` | In-game time display |
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| `src/components/game/tabs/SpireCombatPage/SpireHeader.tsx` | In-game time display |
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| `src/components/game/tabs/SpireCombatPage/RoomDisplay.tsx` | Room type, enemy state, active effects |
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| `src/components/game/tabs/SpireCombatPage/RoomDisplay.tsx` | Room type, enemy state, active effects |
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