feat: add material crafting recipes to Fabricator
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m25s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m25s
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@@ -7,23 +7,19 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import { Separator } from '@/components/ui/separator';
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import { Anvil, Hammer, Package } from 'lucide-react';
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import { Anvil, FlaskConical, Hammer, Package } from 'lucide-react';
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import { MaterialRecipeCard } from './MaterialRecipeCard';
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import {
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FABRICATOR_RECIPES,
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MATERIAL_RECIPES,
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getRecipesByManaType,
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canCraftRecipe,
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MANA_TYPE_LABELS,
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} from '@/lib/game/data/fabricator-recipes';
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import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import { useCraftingStore, useManaStore } from '@/lib/game/stores';
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import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
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const MANA_TYPE_LABELS: Record<string, string> = {
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earth: '⛰️ Earth',
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metal: '🔩 Metal',
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crystal: '💎 Crystal',
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sand: '🏜️ Sand',
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};
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function RecipeCard({
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recipe,
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materials,
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@@ -117,12 +113,14 @@ function RecipeCard({
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export function FabricatorSubTab() {
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const [selectedManaType, setSelectedManaType] = useState<string>('earth');
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const [activeSection, setActiveSection] = useState<'equipment' | 'materials'>('equipment');
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const lootInventory = useCraftingStore((s) => s.lootInventory);
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const equipmentCraftingProgress = useCraftingStore((s) => s.equipmentCraftingProgress);
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const rawMana = useManaStore((s) => s.rawMana);
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const elements = useManaStore((s) => s.elements);
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const startFabricatorCrafting = useCraftingStore((s) => s.startFabricatorCrafting);
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const craftMaterial = useCraftingStore((s) => s.craftMaterial);
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const cancelEquipmentCrafting = useCraftingStore((s) => s.cancelEquipmentCrafting);
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const availableManaTypes = useMemo(() => {
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@@ -136,33 +134,64 @@ export function FabricatorSubTab() {
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const isCrafting = equipmentCraftingProgress !== null;
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const materialRecipes = useMemo(() => MATERIAL_RECIPES, []);
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const handleCraft = (recipe: FabricatorRecipe) => {
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startFabricatorCrafting(recipe.id);
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if (recipe.recipeType === 'material') {
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craftMaterial(recipe.id);
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} else {
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startFabricatorCrafting(recipe.id);
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}
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};
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return (
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<div className="space-y-4">
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{/* Mana type filter */}
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<div className="flex gap-2 flex-wrap">
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{availableManaTypes.map((mt) => (
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<Button
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key={mt}
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variant={selectedManaType === mt ? 'default' : 'outline'}
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size="sm"
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onClick={() => setSelectedManaType(mt)}
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>
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{MANA_TYPE_LABELS[mt] ?? mt}
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</Button>
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))}
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{/* Section toggle: Equipment vs Materials */}
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<div className="flex gap-2">
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<Button
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variant={activeSection === 'equipment' ? 'default' : 'outline'}
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size="sm"
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onClick={() => setActiveSection('equipment')}
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>
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<Hammer className="w-3 h-3 mr-1" />
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Equipment
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</Button>
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<Button
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variant={activeSection === 'materials' ? 'default' : 'outline'}
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size="sm"
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onClick={() => setActiveSection('materials')}
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>
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<FlaskConical className="w-3 h-3 mr-1" />
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Materials
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</Button>
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</div>
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{/* Mana type filter — only for equipment */}
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{activeSection === 'equipment' && (
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<div className="flex gap-2 flex-wrap">
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{availableManaTypes.map((mt) => (
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<Button
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key={mt}
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variant={selectedManaType === mt ? 'default' : 'outline'}
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size="sm"
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onClick={() => setSelectedManaType(mt)}
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>
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{MANA_TYPE_LABELS[mt] ?? mt}
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</Button>
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))}
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</div>
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)}
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
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{/* Recipe list */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
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<Hammer className="w-4 h-4" />
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{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes
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{activeSection === 'equipment' ? (
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<><Hammer className="w-4 h-4" />{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes</>
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) : (
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<><FlaskConical className="w-4 h-4" />Material Recipes</>
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)}
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</CardTitle>
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</CardHeader>
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<CardContent>
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@@ -193,23 +222,43 @@ export function FabricatorSubTab() {
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) : (
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<ScrollArea className="h-80">
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<div className="space-y-2">
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{filteredRecipes.length === 0 ? (
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<div className="text-center text-gray-400 py-4">
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<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
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<p>No recipes for this mana type yet.</p>
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</div>
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{activeSection === 'equipment' ? (
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filteredRecipes.length === 0 ? (
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<div className="text-center text-gray-400 py-4">
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<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
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<p>No recipes for this mana type yet.</p>
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</div>
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) : (
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filteredRecipes.map((recipe) => (
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<RecipeCard
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key={recipe.id}
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recipe={recipe}
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materials={lootInventory.materials}
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rawMana={rawMana}
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elementalMana={elements}
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onCraft={handleCraft}
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isCrafting={isCrafting}
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/>
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))
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)
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) : (
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filteredRecipes.map((recipe) => (
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<RecipeCard
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key={recipe.id}
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recipe={recipe}
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materials={lootInventory.materials}
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rawMana={rawMana}
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elementalMana={elements}
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onCraft={handleCraft}
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isCrafting={isCrafting}
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/>
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))
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materialRecipes.length === 0 ? (
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<div className="text-center text-gray-400 py-4">
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<FlaskConical className="w-12 h-12 mx-auto mb-2 opacity-50" />
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<p>No material recipes available.</p>
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</div>
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) : (
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materialRecipes.map((recipe) => (
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<MaterialRecipeCard
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key={recipe.id}
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recipe={recipe}
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materials={lootInventory.materials}
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rawMana={rawMana}
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elementalMana={elements}
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onCraft={handleCraft}
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/>
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))
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)
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)}
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</div>
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</ScrollArea>
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@@ -0,0 +1,101 @@
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'use client';
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import { Button } from '@/components/ui/button';
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import { Badge } from '@/components/ui/badge';
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import { Separator } from '@/components/ui/separator';
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import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import { canCraftRecipe, MANA_TYPE_LABELS } from '@/lib/game/data/fabricator-recipes';
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import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
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interface MaterialRecipeCardProps {
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recipe: FabricatorRecipe;
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materials: Record<string, number>;
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rawMana: number;
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elementalMana: Record<string, { current: number; max: number; unlocked: boolean }>;
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onCraft: (recipe: FabricatorRecipe) => void;
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}
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export function MaterialRecipeCard({
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recipe,
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materials,
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rawMana,
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elementalMana,
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onCraft,
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}: MaterialRecipeCardProps) {
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const pool = recipe.manaType === 'raw'
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? rawMana
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: (elementalMana[recipe.manaType]?.current ?? 0);
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const { canCraft } = canCraftRecipe(recipe, materials, pool, recipe.manaType);
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const resultDrop = recipe.resultMaterial ? LOOT_DROPS[recipe.resultMaterial] : null;
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const resultRarity = resultDrop ? LOOT_RARITY_COLORS[resultDrop.rarity] : null;
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return (
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<div
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className="p-3 rounded border bg-gray-800/50"
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style={{ borderColor: resultRarity?.color ?? '#6B7280' }}
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>
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<div className="flex justify-between items-start mb-2">
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<div>
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<div className="font-semibold" style={{ color: resultRarity?.color ?? '#D1D5DB' }}>
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{recipe.name}
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</div>
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<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
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</div>
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<Badge variant="outline" className="text-xs">
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{recipe.resultAmount}x Output
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</Badge>
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</div>
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<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
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<Separator className="bg-gray-700 my-2" />
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<div className="text-xs space-y-1">
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{Object.keys(recipe.materials).length > 0 && (
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<>
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<div className="text-gray-500">Input Materials:</div>
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{Object.entries(recipe.materials).map(([matId, amount]) => {
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const available = materials[matId] || 0;
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const matDrop = LOOT_DROPS[matId];
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const hasEnough = available >= amount;
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return (
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<div key={matId} className="flex justify-between">
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<span>{matDrop?.name ?? matId}</span>
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<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
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{available} / {amount}
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</span>
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</div>
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);
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})}
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</>
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)}
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{recipe.manaCost > 0 && (
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<div className="flex justify-between mt-2">
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<span>{MANA_TYPE_LABELS[recipe.manaType]?.split(' ')[1] ?? recipe.manaType} Mana:</span>
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<span className={pool >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
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{pool} / {recipe.manaCost}
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</span>
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</div>
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)}
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<div className="flex justify-between">
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<span>Produces:</span>
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<span className="text-amber-400">
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{recipe.resultAmount}x {resultDrop?.name ?? recipe.resultMaterial}
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</span>
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</div>
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</div>
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<Button
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className="w-full mt-3"
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size="sm"
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disabled={!canCraft}
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onClick={() => onCraft(recipe)}
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>
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{canCraft ? 'Craft' : 'Missing Resources'}
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</Button>
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</div>
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);
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}
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