feat: add material crafting recipes to Fabricator
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This commit is contained in:
2026-05-27 14:13:46 +02:00
parent cbeb0b50ad
commit 3f20991d2d
12 changed files with 579 additions and 64 deletions
@@ -7,23 +7,19 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator';
import { Anvil, Hammer, Package } from 'lucide-react';
import { Anvil, FlaskConical, Hammer, Package } from 'lucide-react';
import { MaterialRecipeCard } from './MaterialRecipeCard';
import {
FABRICATOR_RECIPES,
MATERIAL_RECIPES,
getRecipesByManaType,
canCraftRecipe,
MANA_TYPE_LABELS,
} from '@/lib/game/data/fabricator-recipes';
import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
import { useCraftingStore, useManaStore } from '@/lib/game/stores';
import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
const MANA_TYPE_LABELS: Record<string, string> = {
earth: '⛰️ Earth',
metal: '🔩 Metal',
crystal: '💎 Crystal',
sand: '🏜️ Sand',
};
function RecipeCard({
recipe,
materials,
@@ -117,12 +113,14 @@ function RecipeCard({
export function FabricatorSubTab() {
const [selectedManaType, setSelectedManaType] = useState<string>('earth');
const [activeSection, setActiveSection] = useState<'equipment' | 'materials'>('equipment');
const lootInventory = useCraftingStore((s) => s.lootInventory);
const equipmentCraftingProgress = useCraftingStore((s) => s.equipmentCraftingProgress);
const rawMana = useManaStore((s) => s.rawMana);
const elements = useManaStore((s) => s.elements);
const startFabricatorCrafting = useCraftingStore((s) => s.startFabricatorCrafting);
const craftMaterial = useCraftingStore((s) => s.craftMaterial);
const cancelEquipmentCrafting = useCraftingStore((s) => s.cancelEquipmentCrafting);
const availableManaTypes = useMemo(() => {
@@ -136,33 +134,64 @@ export function FabricatorSubTab() {
const isCrafting = equipmentCraftingProgress !== null;
const materialRecipes = useMemo(() => MATERIAL_RECIPES, []);
const handleCraft = (recipe: FabricatorRecipe) => {
startFabricatorCrafting(recipe.id);
if (recipe.recipeType === 'material') {
craftMaterial(recipe.id);
} else {
startFabricatorCrafting(recipe.id);
}
};
return (
<div className="space-y-4">
{/* Mana type filter */}
<div className="flex gap-2 flex-wrap">
{availableManaTypes.map((mt) => (
<Button
key={mt}
variant={selectedManaType === mt ? 'default' : 'outline'}
size="sm"
onClick={() => setSelectedManaType(mt)}
>
{MANA_TYPE_LABELS[mt] ?? mt}
</Button>
))}
{/* Section toggle: Equipment vs Materials */}
<div className="flex gap-2">
<Button
variant={activeSection === 'equipment' ? 'default' : 'outline'}
size="sm"
onClick={() => setActiveSection('equipment')}
>
<Hammer className="w-3 h-3 mr-1" />
Equipment
</Button>
<Button
variant={activeSection === 'materials' ? 'default' : 'outline'}
size="sm"
onClick={() => setActiveSection('materials')}
>
<FlaskConical className="w-3 h-3 mr-1" />
Materials
</Button>
</div>
{/* Mana type filter — only for equipment */}
{activeSection === 'equipment' && (
<div className="flex gap-2 flex-wrap">
{availableManaTypes.map((mt) => (
<Button
key={mt}
variant={selectedManaType === mt ? 'default' : 'outline'}
size="sm"
onClick={() => setSelectedManaType(mt)}
>
{MANA_TYPE_LABELS[mt] ?? mt}
</Button>
))}
</div>
)}
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Recipe list */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Hammer className="w-4 h-4" />
{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes
{activeSection === 'equipment' ? (
<><Hammer className="w-4 h-4" />{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes</>
) : (
<><FlaskConical className="w-4 h-4" />Material Recipes</>
)}
</CardTitle>
</CardHeader>
<CardContent>
@@ -193,23 +222,43 @@ export function FabricatorSubTab() {
) : (
<ScrollArea className="h-80">
<div className="space-y-2">
{filteredRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No recipes for this mana type yet.</p>
</div>
{activeSection === 'equipment' ? (
filteredRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No recipes for this mana type yet.</p>
</div>
) : (
filteredRecipes.map((recipe) => (
<RecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
rawMana={rawMana}
elementalMana={elements}
onCraft={handleCraft}
isCrafting={isCrafting}
/>
))
)
) : (
filteredRecipes.map((recipe) => (
<RecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
rawMana={rawMana}
elementalMana={elements}
onCraft={handleCraft}
isCrafting={isCrafting}
/>
))
materialRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<FlaskConical className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No material recipes available.</p>
</div>
) : (
materialRecipes.map((recipe) => (
<MaterialRecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
rawMana={rawMana}
elementalMana={elements}
onCraft={handleCraft}
/>
))
)
)}
</div>
</ScrollArea>
@@ -0,0 +1,101 @@
'use client';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Separator } from '@/components/ui/separator';
import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
import { canCraftRecipe, MANA_TYPE_LABELS } from '@/lib/game/data/fabricator-recipes';
import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
interface MaterialRecipeCardProps {
recipe: FabricatorRecipe;
materials: Record<string, number>;
rawMana: number;
elementalMana: Record<string, { current: number; max: number; unlocked: boolean }>;
onCraft: (recipe: FabricatorRecipe) => void;
}
export function MaterialRecipeCard({
recipe,
materials,
rawMana,
elementalMana,
onCraft,
}: MaterialRecipeCardProps) {
const pool = recipe.manaType === 'raw'
? rawMana
: (elementalMana[recipe.manaType]?.current ?? 0);
const { canCraft } = canCraftRecipe(recipe, materials, pool, recipe.manaType);
const resultDrop = recipe.resultMaterial ? LOOT_DROPS[recipe.resultMaterial] : null;
const resultRarity = resultDrop ? LOOT_RARITY_COLORS[resultDrop.rarity] : null;
return (
<div
className="p-3 rounded border bg-gray-800/50"
style={{ borderColor: resultRarity?.color ?? '#6B7280' }}
>
<div className="flex justify-between items-start mb-2">
<div>
<div className="font-semibold" style={{ color: resultRarity?.color ?? '#D1D5DB' }}>
{recipe.name}
</div>
<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
</div>
<Badge variant="outline" className="text-xs">
{recipe.resultAmount}x Output
</Badge>
</div>
<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
<Separator className="bg-gray-700 my-2" />
<div className="text-xs space-y-1">
{Object.keys(recipe.materials).length > 0 && (
<>
<div className="text-gray-500">Input Materials:</div>
{Object.entries(recipe.materials).map(([matId, amount]) => {
const available = materials[matId] || 0;
const matDrop = LOOT_DROPS[matId];
const hasEnough = available >= amount;
return (
<div key={matId} className="flex justify-between">
<span>{matDrop?.name ?? matId}</span>
<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
{available} / {amount}
</span>
</div>
);
})}
</>
)}
{recipe.manaCost > 0 && (
<div className="flex justify-between mt-2">
<span>{MANA_TYPE_LABELS[recipe.manaType]?.split(' ')[1] ?? recipe.manaType} Mana:</span>
<span className={pool >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
{pool} / {recipe.manaCost}
</span>
</div>
)}
<div className="flex justify-between">
<span>Produces:</span>
<span className="text-amber-400">
{recipe.resultAmount}x {resultDrop?.name ?? recipe.resultMaterial}
</span>
</div>
</div>
<Button
className="w-full mt-3"
size="sm"
disabled={!canCraft}
onClick={() => onCraft(recipe)}
>
{canCraft ? 'Craft' : 'Missing Resources'}
</Button>
</div>
);
}