feat: add material crafting recipes to Fabricator
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@@ -0,0 +1,101 @@
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'use client';
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import { Button } from '@/components/ui/button';
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import { Badge } from '@/components/ui/badge';
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import { Separator } from '@/components/ui/separator';
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import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import { canCraftRecipe, MANA_TYPE_LABELS } from '@/lib/game/data/fabricator-recipes';
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import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
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interface MaterialRecipeCardProps {
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recipe: FabricatorRecipe;
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materials: Record<string, number>;
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rawMana: number;
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elementalMana: Record<string, { current: number; max: number; unlocked: boolean }>;
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onCraft: (recipe: FabricatorRecipe) => void;
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}
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export function MaterialRecipeCard({
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recipe,
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materials,
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rawMana,
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elementalMana,
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onCraft,
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}: MaterialRecipeCardProps) {
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const pool = recipe.manaType === 'raw'
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? rawMana
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: (elementalMana[recipe.manaType]?.current ?? 0);
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const { canCraft } = canCraftRecipe(recipe, materials, pool, recipe.manaType);
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const resultDrop = recipe.resultMaterial ? LOOT_DROPS[recipe.resultMaterial] : null;
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const resultRarity = resultDrop ? LOOT_RARITY_COLORS[resultDrop.rarity] : null;
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return (
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<div
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className="p-3 rounded border bg-gray-800/50"
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style={{ borderColor: resultRarity?.color ?? '#6B7280' }}
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>
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<div className="flex justify-between items-start mb-2">
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<div>
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<div className="font-semibold" style={{ color: resultRarity?.color ?? '#D1D5DB' }}>
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{recipe.name}
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</div>
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<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
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</div>
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<Badge variant="outline" className="text-xs">
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{recipe.resultAmount}x Output
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</Badge>
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</div>
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<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
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<Separator className="bg-gray-700 my-2" />
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<div className="text-xs space-y-1">
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{Object.keys(recipe.materials).length > 0 && (
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<>
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<div className="text-gray-500">Input Materials:</div>
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{Object.entries(recipe.materials).map(([matId, amount]) => {
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const available = materials[matId] || 0;
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const matDrop = LOOT_DROPS[matId];
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const hasEnough = available >= amount;
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return (
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<div key={matId} className="flex justify-between">
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<span>{matDrop?.name ?? matId}</span>
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<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
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{available} / {amount}
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</span>
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</div>
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);
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})}
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</>
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)}
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{recipe.manaCost > 0 && (
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<div className="flex justify-between mt-2">
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<span>{MANA_TYPE_LABELS[recipe.manaType]?.split(' ')[1] ?? recipe.manaType} Mana:</span>
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<span className={pool >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
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{pool} / {recipe.manaCost}
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</span>
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</div>
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)}
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<div className="flex justify-between">
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<span>Produces:</span>
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<span className="text-amber-400">
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{recipe.resultAmount}x {resultDrop?.name ?? recipe.resultMaterial}
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</span>
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</div>
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</div>
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<Button
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className="w-full mt-3"
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size="sm"
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disabled={!canCraft}
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onClick={() => onCraft(recipe)}
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>
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{canCraft ? 'Craft' : 'Missing Resources'}
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</Button>
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</div>
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);
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}
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