feat: add material crafting recipes to Fabricator
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m25s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m25s
This commit is contained in:
@@ -0,0 +1,42 @@
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// ─── Material Crafting Actions ─────────────────────────────────────────────────
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// Separate file to avoid exceeding the 400-line limit in craftingStore.ts.
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import { useManaStore } from '../stores/manaStore';
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import { useCombatStore } from '../stores/combatStore';
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import { useUIStore } from '../stores/uiStore';
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import {
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getFabricatorRecipe,
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deductFabricatorMana,
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deductMaterials,
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} from '../crafting-fabricator';
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export interface CraftMaterialResult {
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success: boolean;
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newMaterials?: Record<string, number>;
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}
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export function craftMaterial(
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recipeId: string,
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lootInventoryMaterials: Record<string, number>,
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): CraftMaterialResult {
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const currentAction = useCombatStore.getState().currentAction;
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if (currentAction !== 'meditate') return { success: false };
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const recipe = getFabricatorRecipe(recipeId);
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if (!recipe || recipe.recipeType !== 'material') return { success: false };
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if (!recipe.resultMaterial || !recipe.resultAmount) return { success: false };
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const rawMana = useManaStore.getState().rawMana;
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const elements = useManaStore.getState().elements;
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const deducted = deductFabricatorMana(recipe, rawMana, elements);
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if (!deducted) return { success: false };
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const newMaterials = deductMaterials(recipe, lootInventoryMaterials);
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newMaterials[recipe.resultMaterial] = (newMaterials[recipe.resultMaterial] || 0) + recipe.resultAmount;
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useManaStore.setState({ rawMana: deducted.rawMana, elements: deducted.elements });
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useUIStore.getState().addLog(`✨ Crafted ${recipe.resultAmount}x ${recipe.name}!`);
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return { success: true, newMaterials };
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}
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@@ -4,6 +4,9 @@
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import type { EquipmentCraftingProgress } from './types';
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import type { FabricatorRecipe } from './data/fabricator-recipes';
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import { FABRICATOR_RECIPES } from './data/fabricator-recipes';
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import { useManaStore } from './stores/manaStore';
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import { useCombatStore } from './stores/combatStore';
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import { useUIStore } from './stores/uiStore';
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// ─── Lookup ───────────────────────────────────────────────────────────────────
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@@ -139,3 +142,37 @@ export function makeFabricatorProgress(
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manaSpent: manaCost,
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};
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}
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// ─── Material Crafting ──────────────────────────────────────────────────────
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export interface CraftMaterialResult {
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success: boolean;
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newMaterials: Record<string, number>;
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newRawMana: number;
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newElements: Record<string, { current: number; max: number; unlocked: boolean }>;
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logMessage: string;
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}
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export function executeMaterialCraft(
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recipe: FabricatorRecipe,
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materials: Record<string, number>,
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): CraftMaterialResult | null {
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if (recipe.recipeType !== 'material' || !recipe.resultMaterial || !recipe.resultAmount) return null;
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const rawMana = useManaStore.getState().rawMana;
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const elements = useManaStore.getState().elements;
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const deducted = deductFabricatorMana(recipe, rawMana, elements);
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if (!deducted) return null;
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const newMaterials = deductMaterials(recipe, materials);
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newMaterials[recipe.resultMaterial] = (newMaterials[recipe.resultMaterial] || 0) + recipe.resultAmount;
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return {
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success: true,
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newMaterials,
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newRawMana: deducted.rawMana,
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newElements: deducted.elements,
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logMessage: `✨ Crafted ${recipe.resultAmount}x ${recipe.name}!`,
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};
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}
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@@ -24,8 +24,18 @@ export interface FabricatorRecipe {
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rarity: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary';
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/** Flavor text describing the gear's properties */
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gearTrait: string;
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/** Recipe type: 'equipment' (default) or 'material' */
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recipeType?: 'equipment' | 'material';
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/** For material recipes: the material ID produced */
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resultMaterial?: string;
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/** For material recipes: how many are produced */
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resultAmount?: number;
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}
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import { MATERIAL_RECIPES } from './material-recipes';
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export { MATERIAL_RECIPES };
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export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
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// ─── Earth Gear (Compacted Earth — high defense) ──────────────────────
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{
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@@ -190,16 +200,36 @@ export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
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rarity: 'rare',
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gearTrait: '+20% cast speed, +5% evasion',
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},
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];
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// ─── Mana Type Labels ────────────────────────────────────────────────────────
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export const MANA_TYPE_LABELS: Record<string, string> = {
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raw: '⚪ Raw',
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fire: '🔥 Fire',
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water: '💧 Water',
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air: '🌬️ Air',
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earth: '⛰️ Earth',
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light: '☀️ Light',
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dark: '🌑 Dark',
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metal: '🔩 Metal',
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crystal: '💎 Crystal',
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sand: '🏜️ Sand',
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};
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// ─── Helpers ──────────────────────────────────────────────────────────────────
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export function getRecipesByManaType(manaType: string): FabricatorRecipe[] {
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return FABRICATOR_RECIPES.filter(r => r.manaType === manaType);
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return FABRICATOR_RECIPES.filter(r => r.manaType === manaType && r.recipeType !== 'material');
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}
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export function getMaterialRecipes(): FabricatorRecipe[] {
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return FABRICATOR_RECIPES.filter(r => r.recipeType === 'material');
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}
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export function getRecipeById(id: string): FabricatorRecipe | undefined {
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return FABRICATOR_RECIPES.find(r => r.id === id);
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return FABRICATOR_RECIPES.find(r => r.id === id) ?? MATERIAL_RECIPES.find(r => r.id === id);
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}
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export function canCraftRecipe(
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@@ -52,6 +52,78 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
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minFloor: 15,
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dropChance: 0.07,
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},
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manaCrystal: {
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id: 'manaCrystal',
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name: 'Mana Crystal',
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rarity: 'uncommon',
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type: 'material',
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minFloor: 5,
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dropChance: 0.10,
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},
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fireCrystal: {
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id: 'fireCrystal',
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name: 'Fire Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 15,
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dropChance: 0.06,
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},
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waterCrystal: {
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id: 'waterCrystal',
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name: 'Water Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 15,
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dropChance: 0.06,
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},
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airCrystal: {
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id: 'airCrystal',
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name: 'Air Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 15,
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dropChance: 0.06,
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},
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earthCrystal: {
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id: 'earthCrystal',
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name: 'Earth Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 15,
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dropChance: 0.06,
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},
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lightCrystal: {
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id: 'lightCrystal',
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name: 'Light Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 25,
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dropChance: 0.05,
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},
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darkCrystal: {
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id: 'darkCrystal',
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name: 'Dark Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 25,
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dropChance: 0.05,
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},
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metalCrystal: {
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id: 'metalCrystal',
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name: 'Metal Attuned Crystal',
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rarity: 'rare',
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type: 'material',
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minFloor: 30,
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dropChance: 0.05,
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},
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crystalCrystal: {
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id: 'crystalCrystal',
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name: 'Crystal Attuned Crystal',
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rarity: 'epic',
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type: 'material',
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minFloor: 40,
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dropChance: 0.03,
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},
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elementalCore: {
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id: 'elementalCore',
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name: 'Elemental Core',
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@@ -0,0 +1,184 @@
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// ─── Material Crafting Recipes ────────────────────────────────────────────────
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// Recipes that produce materials rather than equipment.
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// All recipes use the FabricatorRecipe interface with recipeType: 'material'.
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import type { FabricatorRecipe } from './fabricator-recipes';
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export const MATERIAL_RECIPES: FabricatorRecipe[] = [
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{
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id: 'manaCrystal',
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name: 'Mana Crystal',
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description: 'Condense raw mana into a stable crystal. Used in all advanced crafting.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: {},
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manaCost: 500,
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craftTime: 1,
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rarity: 'uncommon',
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gearTrait: 'Produces 1 Mana Crystal',
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recipeType: 'material',
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resultMaterial: 'manaCrystal',
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resultAmount: 1,
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},
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{
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id: 'manaCrystalDustCraft',
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name: 'Mana Crystal Dust',
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description: 'Grind a Mana Crystal into dust. Used as a base material.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 10,
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craftTime: 1,
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rarity: 'common',
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gearTrait: 'Produces 2 Mana Crystal Dust',
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recipeType: 'material',
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resultMaterial: 'manaCrystalDust',
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resultAmount: 2,
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},
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{
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id: 'fireCrystal',
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name: 'Fire Attuned Crystal',
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description: 'Infuse a Mana Crystal with fire mana to attune it to the flame element.',
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manaType: 'fire',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Fire Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'fireCrystal',
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resultAmount: 1,
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},
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{
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id: 'waterCrystal',
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name: 'Water Attuned Crystal',
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description: 'Infuse a Mana Crystal with water mana to attune it to the flow element.',
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manaType: 'water',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Water Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'waterCrystal',
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resultAmount: 1,
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},
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{
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id: 'airCrystal',
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name: 'Air Attuned Crystal',
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description: 'Infuse a Mana Crystal with air mana to attune it to the wind element.',
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manaType: 'air',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Air Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'airCrystal',
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resultAmount: 1,
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},
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{
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id: 'earthCrystal',
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name: 'Earth Attuned Crystal',
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description: 'Infuse a Mana Crystal with earth mana to attune it to the stone element.',
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manaType: 'earth',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Earth Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'earthCrystal',
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resultAmount: 1,
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},
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{
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id: 'lightCrystal',
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name: 'Light Attuned Crystal',
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description: 'Infuse a Mana Crystal with light mana to attune it to the radiant element.',
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manaType: 'light',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Light Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'lightCrystal',
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resultAmount: 1,
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},
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{
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id: 'darkCrystal',
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name: 'Dark Attuned Crystal',
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description: 'Infuse a Mana Crystal with dark mana to attune it to the shadow element.',
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manaType: 'dark',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Dark Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'darkCrystal',
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resultAmount: 1,
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},
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{
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id: 'metalCrystal',
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name: 'Metal Attuned Crystal',
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description: 'Infuse a Mana Crystal with metal mana to attune it to the alloy element.',
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manaType: 'metal',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Metal Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'metalCrystal',
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resultAmount: 1,
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},
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{
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id: 'crystalCrystal',
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name: 'Crystal Attuned Crystal',
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description: 'Infuse a Mana Crystal with crystal mana to attune it to the prismatic element.',
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manaType: 'crystal',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'epic',
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gearTrait: 'Produces 1 Crystal Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'crystalCrystal',
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resultAmount: 1,
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},
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{
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id: 'elementalCore',
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name: 'Elemental Core',
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description: 'Combine mana crystals and all four base elements into a powerful core.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 10 },
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manaCost: 100,
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craftTime: 10,
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rarity: 'epic',
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gearTrait: 'Produces 1 Elemental Core',
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recipeType: 'material',
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resultMaterial: 'elementalCore',
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resultAmount: 1,
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},
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];
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@@ -22,6 +22,7 @@ import {
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deductMaterials,
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makeFabricatorProgress,
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} from '../crafting-fabricator';
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import { craftMaterial as craftMaterialAction } from '../crafting-actions/crafting-material-actions';
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export const useCraftingStore = create<CraftingStore>()(
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persist(
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@@ -198,45 +199,29 @@ export const useCraftingStore = create<CraftingStore>()(
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useCombatStore.setState({ currentAction: 'meditate' });
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},
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// Equipment crafting actions
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startCraftingEquipment: (blueprintId: string) => {
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const state = get();
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const rawMana = useManaStore.getState().rawMana;
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const currentAction = useCombatStore.getState().currentAction;
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// Check if we can start crafting
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const check = CraftingEquipment.canStartEquipmentCrafting(
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blueprintId,
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state.lootInventory.blueprints.includes(blueprintId),
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state.lootInventory.materials,
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rawMana,
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currentAction
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currentAction,
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);
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if (!check.canCraft) return false;
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// Initialize crafting
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const result = CraftingEquipment.initializeEquipmentCrafting(
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blueprintId,
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state.lootInventory.materials,
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rawMana
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rawMana,
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);
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// Update crafting store state
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set((s) => ({
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lootInventory: {
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...s.lootInventory,
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materials: result.newMaterials,
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},
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lootInventory: { ...s.lootInventory, materials: result.newMaterials },
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equipmentCraftingProgress: result.progress,
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}));
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// Update mana store (deduct mana)
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useManaStore.setState((s) => ({ rawMana: s.rawMana - result.manaCost }));
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// Update combat store (set current action)
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useCombatStore.setState({ currentAction: 'craft' });
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return true;
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},
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@@ -274,6 +259,17 @@ export const useCraftingStore = create<CraftingStore>()(
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return true;
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},
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|
||||
// Material crafting — instant crafting of materials
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||||
craftMaterial: (recipeId: string) => {
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const state = get();
|
||||
const result = craftMaterialAction(recipeId, state.lootInventory.materials);
|
||||
if (!result.success) return false;
|
||||
if (result.newMaterials) {
|
||||
set((s) => ({ lootInventory: { ...s.lootInventory, materials: result.newMaterials! } }));
|
||||
}
|
||||
return true;
|
||||
},
|
||||
|
||||
// Enchantment selection actions
|
||||
setSelectedEquipmentType: (type) => {
|
||||
set((s) => ({ enchantmentSelection: { ...s.enchantmentSelection, selectedEquipmentType: type }}));
|
||||
|
||||
@@ -62,6 +62,7 @@ export interface CraftingActions {
|
||||
unequipItem: (slot: EquipmentSlot) => void;
|
||||
startCraftingEquipment: (blueprintId: string) => boolean;
|
||||
startFabricatorCrafting: (recipeId: string) => boolean;
|
||||
craftMaterial: (recipeId: string) => boolean;
|
||||
cancelEquipmentCrafting: () => void;
|
||||
setSelectedEquipmentType: (type: string | null) => void;
|
||||
setSelectedEffects: (effects: DesignEffect[]) => void;
|
||||
|
||||
Reference in New Issue
Block a user