feat: add material crafting recipes to Fabricator
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This commit is contained in:
2026-05-27 14:13:46 +02:00
parent cbeb0b50ad
commit 3f20991d2d
12 changed files with 579 additions and 64 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-05-27T10:40:00.800Z
Generated: 2026-05-27T10:56:11.451Z
No circular dependencies found. ✅
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-27T10:39:58.930Z",
"generated": "2026-05-27T10:56:09.647Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+5 -2
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@@ -91,7 +91,8 @@ Mana-Loop/
│ │ │ ├── tabs/
│ │ │ │ ├── CraftingTab/
│ │ │ │ │ ├── EnchanterSubTab.tsx
│ │ │ │ │ ── FabricatorSubTab.tsx
│ │ │ │ │ ── FabricatorSubTab.tsx
│ │ │ │ │ └── MaterialRecipeCard.tsx
│ │ │ │ ├── DebugTab/
│ │ │ │ │ ├── AchievementDebugSection.tsx
│ │ │ │ │ ├── AttunementDebugSection.tsx
@@ -248,6 +249,7 @@ Mana-Loop/
│ │ │ ├── application-actions.ts
│ │ │ ├── computed-getters.ts
│ │ │ ├── crafting-equipment-actions.ts
│ │ │ ├── crafting-material-actions.ts
│ │ │ ├── design-actions.ts
│ │ │ ├── disenchant-actions.ts
│ │ │ ├── equipment-actions.ts
@@ -314,7 +316,8 @@ Mana-Loop/
│ │ │ ├── fabricator-recipes.ts
│ │ │ ├── guardian-data.ts
│ │ │ ├── guardian-encounters.ts
│ │ │ ── loot-drops.ts
│ │ │ ── loot-drops.ts
│ │ │ └── material-recipes.ts
│ │ ├── effects/
│ │ │ ├── discipline-effects.ts
│ │ │ ├── dynamic-compute.ts
@@ -7,23 +7,19 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator';
import { Anvil, Hammer, Package } from 'lucide-react';
import { Anvil, FlaskConical, Hammer, Package } from 'lucide-react';
import { MaterialRecipeCard } from './MaterialRecipeCard';
import {
FABRICATOR_RECIPES,
MATERIAL_RECIPES,
getRecipesByManaType,
canCraftRecipe,
MANA_TYPE_LABELS,
} from '@/lib/game/data/fabricator-recipes';
import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
import { useCraftingStore, useManaStore } from '@/lib/game/stores';
import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
const MANA_TYPE_LABELS: Record<string, string> = {
earth: '⛰️ Earth',
metal: '🔩 Metal',
crystal: '💎 Crystal',
sand: '🏜️ Sand',
};
function RecipeCard({
recipe,
materials,
@@ -117,12 +113,14 @@ function RecipeCard({
export function FabricatorSubTab() {
const [selectedManaType, setSelectedManaType] = useState<string>('earth');
const [activeSection, setActiveSection] = useState<'equipment' | 'materials'>('equipment');
const lootInventory = useCraftingStore((s) => s.lootInventory);
const equipmentCraftingProgress = useCraftingStore((s) => s.equipmentCraftingProgress);
const rawMana = useManaStore((s) => s.rawMana);
const elements = useManaStore((s) => s.elements);
const startFabricatorCrafting = useCraftingStore((s) => s.startFabricatorCrafting);
const craftMaterial = useCraftingStore((s) => s.craftMaterial);
const cancelEquipmentCrafting = useCraftingStore((s) => s.cancelEquipmentCrafting);
const availableManaTypes = useMemo(() => {
@@ -136,33 +134,64 @@ export function FabricatorSubTab() {
const isCrafting = equipmentCraftingProgress !== null;
const materialRecipes = useMemo(() => MATERIAL_RECIPES, []);
const handleCraft = (recipe: FabricatorRecipe) => {
startFabricatorCrafting(recipe.id);
if (recipe.recipeType === 'material') {
craftMaterial(recipe.id);
} else {
startFabricatorCrafting(recipe.id);
}
};
return (
<div className="space-y-4">
{/* Mana type filter */}
<div className="flex gap-2 flex-wrap">
{availableManaTypes.map((mt) => (
<Button
key={mt}
variant={selectedManaType === mt ? 'default' : 'outline'}
size="sm"
onClick={() => setSelectedManaType(mt)}
>
{MANA_TYPE_LABELS[mt] ?? mt}
</Button>
))}
{/* Section toggle: Equipment vs Materials */}
<div className="flex gap-2">
<Button
variant={activeSection === 'equipment' ? 'default' : 'outline'}
size="sm"
onClick={() => setActiveSection('equipment')}
>
<Hammer className="w-3 h-3 mr-1" />
Equipment
</Button>
<Button
variant={activeSection === 'materials' ? 'default' : 'outline'}
size="sm"
onClick={() => setActiveSection('materials')}
>
<FlaskConical className="w-3 h-3 mr-1" />
Materials
</Button>
</div>
{/* Mana type filter — only for equipment */}
{activeSection === 'equipment' && (
<div className="flex gap-2 flex-wrap">
{availableManaTypes.map((mt) => (
<Button
key={mt}
variant={selectedManaType === mt ? 'default' : 'outline'}
size="sm"
onClick={() => setSelectedManaType(mt)}
>
{MANA_TYPE_LABELS[mt] ?? mt}
</Button>
))}
</div>
)}
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Recipe list */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Hammer className="w-4 h-4" />
{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes
{activeSection === 'equipment' ? (
<><Hammer className="w-4 h-4" />{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes</>
) : (
<><FlaskConical className="w-4 h-4" />Material Recipes</>
)}
</CardTitle>
</CardHeader>
<CardContent>
@@ -193,23 +222,43 @@ export function FabricatorSubTab() {
) : (
<ScrollArea className="h-80">
<div className="space-y-2">
{filteredRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No recipes for this mana type yet.</p>
</div>
{activeSection === 'equipment' ? (
filteredRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No recipes for this mana type yet.</p>
</div>
) : (
filteredRecipes.map((recipe) => (
<RecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
rawMana={rawMana}
elementalMana={elements}
onCraft={handleCraft}
isCrafting={isCrafting}
/>
))
)
) : (
filteredRecipes.map((recipe) => (
<RecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
rawMana={rawMana}
elementalMana={elements}
onCraft={handleCraft}
isCrafting={isCrafting}
/>
))
materialRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<FlaskConical className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No material recipes available.</p>
</div>
) : (
materialRecipes.map((recipe) => (
<MaterialRecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
rawMana={rawMana}
elementalMana={elements}
onCraft={handleCraft}
/>
))
)
)}
</div>
</ScrollArea>
@@ -0,0 +1,101 @@
'use client';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Separator } from '@/components/ui/separator';
import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
import { canCraftRecipe, MANA_TYPE_LABELS } from '@/lib/game/data/fabricator-recipes';
import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
interface MaterialRecipeCardProps {
recipe: FabricatorRecipe;
materials: Record<string, number>;
rawMana: number;
elementalMana: Record<string, { current: number; max: number; unlocked: boolean }>;
onCraft: (recipe: FabricatorRecipe) => void;
}
export function MaterialRecipeCard({
recipe,
materials,
rawMana,
elementalMana,
onCraft,
}: MaterialRecipeCardProps) {
const pool = recipe.manaType === 'raw'
? rawMana
: (elementalMana[recipe.manaType]?.current ?? 0);
const { canCraft } = canCraftRecipe(recipe, materials, pool, recipe.manaType);
const resultDrop = recipe.resultMaterial ? LOOT_DROPS[recipe.resultMaterial] : null;
const resultRarity = resultDrop ? LOOT_RARITY_COLORS[resultDrop.rarity] : null;
return (
<div
className="p-3 rounded border bg-gray-800/50"
style={{ borderColor: resultRarity?.color ?? '#6B7280' }}
>
<div className="flex justify-between items-start mb-2">
<div>
<div className="font-semibold" style={{ color: resultRarity?.color ?? '#D1D5DB' }}>
{recipe.name}
</div>
<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
</div>
<Badge variant="outline" className="text-xs">
{recipe.resultAmount}x Output
</Badge>
</div>
<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
<Separator className="bg-gray-700 my-2" />
<div className="text-xs space-y-1">
{Object.keys(recipe.materials).length > 0 && (
<>
<div className="text-gray-500">Input Materials:</div>
{Object.entries(recipe.materials).map(([matId, amount]) => {
const available = materials[matId] || 0;
const matDrop = LOOT_DROPS[matId];
const hasEnough = available >= amount;
return (
<div key={matId} className="flex justify-between">
<span>{matDrop?.name ?? matId}</span>
<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
{available} / {amount}
</span>
</div>
);
})}
</>
)}
{recipe.manaCost > 0 && (
<div className="flex justify-between mt-2">
<span>{MANA_TYPE_LABELS[recipe.manaType]?.split(' ')[1] ?? recipe.manaType} Mana:</span>
<span className={pool >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
{pool} / {recipe.manaCost}
</span>
</div>
)}
<div className="flex justify-between">
<span>Produces:</span>
<span className="text-amber-400">
{recipe.resultAmount}x {resultDrop?.name ?? recipe.resultMaterial}
</span>
</div>
</div>
<Button
className="w-full mt-3"
size="sm"
disabled={!canCraft}
onClick={() => onCraft(recipe)}
>
{canCraft ? 'Craft' : 'Missing Resources'}
</Button>
</div>
);
}
@@ -0,0 +1,42 @@
// ─── Material Crafting Actions ─────────────────────────────────────────────────
// Separate file to avoid exceeding the 400-line limit in craftingStore.ts.
import { useManaStore } from '../stores/manaStore';
import { useCombatStore } from '../stores/combatStore';
import { useUIStore } from '../stores/uiStore';
import {
getFabricatorRecipe,
deductFabricatorMana,
deductMaterials,
} from '../crafting-fabricator';
export interface CraftMaterialResult {
success: boolean;
newMaterials?: Record<string, number>;
}
export function craftMaterial(
recipeId: string,
lootInventoryMaterials: Record<string, number>,
): CraftMaterialResult {
const currentAction = useCombatStore.getState().currentAction;
if (currentAction !== 'meditate') return { success: false };
const recipe = getFabricatorRecipe(recipeId);
if (!recipe || recipe.recipeType !== 'material') return { success: false };
if (!recipe.resultMaterial || !recipe.resultAmount) return { success: false };
const rawMana = useManaStore.getState().rawMana;
const elements = useManaStore.getState().elements;
const deducted = deductFabricatorMana(recipe, rawMana, elements);
if (!deducted) return { success: false };
const newMaterials = deductMaterials(recipe, lootInventoryMaterials);
newMaterials[recipe.resultMaterial] = (newMaterials[recipe.resultMaterial] || 0) + recipe.resultAmount;
useManaStore.setState({ rawMana: deducted.rawMana, elements: deducted.elements });
useUIStore.getState().addLog(`✨ Crafted ${recipe.resultAmount}x ${recipe.name}!`);
return { success: true, newMaterials };
}
+37
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@@ -4,6 +4,9 @@
import type { EquipmentCraftingProgress } from './types';
import type { FabricatorRecipe } from './data/fabricator-recipes';
import { FABRICATOR_RECIPES } from './data/fabricator-recipes';
import { useManaStore } from './stores/manaStore';
import { useCombatStore } from './stores/combatStore';
import { useUIStore } from './stores/uiStore';
// ─── Lookup ───────────────────────────────────────────────────────────────────
@@ -139,3 +142,37 @@ export function makeFabricatorProgress(
manaSpent: manaCost,
};
}
// ─── Material Crafting ──────────────────────────────────────────────────────
export interface CraftMaterialResult {
success: boolean;
newMaterials: Record<string, number>;
newRawMana: number;
newElements: Record<string, { current: number; max: number; unlocked: boolean }>;
logMessage: string;
}
export function executeMaterialCraft(
recipe: FabricatorRecipe,
materials: Record<string, number>,
): CraftMaterialResult | null {
if (recipe.recipeType !== 'material' || !recipe.resultMaterial || !recipe.resultAmount) return null;
const rawMana = useManaStore.getState().rawMana;
const elements = useManaStore.getState().elements;
const deducted = deductFabricatorMana(recipe, rawMana, elements);
if (!deducted) return null;
const newMaterials = deductMaterials(recipe, materials);
newMaterials[recipe.resultMaterial] = (newMaterials[recipe.resultMaterial] || 0) + recipe.resultAmount;
return {
success: true,
newMaterials,
newRawMana: deducted.rawMana,
newElements: deducted.elements,
logMessage: `✨ Crafted ${recipe.resultAmount}x ${recipe.name}!`,
};
}
+32 -2
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@@ -24,8 +24,18 @@ export interface FabricatorRecipe {
rarity: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary';
/** Flavor text describing the gear's properties */
gearTrait: string;
/** Recipe type: 'equipment' (default) or 'material' */
recipeType?: 'equipment' | 'material';
/** For material recipes: the material ID produced */
resultMaterial?: string;
/** For material recipes: how many are produced */
resultAmount?: number;
}
import { MATERIAL_RECIPES } from './material-recipes';
export { MATERIAL_RECIPES };
export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
// ─── Earth Gear (Compacted Earth — high defense) ──────────────────────
{
@@ -190,16 +200,36 @@ export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
rarity: 'rare',
gearTrait: '+20% cast speed, +5% evasion',
},
];
// ─── Mana Type Labels ────────────────────────────────────────────────────────
export const MANA_TYPE_LABELS: Record<string, string> = {
raw: '⚪ Raw',
fire: '🔥 Fire',
water: '💧 Water',
air: '🌬️ Air',
earth: '⛰️ Earth',
light: '☀️ Light',
dark: '🌑 Dark',
metal: '🔩 Metal',
crystal: '💎 Crystal',
sand: '🏜️ Sand',
};
// ─── Helpers ──────────────────────────────────────────────────────────────────
export function getRecipesByManaType(manaType: string): FabricatorRecipe[] {
return FABRICATOR_RECIPES.filter(r => r.manaType === manaType);
return FABRICATOR_RECIPES.filter(r => r.manaType === manaType && r.recipeType !== 'material');
}
export function getMaterialRecipes(): FabricatorRecipe[] {
return FABRICATOR_RECIPES.filter(r => r.recipeType === 'material');
}
export function getRecipeById(id: string): FabricatorRecipe | undefined {
return FABRICATOR_RECIPES.find(r => r.id === id);
return FABRICATOR_RECIPES.find(r => r.id === id) ?? MATERIAL_RECIPES.find(r => r.id === id);
}
export function canCraftRecipe(
+72
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@@ -52,6 +52,78 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
minFloor: 15,
dropChance: 0.07,
},
manaCrystal: {
id: 'manaCrystal',
name: 'Mana Crystal',
rarity: 'uncommon',
type: 'material',
minFloor: 5,
dropChance: 0.10,
},
fireCrystal: {
id: 'fireCrystal',
name: 'Fire Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 15,
dropChance: 0.06,
},
waterCrystal: {
id: 'waterCrystal',
name: 'Water Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 15,
dropChance: 0.06,
},
airCrystal: {
id: 'airCrystal',
name: 'Air Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 15,
dropChance: 0.06,
},
earthCrystal: {
id: 'earthCrystal',
name: 'Earth Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 15,
dropChance: 0.06,
},
lightCrystal: {
id: 'lightCrystal',
name: 'Light Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 25,
dropChance: 0.05,
},
darkCrystal: {
id: 'darkCrystal',
name: 'Dark Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 25,
dropChance: 0.05,
},
metalCrystal: {
id: 'metalCrystal',
name: 'Metal Attuned Crystal',
rarity: 'rare',
type: 'material',
minFloor: 30,
dropChance: 0.05,
},
crystalCrystal: {
id: 'crystalCrystal',
name: 'Crystal Attuned Crystal',
rarity: 'epic',
type: 'material',
minFloor: 40,
dropChance: 0.03,
},
elementalCore: {
id: 'elementalCore',
name: 'Elemental Core',
+184
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@@ -0,0 +1,184 @@
// ─── Material Crafting Recipes ────────────────────────────────────────────────
// Recipes that produce materials rather than equipment.
// All recipes use the FabricatorRecipe interface with recipeType: 'material'.
import type { FabricatorRecipe } from './fabricator-recipes';
export const MATERIAL_RECIPES: FabricatorRecipe[] = [
{
id: 'manaCrystal',
name: 'Mana Crystal',
description: 'Condense raw mana into a stable crystal. Used in all advanced crafting.',
manaType: 'raw',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: {},
manaCost: 500,
craftTime: 1,
rarity: 'uncommon',
gearTrait: 'Produces 1 Mana Crystal',
recipeType: 'material',
resultMaterial: 'manaCrystal',
resultAmount: 1,
},
{
id: 'manaCrystalDustCraft',
name: 'Mana Crystal Dust',
description: 'Grind a Mana Crystal into dust. Used as a base material.',
manaType: 'raw',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 10,
craftTime: 1,
rarity: 'common',
gearTrait: 'Produces 2 Mana Crystal Dust',
recipeType: 'material',
resultMaterial: 'manaCrystalDust',
resultAmount: 2,
},
{
id: 'fireCrystal',
name: 'Fire Attuned Crystal',
description: 'Infuse a Mana Crystal with fire mana to attune it to the flame element.',
manaType: 'fire',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Fire Attuned Crystal',
recipeType: 'material',
resultMaterial: 'fireCrystal',
resultAmount: 1,
},
{
id: 'waterCrystal',
name: 'Water Attuned Crystal',
description: 'Infuse a Mana Crystal with water mana to attune it to the flow element.',
manaType: 'water',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Water Attuned Crystal',
recipeType: 'material',
resultMaterial: 'waterCrystal',
resultAmount: 1,
},
{
id: 'airCrystal',
name: 'Air Attuned Crystal',
description: 'Infuse a Mana Crystal with air mana to attune it to the wind element.',
manaType: 'air',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Air Attuned Crystal',
recipeType: 'material',
resultMaterial: 'airCrystal',
resultAmount: 1,
},
{
id: 'earthCrystal',
name: 'Earth Attuned Crystal',
description: 'Infuse a Mana Crystal with earth mana to attune it to the stone element.',
manaType: 'earth',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Earth Attuned Crystal',
recipeType: 'material',
resultMaterial: 'earthCrystal',
resultAmount: 1,
},
{
id: 'lightCrystal',
name: 'Light Attuned Crystal',
description: 'Infuse a Mana Crystal with light mana to attune it to the radiant element.',
manaType: 'light',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Light Attuned Crystal',
recipeType: 'material',
resultMaterial: 'lightCrystal',
resultAmount: 1,
},
{
id: 'darkCrystal',
name: 'Dark Attuned Crystal',
description: 'Infuse a Mana Crystal with dark mana to attune it to the shadow element.',
manaType: 'dark',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Dark Attuned Crystal',
recipeType: 'material',
resultMaterial: 'darkCrystal',
resultAmount: 1,
},
{
id: 'metalCrystal',
name: 'Metal Attuned Crystal',
description: 'Infuse a Mana Crystal with metal mana to attune it to the alloy element.',
manaType: 'metal',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'rare',
gearTrait: 'Produces 1 Metal Attuned Crystal',
recipeType: 'material',
resultMaterial: 'metalCrystal',
resultAmount: 1,
},
{
id: 'crystalCrystal',
name: 'Crystal Attuned Crystal',
description: 'Infuse a Mana Crystal with crystal mana to attune it to the prismatic element.',
manaType: 'crystal',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 1 },
manaCost: 100,
craftTime: 1,
rarity: 'epic',
gearTrait: 'Produces 1 Crystal Attuned Crystal',
recipeType: 'material',
resultMaterial: 'crystalCrystal',
resultAmount: 1,
},
{
id: 'elementalCore',
name: 'Elemental Core',
description: 'Combine mana crystals and all four base elements into a powerful core.',
manaType: 'raw',
equipmentTypeId: 'basicStaff',
slot: 'mainHand',
materials: { manaCrystal: 10 },
manaCost: 100,
craftTime: 10,
rarity: 'epic',
gearTrait: 'Produces 1 Elemental Core',
recipeType: 'material',
resultMaterial: 'elementalCore',
resultAmount: 1,
},
];
+15 -19
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@@ -22,6 +22,7 @@ import {
deductMaterials,
makeFabricatorProgress,
} from '../crafting-fabricator';
import { craftMaterial as craftMaterialAction } from '../crafting-actions/crafting-material-actions';
export const useCraftingStore = create<CraftingStore>()(
persist(
@@ -198,45 +199,29 @@ export const useCraftingStore = create<CraftingStore>()(
useCombatStore.setState({ currentAction: 'meditate' });
},
// Equipment crafting actions
startCraftingEquipment: (blueprintId: string) => {
const state = get();
const rawMana = useManaStore.getState().rawMana;
const currentAction = useCombatStore.getState().currentAction;
// Check if we can start crafting
const check = CraftingEquipment.canStartEquipmentCrafting(
blueprintId,
state.lootInventory.blueprints.includes(blueprintId),
state.lootInventory.materials,
rawMana,
currentAction
currentAction,
);
if (!check.canCraft) return false;
// Initialize crafting
const result = CraftingEquipment.initializeEquipmentCrafting(
blueprintId,
state.lootInventory.materials,
rawMana
rawMana,
);
// Update crafting store state
set((s) => ({
lootInventory: {
...s.lootInventory,
materials: result.newMaterials,
},
lootInventory: { ...s.lootInventory, materials: result.newMaterials },
equipmentCraftingProgress: result.progress,
}));
// Update mana store (deduct mana)
useManaStore.setState((s) => ({ rawMana: s.rawMana - result.manaCost }));
// Update combat store (set current action)
useCombatStore.setState({ currentAction: 'craft' });
return true;
},
@@ -274,6 +259,17 @@ export const useCraftingStore = create<CraftingStore>()(
return true;
},
// Material crafting — instant crafting of materials
craftMaterial: (recipeId: string) => {
const state = get();
const result = craftMaterialAction(recipeId, state.lootInventory.materials);
if (!result.success) return false;
if (result.newMaterials) {
set((s) => ({ lootInventory: { ...s.lootInventory, materials: result.newMaterials! } }));
}
return true;
},
// Enchantment selection actions
setSelectedEquipmentType: (type) => {
set((s) => ({ enchantmentSelection: { ...s.enchantmentSelection, selectedEquipmentType: type }}));
@@ -62,6 +62,7 @@ export interface CraftingActions {
unequipItem: (slot: EquipmentSlot) => void;
startCraftingEquipment: (blueprintId: string) => boolean;
startFabricatorCrafting: (recipeId: string) => boolean;
craftMaterial: (recipeId: string) => boolean;
cancelEquipmentCrafting: () => void;
setSelectedEquipmentType: (type: string | null) => void;
setSelectedEffects: (effects: DesignEffect[]) => void;