fix: Golemancy enchantment capacity, design persistence, and UI selectors
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Fix enchantment capacity formula: multiply magicAffinity by 100 (spec treats it as percentage) - Fix enterSpireMode preserving golemDesigns (only reset loadout/activeGolems per spec §9) - Add mana type selector UI for Intermediate/Advanced/Guardian cores - Add spell selector UI for circuits with spell slots Fixes #310, #311, #312
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# Circular Dependencies
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Generated: 2026-06-07T21:16:10.397Z
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Generated: 2026-06-08T08:12:33.305Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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No circular dependencies found. ✅
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean)
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