fix: Golemancy enchantment capacity, design persistence, and UI selectors
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Fix enchantment capacity formula: multiply magicAffinity by 100 (spec treats it as percentage) - Fix enterSpireMode preserving golemDesigns (only reset loadout/activeGolems per spec §9) - Add mana type selector UI for Intermediate/Advanced/Guardian cores - Add spell selector UI for circuits with spell slots Fixes #310, #311, #312
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-07T21:16:08.368Z",
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"generated": "2026-06-08T08:12:31.358Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -550,6 +550,7 @@
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"stores/combat-state.types.ts",
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"stores/dot-runtime.ts",
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"stores/golem-combat-actions.ts",
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"stores/golem-combat-helpers.ts",
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"types.ts",
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"utils/index.ts"
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],
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@@ -719,8 +720,16 @@
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"constants.ts",
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"data/golems/index.ts",
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"data/golems/utils.ts",
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"stores/golem-combat-helpers.ts",
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"types.ts"
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],
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"stores/golem-combat-helpers.ts": [
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"data/golems/index.ts",
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"stores/combat-state.types.ts",
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"stores/golem-combat-actions.ts",
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"types.ts",
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"utils/index.ts"
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],
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"stores/golemancy-actions.ts": [
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"types/game.ts"
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],
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