fix: Golemancy enchantment capacity, design persistence, and UI selectors
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Fix enchantment capacity formula: multiply magicAffinity by 100 (spec treats it as percentage) - Fix enterSpireMode preserving golemDesigns (only reset loadout/activeGolems per spec §9) - Add mana type selector UI for Intermediate/Advanced/Guardian cores - Add spell selector UI for circuits with spell slots Fixes #310, #311, #312
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@@ -253,7 +253,7 @@ export function createEnterSpireMode(get: GetFn, set: SetFn) {
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roomResetState: {},
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descentPeak: null,
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isDescentComplete: false,
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golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: {}, golemLoadout: [] },
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golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: s.golemancy?.golemDesigns ?? {}, golemLoadout: [] },
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});
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get().addActivityLog('floor_transition',
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