From 43bb53e0b4b6efddcf746e25e9656d35557c9ad4 Mon Sep 17 00:00:00 2001 From: n8n-gitea Date: Wed, 10 Jun 2026 13:12:48 +0200 Subject: [PATCH] fix: remove misleading Floor HP bar from SpireHeader, keep guardian name display --- docs/circular-deps.txt | 2 +- docs/dependency-graph.json | 2 +- .../tabs/SpireCombatPage/SpireCombatPage.tsx | 6 ----- .../game/tabs/SpireCombatPage/SpireHeader.tsx | 27 ++++--------------- 4 files changed, 7 insertions(+), 30 deletions(-) diff --git a/docs/circular-deps.txt b/docs/circular-deps.txt index ecf59da..35889bb 100644 --- a/docs/circular-deps.txt +++ b/docs/circular-deps.txt @@ -1,5 +1,5 @@ # Circular Dependencies -Generated: 2026-06-10T10:55:43.303Z +Generated: 2026-06-10T11:09:41.397Z Found: 3 circular chain(s) — these MUST be fixed before modifying involved files. 1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts diff --git a/docs/dependency-graph.json b/docs/dependency-graph.json index 2b54849..079375f 100644 --- a/docs/dependency-graph.json +++ b/docs/dependency-graph.json @@ -1,6 +1,6 @@ { "_meta": { - "generated": "2026-06-10T10:55:41.273Z", + "generated": "2026-06-10T11:09:38.970Z", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." }, diff --git a/src/components/game/tabs/SpireCombatPage/SpireCombatPage.tsx b/src/components/game/tabs/SpireCombatPage/SpireCombatPage.tsx index 40d41d8..4d250a1 100644 --- a/src/components/game/tabs/SpireCombatPage/SpireCombatPage.tsx +++ b/src/components/game/tabs/SpireCombatPage/SpireCombatPage.tsx @@ -54,8 +54,6 @@ export function SpireCombatPage() { // ─── Spec: read room-aware state from combat store ─────────────────────── const { currentFloor, - floorHP, - floorMaxHP, castProgress, isDescending, currentRoom, @@ -74,8 +72,6 @@ export function SpireCombatPage() { stayLongerInRoom, } = useCombatStore(useShallow((s) => ({ currentFloor: s.currentFloor, - floorHP: s.floorHP, - floorMaxHP: s.floorMaxHP, castProgress: s.castProgress, isDescending: s.isDescending, currentRoom: s.currentRoom, @@ -148,8 +144,6 @@ export function SpireCombatPage() {
void; @@ -23,8 +21,6 @@ interface SpireHeaderProps { export function SpireHeader({ currentFloor, - floorHP, - floorMaxHP, roomsCleared, totalRooms, onClimbUp, @@ -41,7 +37,6 @@ export function SpireHeader({ const guardian = getGuardianForFloor(currentFloor); const isGuardian = isGuardianFloor(currentFloor); - const hpPercent = floorMaxHP > 0 ? (floorHP / floorMaxHP) * 100 : 100; const roomProgress = totalRooms > 0 ? ((roomsCleared) / totalRooms) * 100 : 0; const isAscending = climbDirection === 'up'; @@ -118,24 +113,12 @@ export function SpireHeader({
- {/* Floor HP bar */} -
-
- - {isGuardian && guardian ? `🛡️ ${guardian.name}` : 'Floor HP'} - - - {fmt(floorHP)} / {fmt(floorMaxHP)} - + {/* Guardian name display */} + {isGuardian && guardian && ( +
+ 🛡️ {guardian.name}
- -
+ )} {/* Room progress */}