diff --git a/worklog.md b/worklog.md index 9c6ee28..94708c2 100755 --- a/worklog.md +++ b/worklog.md @@ -682,3 +682,66 @@ Continue refactoring `/home/z/my-project/src/app/page.tsx` to reduce its size fu - page.tsx now well under the 1000 line target (434 lines) - Better code organization with skills, stats, and upgrade logic in dedicated modules - Easier to test and maintain individual features + +--- +## Session Summary - Major Refactoring & Special Effects Implementation +### Date: Current Session + +### Work Completed: + +**1. Documentation Updates:** +- Updated AGENTS.md with new file structure, slice pattern documentation, file size guidelines +- Created comprehensive README.md with project overview, features, tech stack, getting started +- Created AUDIT_REPORT.md documenting unimplemented effects and missing functionality + +**2. Major Refactoring (74% page.tsx reduction):** +- Extracted SkillsTab.tsx (338 lines) with tier evolution and milestone upgrades +- Extracted StatsTab.tsx (545 lines) with comprehensive stats display +- Extracted UpgradeDialog.tsx (115 lines) for upgrade selection +- Moved getDamageBreakdown and getTotalDPS to computed-stats.ts +- Moved ELEMENT_ICON_NAMES to constants.ts +- page.tsx reduced from ~2554 → 434 lines (83% total reduction across session) + +**3. Store Refactoring:** +- Store.ts reduced from 2138 → 1651 lines (23% reduction) +- Extracted computed-stats.ts (18 functions) +- Extracted navigation-slice.ts (floor navigation actions) +- Extracted study-slice.ts (study system actions) + +**4. Combat Special Effects Implemented:** +- MANA_CASCADE: +0.1 regen per 100 max mana +- MANA_TORRENT: +50% regen when mana > 75% +- DESPERATE_WELLS: +50% regen when mana < 25% +- STEADY_STREAM: Immune to incursion penalty +- MANA_ECHO: 10% chance double mana from clicks +- EMERGENCY_RESERVE: Keep 10% mana on new loop +- BATTLE_FURY: +10% damage per consecutive hit (resets on floor change) +- COMBO_MASTER: Every 5th attack deals 3x damage +- ADRENALINE_RUSH: Restore 5% mana on floor clear + +**5. Study Special Effects Implemented:** +- MENTAL_CLARITY: +10% study speed when mana > 75% +- STUDY_RUSH: First hour of study is 2x speed +- STUDY_MOMENTUM: +5% study speed per consecutive hour (max +50%) +- KNOWLEDGE_ECHO: 10% chance for instant study progress +- STUDY_REFUND: 25% mana back on study completion + +**6. State Additions:** +- consecutiveHits: Track consecutive hits for BATTLE_FURY +- consecutiveStudyHours: Track consecutive study for STUDY_MOMENTUM +- studyStartedAt: Track when study started for STUDY_RUSH +- lastStudyCost: Track study cost for STUDY_REFUND + +### Git Commits: +1. `refactor: Major codebase refactoring for maintainability` - Store and page refactoring +2. `docs: Add README.md, update AGENTS.md, audit report, and massive refactoring` - Documentation + component extraction +3. `feat: Implement critical special effects (partial)` - Mana/regen effects +4. `feat: Implement combat special effects` - BATTLE_FURY, COMBO_MASTER, ADRENALINE_RUSH +5. `feat: Implement study special effects` - MENTAL_CLARITY, STUDY_RUSH, etc. + +### Results: +- All lint checks pass +- Dev server running without errors +- Major codebase cleanup and organization +- Critical special effects now functional +- Comprehensive documentation for future development