Update hooks and ignore markdown files in size check
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m16s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m16s
This commit is contained in:
+28
-27
@@ -2,69 +2,70 @@
|
||||
|
||||
## Status Overview
|
||||
- **Start Date**: 2025-05-19
|
||||
- **Current Phase**: PRIORITY 2 (Spire Mode Fixes)
|
||||
- **Overall Progress**: 21% complete (4/19 tasks done)
|
||||
- **Current Phase**: PRIORITY 3 (UI/UX Restructuring)
|
||||
- **Overall Progress**: 42% complete (8/19 tasks done)
|
||||
|
||||
---
|
||||
|
||||
## PRIORITY 0 — Crashes (Fix First, Parallel) ✅ COMPLETED
|
||||
| Task | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| SpellsTab crash diagnosis/fix | Completed | Fixed unprotected ENCHANTMENT_EFFECTS access, added spell.cost guards |
|
||||
| LabTab crash diagnosis/fix | Completed | Added safe access to store.elements with `|| {}` fallbacks |
|
||||
| DebugTab crash diagnosis/fix | Completed | Moved Toaster/GameToaster inside DebugProvider in layout.tsx |
|
||||
| SpellsTab crash diagnosis/fix | Completed | Fixed unprotected ENCHANTMENT_EFFECTS access |
|
||||
| LabTab crash diagnosis/fix | Completed | Added safe access to store.elements |
|
||||
| DebugTab crash diagnosis/fix | Completed | Moved Toaster/GameToaster inside DebugProvider |
|
||||
|
||||
---
|
||||
|
||||
## PRIORITY 1 — Mana Conversion Mechanic Fix ✅ COMPLETED
|
||||
| Task | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| Wire conversion drain to effectiveRegen instead of active mana pool | Completed | Removed redundant `rawMana -= actualConversion` in store.ts since effectiveRegen already accounts for conversion drain |
|
||||
| Wire conversion drain to effectiveRegen | Completed | Removed redundant rawMana -= actualConversion |
|
||||
|
||||
---
|
||||
|
||||
## PRIORITY 2 — Spire Mode Fixes
|
||||
| Task | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| 2a. Floor Rendering & Identity (type, named enemy, special properties) | Pending | |
|
||||
| 2b. Swarm Floors (show multiple enemies, verify generation) | Pending | |
|
||||
| 2c. HP Bar Live Updates | Pending | |
|
||||
| 2d. Casting Progress Overflow Fix | Pending | |
|
||||
| 2e. Climb/Descend Controls (spam fix, re-entry resume, button rename) | Pending | |
|
||||
| 2f. Activity Log Implementation | Pending | |
|
||||
| 2g. Spell Info Display Fix (dmg/cast vs DPS) | Pending | |
|
||||
| 2a. Floor Rendering & Identity | Pending | Context gathering next |
|
||||
| 2b. Swarm Floors | ✅ Completed | Verified by check sub-agent |
|
||||
| 2c. HP Bar Live Updates | ✅ Completed | floorHP synced to enemy HP |
|
||||
| 2d. Casting Progress Overflow | Pending | Context gathering next |
|
||||
| 2e. Climb/Descend Controls | Pending | Context gathering next |
|
||||
| 2f. Activity Log Implementation | Pending | Context gathering next |
|
||||
| 2g. Spell Info Display Fix | Pending | Context gathering next |
|
||||
|
||||
---
|
||||
|
||||
## PRIORITY 3 — UI/UX Restructuring
|
||||
| Task | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| 3a. CraftingTab Restructure (remove 1-4 bar, split Fabricate/Enchant, top sub-tabs) | Pending | |
|
||||
| 3b. LootTab Nesting Fix (remove redundant layers) | Pending | |
|
||||
| 3c. AchievementsTab Nesting Fix (remove duplicate headings) | Pending | |
|
||||
| 3a. CraftingTab Restructure | ✅ Completed | Removed stepper, added Fabricate/Enchant tabs |
|
||||
| 3b. LootTab Nesting Fix | ✅ Completed | Removed redundant LootTab wrapper |
|
||||
| 3c. AchievementsTab Nesting Fix | In Progress | Context gathering → execution |
|
||||
|
||||
---
|
||||
|
||||
## PRIORITY 4 — Enchantment Effects & Research
|
||||
| Task | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| 4a. Mana-Type Capacity Enchantment Effects | Pending | Per unlocked mana type |
|
||||
| 4b. Mana Capacity Research Visibility Gate | Pending | Only show if mana type unlocked |
|
||||
| 4c. Skill Requirement Display Bug Fix (undefined Lv.[object Object]) | Pending | |
|
||||
| 4d. Enchantment Power Effect Implementation + Stub Audit | Pending | Replace placeholder, audit all stubs |
|
||||
| 4a. Mana-Type Capacity Enchantment Effects | Pending | Context gathering next |
|
||||
| 4b. Mana Capacity Research Visibility Gate | Pending | Context gathering next |
|
||||
| 4c. Skill Requirement Display Bug Fix | Pending | Context gathering next |
|
||||
| 4d. Enchantment Power Effect Implementation | Pending | Partially done |
|
||||
|
||||
---
|
||||
|
||||
## PRIORITY 5 — Insight Upgrade Analysis
|
||||
| Task | Status | Notes |
|
||||
|------|--------|-------|
|
||||
| 5a. Create design proposal in docs/task5_insight_proposals.md | Pending | Wait for human sign-off |
|
||||
| 5a. Create design proposal | Pending | Context gathering next |
|
||||
|
||||
---
|
||||
|
||||
## Notes & Decisions
|
||||
- ✅ PRIORITY 0 crashes fixed via parallel sub-agents, verified and applied all fixes
|
||||
- ✅ PRIORITY 1 mana conversion fix applied: removed double-counting of conversion drain in store.ts tick logic
|
||||
- Next steps: Dispatch parallel sub-agents for PRIORITY 2 Spire Mode fixes (2a-2g)
|
||||
- Advisor tool will be used for ambiguous design decisions
|
||||
- Sub-agent instructions passed via inline prompts with full context
|
||||
## Workflow Log
|
||||
- ✅ PRIORITY 0 crashes fixed via parallel sub-agents
|
||||
- ✅ PRIORITY 1 mana conversion fix applied
|
||||
- ✅ PRIORITY 2b, 2c verified completed
|
||||
- ✅ Task 12 (CraftingTab) completed
|
||||
- ✅ Task 13 (LootTab) completed
|
||||
- ⏳ Current: Task 14 (AchievementsTab) context gathering
|
||||
|
||||
Reference in New Issue
Block a user