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Refactoring Agent
2026-04-29 12:18:08 +02:00
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## Status Overview
- **Start Date**: 2025-05-19
- **Current Phase**: PRIORITY 2 (Spire Mode Fixes)
- **Overall Progress**: 21% complete (4/19 tasks done)
- **Current Phase**: PRIORITY 3 (UI/UX Restructuring)
- **Overall Progress**: 42% complete (8/19 tasks done)
---
## PRIORITY 0 — Crashes (Fix First, Parallel) ✅ COMPLETED
| Task | Status | Notes |
|------|--------|-------|
| SpellsTab crash diagnosis/fix | Completed | Fixed unprotected ENCHANTMENT_EFFECTS access, added spell.cost guards |
| LabTab crash diagnosis/fix | Completed | Added safe access to store.elements with `|| {}` fallbacks |
| DebugTab crash diagnosis/fix | Completed | Moved Toaster/GameToaster inside DebugProvider in layout.tsx |
| SpellsTab crash diagnosis/fix | Completed | Fixed unprotected ENCHANTMENT_EFFECTS access |
| LabTab crash diagnosis/fix | Completed | Added safe access to store.elements |
| DebugTab crash diagnosis/fix | Completed | Moved Toaster/GameToaster inside DebugProvider |
---
## PRIORITY 1 — Mana Conversion Mechanic Fix ✅ COMPLETED
| Task | Status | Notes |
|------|--------|-------|
| Wire conversion drain to effectiveRegen instead of active mana pool | Completed | Removed redundant `rawMana -= actualConversion` in store.ts since effectiveRegen already accounts for conversion drain |
| Wire conversion drain to effectiveRegen | Completed | Removed redundant rawMana -= actualConversion |
---
## PRIORITY 2 — Spire Mode Fixes
| Task | Status | Notes |
|------|--------|-------|
| 2a. Floor Rendering & Identity (type, named enemy, special properties) | Pending | |
| 2b. Swarm Floors (show multiple enemies, verify generation) | Pending | |
| 2c. HP Bar Live Updates | Pending | |
| 2d. Casting Progress Overflow Fix | Pending | |
| 2e. Climb/Descend Controls (spam fix, re-entry resume, button rename) | Pending | |
| 2f. Activity Log Implementation | Pending | |
| 2g. Spell Info Display Fix (dmg/cast vs DPS) | Pending | |
| 2a. Floor Rendering & Identity | Pending | Context gathering next |
| 2b. Swarm Floors | ✅ Completed | Verified by check sub-agent |
| 2c. HP Bar Live Updates | ✅ Completed | floorHP synced to enemy HP |
| 2d. Casting Progress Overflow | Pending | Context gathering next |
| 2e. Climb/Descend Controls | Pending | Context gathering next |
| 2f. Activity Log Implementation | Pending | Context gathering next |
| 2g. Spell Info Display Fix | Pending | Context gathering next |
---
## PRIORITY 3 — UI/UX Restructuring
| Task | Status | Notes |
|------|--------|-------|
| 3a. CraftingTab Restructure (remove 1-4 bar, split Fabricate/Enchant, top sub-tabs) | Pending | |
| 3b. LootTab Nesting Fix (remove redundant layers) | Pending | |
| 3c. AchievementsTab Nesting Fix (remove duplicate headings) | Pending | |
| 3a. CraftingTab Restructure | ✅ Completed | Removed stepper, added Fabricate/Enchant tabs |
| 3b. LootTab Nesting Fix | ✅ Completed | Removed redundant LootTab wrapper |
| 3c. AchievementsTab Nesting Fix | In Progress | Context gathering → execution |
---
## PRIORITY 4 — Enchantment Effects & Research
| Task | Status | Notes |
|------|--------|-------|
| 4a. Mana-Type Capacity Enchantment Effects | Pending | Per unlocked mana type |
| 4b. Mana Capacity Research Visibility Gate | Pending | Only show if mana type unlocked |
| 4c. Skill Requirement Display Bug Fix (undefined Lv.[object Object]) | Pending | |
| 4d. Enchantment Power Effect Implementation + Stub Audit | Pending | Replace placeholder, audit all stubs |
| 4a. Mana-Type Capacity Enchantment Effects | Pending | Context gathering next |
| 4b. Mana Capacity Research Visibility Gate | Pending | Context gathering next |
| 4c. Skill Requirement Display Bug Fix | Pending | Context gathering next |
| 4d. Enchantment Power Effect Implementation | Pending | Partially done |
---
## PRIORITY 5 — Insight Upgrade Analysis
| Task | Status | Notes |
|------|--------|-------|
| 5a. Create design proposal in docs/task5_insight_proposals.md | Pending | Wait for human sign-off |
| 5a. Create design proposal | Pending | Context gathering next |
---
## Notes & Decisions
- ✅ PRIORITY 0 crashes fixed via parallel sub-agents, verified and applied all fixes
- ✅ PRIORITY 1 mana conversion fix applied: removed double-counting of conversion drain in store.ts tick logic
- Next steps: Dispatch parallel sub-agents for PRIORITY 2 Spire Mode fixes (2a-2g)
- Advisor tool will be used for ambiguous design decisions
- Sub-agent instructions passed via inline prompts with full context
## Workflow Log
- ✅ PRIORITY 0 crashes fixed via parallel sub-agents
- ✅ PRIORITY 1 mana conversion fix applied
- ✅ PRIORITY 2b, 2c verified completed
- ✅ Task 12 (CraftingTab) completed
- ✅ Task 13 (LootTab) completed
- ⏳ Current: Task 14 (AchievementsTab) context gathering