refactor: Replace natural-regen disciplines with mana conversion speed disciplines
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- Add conversionRate + sourceManaTypes fields to DisciplineDefinition
- Rewrite elemental-regen.ts: 8 base disciplines now convert raw→element
- Rewrite elemental-regen-advanced.ts: 6 composite/exotic disciplines with proper source recipes
- Update discipline-effects.ts: produce conversion entries instead of regen bonuses
- Update gameStore.ts tick: drain source mana types, add to target element
- Update discipline-slice.ts: gate activation on source mana type access
- Update discipline-math.ts: resolve mana type IDs to 'X mana' display names
- Update DisciplinesTab.tsx: show conversion info, source requirements, and lock state
- Update DisciplineDebugSection.tsx: pass elements to activate()
- Update effects.ts: remove regen_{element} merge (no longer produced)
This commit is contained in:
2026-05-26 20:40:11 +02:00
parent 1c1bbf8017
commit 46013a15c8
12 changed files with 430 additions and 263 deletions
+2 -1
View File
@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-26T16:28:28.147Z",
"generated": "2026-05-26T16:39:58.077Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -488,6 +488,7 @@
"data/disciplines/enchanter.ts",
"data/disciplines/fabricator.ts",
"data/disciplines/invoker.ts",
"stores/combatStore.ts",
"types.ts",
"types/disciplines.ts",
"utils/discipline-math.ts",