feat: TASK-001 - Playwright E2E test setup + baseline tests
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 33s

- Added @playwright/test as dev dependency
- Created playwright.config.ts with Chromium config and webServer setup
- Created e2e/combat.spec.ts (5 tests for spire mode, floor display)
- Created e2e/enchanting.spec.ts (4 tests for design/crafting tab, enchant flow)
- Created e2e/equipment.spec.ts (5 tests for equip, slots, 2H blocking)
- Created docs/tasks/TASK-001-playwright-setup.md
- All 13 E2E tests passing
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2026-05-11 13:25:57 +02:00
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import { test, expect } from '@playwright/test';
/**
* E2E tests for combat system:
* - Entering spire mode (climbing)
* - Casting spells and seeing progress
*/
test.describe('Combat System', () => {
test.beforeEach(async ({ page }) => {
await page.goto('/');
// Clear game state to ensure a fresh start
await page.evaluate(() => {
Object.keys(localStorage)
.filter((k) => k.startsWith('mana-loop-'))
.forEach((k) => localStorage.removeItem(k));
});
await page.reload();
await page.waitForLoadState('networkidle');
});
test('can see the Spire tab and "Climb the Spire" button', async ({ page }) => {
// Verify Spire tab exists (uses ⚔️ icon)
const spireTab = page.getByRole('tab').filter({ hasText: '⚔️' });
await expect(spireTab).toBeVisible();
// Main page should show "Climb the Spire" button
const climbBtn = page.getByRole('button', { name: 'Climb the Spire' });
await expect(climbBtn).toBeVisible();
});
test('can enter Spire mode by clicking Climb button', async ({ page }) => {
// Click "Climb the Spire" button on the main page
await page.getByRole('button', { name: 'Climb the Spire' }).click();
// After clicking, spire mode activates and tab auto-switches to Spire tab.
// Since spireMode is now true, the Spire tab shows "Exit Spire Mode"
const exitBtn = page.getByRole('button', { name: 'Exit Spire Mode' });
await expect(exitBtn).toBeVisible({ timeout: 10000 });
});
test('can navigate to Spire tab and enter spire mode', async ({ page }) => {
// Click the Spire tab
await page.getByRole('tab').filter({ hasText: '⚔️' }).click();
// Should see the "Enter Spire Mode" button
const enterBtn = page.getByRole('button', { name: 'Enter Spire Mode' });
await expect(enterBtn).toBeVisible({ timeout: 5000 });
});
test('shows floor information after entering spire mode', async ({ page }) => {
// Navigate to spire mode first
await page.getByRole('button', { name: 'Climb the Spire' }).click();
// Now on spire tab with spire mode active
// The SpireHeader in simpleMode shows "Current Floor" section
// with the floor number, room badge, and stats
// Check that we're on the spire tab
const spireTab = page.getByRole('tab', { name: /⚔️ Spire/ });
await expect(spireTab).toBeVisible({ timeout: 5000 });
// The SpireHeader shows "Current Floor" in spire mode
const currentFloorLabel = page.getByText('Current Floor');
await expect(currentFloorLabel).toBeVisible({ timeout: 5000 });
// The floor number should be displayed (it's a text element)
// And "Best:" label is rendered alongside the floor count
const bestLabel = page.locator('text=Best:').first();
await expect(bestLabel).toBeVisible({ timeout: 5000 });
});
test('can navigate to Spire tab and see stats', async ({ page }) => {
await page.getByRole('tab').filter({ hasText: '⚔️' }).click();
// Spire stats section shows key info
expect(await page.getByText('Best Floor').count()).toBeGreaterThan(0);
expect(await page.getByText('Pacts Signed').count()).toBeGreaterThan(0);
});
});