feat: TASK-001 - Playwright E2E test setup + baseline tests
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 33s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 33s
- Added @playwright/test as dev dependency - Created playwright.config.ts with Chromium config and webServer setup - Created e2e/combat.spec.ts (5 tests for spire mode, floor display) - Created e2e/enchanting.spec.ts (4 tests for design/crafting tab, enchant flow) - Created e2e/equipment.spec.ts (5 tests for equip, slots, 2H blocking) - Created docs/tasks/TASK-001-playwright-setup.md - All 13 E2E tests passing
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import { test, expect } from '@playwright/test';
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/**
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* E2E tests for equipment management:
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* - Navigating to Equipment tab
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* - 2-handed weapon blocking offhand slot
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* - Equipment slots visible with labels
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*/
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test.describe('Equipment Management', () => {
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test.beforeEach(async ({ page }) => {
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await page.goto('/');
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await page.evaluate(() => {
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Object.keys(localStorage)
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.filter((k) => k.startsWith('mana-loop-'))
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.forEach((k) => localStorage.removeItem(k));
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});
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await page.reload();
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await page.waitForLoadState('networkidle');
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});
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test('can navigate to Equipment tab', async ({ page }) => {
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// Use the tab with the shield icon
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const gearTab = page.getByRole('tab').filter({ hasText: '🛡️' });
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await expect(gearTab).toBeVisible();
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await gearTab.click();
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// Verify we're on the equipment tab by checking for section headers
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await expect(page.getByText('Equipped Gear')).toBeVisible({ timeout: 5000 });
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});
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test('shows equipment slots with labels', async ({ page }) => {
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await page.goto('/');
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await page.evaluate(() => {
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Object.keys(localStorage)
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.filter((k) => k.startsWith('mana-loop-'))
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.forEach((k) => localStorage.removeItem(k));
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});
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await page.reload();
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await page.waitForLoadState('networkidle');
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await page.getByRole('tab').filter({ hasText: '🛡️' }).click();
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// Check for the grouped slot labels
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await expect(page.getByText('Weapon & Shield')).toBeVisible();
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await expect(page.getByText('Armor')).toBeVisible();
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await expect(page.getByText('Accessories')).toBeVisible();
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// Individual slot labels within groups
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const slotLabels = ['Main Hand', 'Off Hand', 'Head', 'Body', 'Hands', 'Feet', 'Accessory 1', 'Accessory 2'];
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for (const label of slotLabels) {
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const loc = page.getByText(label).first();
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await expect(loc).toBeVisible();
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}
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});
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test('shows starting equipment already equipped', async ({ page }) => {
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await page.goto('/');
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await page.evaluate(() => {
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Object.keys(localStorage)
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.filter((k) => k.startsWith('mana-loop-'))
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.forEach((k) => localStorage.removeItem(k));
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});
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await page.reload();
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await page.waitForLoadState('networkidle');
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await page.getByRole('tab').filter({ hasText: '🛡️' }).click();
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// The player starts with Basic Staff in main hand
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// Check that main hand slot contains an item with a name
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const mainHandSlot = page.locator('text=Main Hand').first();
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await expect(mainHandSlot).toBeVisible();
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// Body slot should have civilian clothing
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const bodySlot = page.locator('text=Body').first();
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await expect(bodySlot).toBeVisible();
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});
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test('2-handed weapon blocks offhand slot', async ({ page }) => {
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await page.goto('/');
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await page.evaluate(() => {
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Object.keys(localStorage)
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.filter((k) => k.startsWith('mana-loop-'))
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.forEach((k) => localStorage.removeItem(k));
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});
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await page.reload();
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await page.waitForLoadState('networkidle');
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await page.getByRole('tab').filter({ hasText: '🛡️' }).click();
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// The starting basic staff is 2-handed (twoHanded: true)
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// The Off Hand slot should show the "Occupied — 2H Weapon" badge
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const offHandBlocker = page.locator('text=Occupied').first();
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await expect(offHandBlocker).toBeVisible({ timeout: 5000 });
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// Also check the blocked slot has the right tooltip/message
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const twoHWeaponBadge = page.locator('text=2-Handed').first();
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await expect(twoHWeaponBadge).toBeVisible({ timeout: 5000 });
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});
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});
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