feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
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# Subtask 10 Progress Report
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## Task: Toast System & Confirmation Dialogs
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**Date:** 2025-01-10
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### Status: ✅ COMPLETED
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---
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## Summary
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Successfully implemented a comprehensive toast notification system and confirmation dialogs for the Mana Loop game. The implementation uses the existing `useToast` hook and shadcn/ui AlertDialog component as specified.
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---
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## Files Created
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### 1. `src/components/game/GameToast.tsx`
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- **Purpose:** Toast notification component with multiple toast types
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- **Features:**
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- Four toast types: `success` (green), `warning` (amber), `error` (red), `info` (muted/blue)
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- Responsive positioning: bottom-right on desktop, bottom-center full-width on mobile
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- Auto-dismiss after 3 seconds (updated TOAST_REMOVE_DELAY in use-toast.ts)
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- Max 3 visible toasts at once (updated TOAST_LIMIT in use-toast.ts)
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- Uses design system tokens from `src/app/globals.css`:
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- `--color-success` for success toasts
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- `--color-warning` for warning toasts
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- `--color-danger` for error toasts
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- `--color-info` for info toasts
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- Lucide icons for each toast type (CheckCircle, AlertTriangle, AlertCircle, Info)
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- TypeScript strict (no `any` types)
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### 2. `src/components/game/ConfirmDialog.tsx`
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- **Purpose:** Reusable confirmation dialog component
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- **Features:**
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- Uses existing shadcn/ui AlertDialog
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- Supports multiple variants: `danger`, `warning`, `info`, `success`
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- Customizable title, description, cancel/confirm text
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- Loading state for async operations
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- Hook-based helper (`useConfirmDialog`) for easy integration
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- Design system compliant with proper CSS variable usage
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---
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## Files Updated
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### 1. `src/hooks/use-toast.ts`
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- Changed `TOAST_LIMIT` from 1 to 3 (max 3 visible toasts)
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- Changed `TOAST_REMOVE_DELAY` from 1000000ms to 3000ms (auto-dismiss after 3 seconds)
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### 2. `src/components/game/tabs/EquipmentTab.tsx`
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- **Added:** Delete confirmation dialog for discarding items
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- Dialog: "Discard [item name]? This cannot be undone."
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- **Added:** Toast notifications:
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- Success toast when item is equipped
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- Success toast when item is unequipped
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- Success toast when item is deleted ("Item Discarded")
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- **Integration:** Uses `showGameToast()` from GameToast.tsx and `ConfirmDialog` component
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### 3. `src/components/game/LootInventory.tsx`
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- **Updated:** Delete confirmation dialog (already existed, enhanced with better styling)
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- **Added:** Toast notifications for deleted materials and equipment
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- Success toast: "Material Deleted" / "Item Discarded"
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- **Integration:** Uses `showGameToast()` from GameToast.tsx
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### 4. `src/components/game/tabs/SkillsTab.tsx`
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- **Added:** Study start info toast with skill name
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- Info toast: "Study Started" / "Parallel Study Started"
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- **Added:** Cancel study confirmation dialog
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- Dialog: "Cancel Studying [skill]? Progress will be partially saved based on your Knowledge Retention skill."
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- Warning toast when study is cancelled
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- **Added:** Insufficient mana error toast
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- Error toast: "Insufficient Mana" with specific mana type and amount needed
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- **Integration:** Uses `showGameToast()` and `ConfirmDialog` component
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### 5. `src/components/game/tabs/CraftingTab.tsx`
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- **Added:** Toast notifications for enchantment actions
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- Success toast when enchantment is applied
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- Warning toast when enchantment is cancelled
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- Error toast when enchantment capacity is exceeded
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- **Added:** Callbacks to EnchantmentApplier for toast triggers
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- **Integration:** Uses `showGameToast()` from GameToast.tsx
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### 6. `src/components/game/crafting/EnchantmentApplier.tsx`
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- **Updated:** Added callbacks for toast notifications
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- `onEnchantmentApplied?: () => void`
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- `onCapacityExceeded?: (itemName: string, used: number, total: number) => void`
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- **Enhanced:** Capacity checking with proper error toasts
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### 7. `src/components/game/crafting/EnchantmentPreparer.tsx`
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- **Verified:** Confirmation dialog already exists for preparing enchanted items
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- Dialog: "Prepare [item name]? This will remove its existing enchantments."
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- **Added:** Toast notification for preparation start
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- Info toast: "Preparation Started"
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- Warning toast when preparation is cancelled
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- **Integration:** Uses `showGameToast()` from GameToast.tsx
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### 8. `src/app/layout.tsx`
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- **Added:** GameToaster component to the app layout
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- Imports and renders `<GameToaster />` alongside existing `<Toaster />`
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---
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## Design Compliance
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✅ **CSS Variables Used:**
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- `--color-success` for success toasts
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- `--color-warning` for warning toasts
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- `--color-danger` for error toasts
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- `--color-info` for info toasts
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- All colors reference the design system in `src/app/globals.css`
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✅ **Mobile Responsive:**
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- Toast viewport uses responsive classes:
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- Desktop: `sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col sm:max-w-[420px]`
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- Mobile: `max-sm:bottom-0 max-sm:left-0 max-sm:flex-col max-sm:items-center`
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✅ **TypeScript Strict:**
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- All new code uses proper TypeScript types
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- No `any` types used
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- Props interfaces defined for all components
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✅ **Lucide Icons:**
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- Toast icons: CheckCircle, AlertTriangle, AlertCircle, Info
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- Dialog icons: AlertTriangle, AlertCircle, Info, CheckCircle
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---
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## Testing Checklist
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| Feature | Status |
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|---------|--------|
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| Toast auto-dismiss after 3 seconds | ✅ TOAST_REMOVE_DELAY = 3000 |
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| Max 3 toasts visible | ✅ TOAST_LIMIT = 3 |
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| Success toast (green) | ✅ Implemented |
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| Warning toast (amber) | ✅ Implemented |
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| Error toast (red) | ✅ Implemented |
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| Info toast (muted/blue) | ✅ Implemented |
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| Mobile responsive positioning | ✅ Implemented |
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| Desktop positioning (bottom-right) | ✅ Implemented |
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| Delete confirmation (EquipmentTab) | ✅ Implemented |
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| Delete confirmation (LootInventory) | ✅ Implemented |
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| Study cancel confirmation (SkillsTab) | ✅ Implemented |
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| Prepare confirmation (EnchantmentPreparer) | ✅ Implemented |
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| Equip toast notification | ✅ Implemented |
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| Unequip toast notification | ✅ Implemented |
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| Study start toast | ✅ Implemented |
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| Insufficient mana toast | ✅ Implemented |
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| Enchantment applied toast | ✅ Implemented |
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| Capacity exceeded toast | ✅ Implemented |
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---
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## Notes
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1. The implementation leverages the existing `useToast` hook from shadcn/ui rather than adding a new library as specified
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2. The `ConfirmDialog` component is fully reusable and can be easily integrated into other parts of the application
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3. Toast notifications are triggered using the `showGameToast()` helper function
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4. The GameToaster component must be rendered in the app layout (already added to `layout.tsx`)
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5. All confirmation dialogs match the specified text requirements exactly
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---
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## Conclusion
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All requirements for Subtask 10 have been successfully implemented. The toast system and confirmation dialogs are fully functional, design-compliant, and properly integrated into the game's UI components.
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