feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s

- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
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Refactoring Agent
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# Subtask 10 Progress Report
## Task: Toast System & Confirmation Dialogs
**Date:** 2025-01-10
### Status: ✅ COMPLETED
---
## Summary
Successfully implemented a comprehensive toast notification system and confirmation dialogs for the Mana Loop game. The implementation uses the existing `useToast` hook and shadcn/ui AlertDialog component as specified.
---
## Files Created
### 1. `src/components/game/GameToast.tsx`
- **Purpose:** Toast notification component with multiple toast types
- **Features:**
- Four toast types: `success` (green), `warning` (amber), `error` (red), `info` (muted/blue)
- Responsive positioning: bottom-right on desktop, bottom-center full-width on mobile
- Auto-dismiss after 3 seconds (updated TOAST_REMOVE_DELAY in use-toast.ts)
- Max 3 visible toasts at once (updated TOAST_LIMIT in use-toast.ts)
- Uses design system tokens from `src/app/globals.css`:
- `--color-success` for success toasts
- `--color-warning` for warning toasts
- `--color-danger` for error toasts
- `--color-info` for info toasts
- Lucide icons for each toast type (CheckCircle, AlertTriangle, AlertCircle, Info)
- TypeScript strict (no `any` types)
### 2. `src/components/game/ConfirmDialog.tsx`
- **Purpose:** Reusable confirmation dialog component
- **Features:**
- Uses existing shadcn/ui AlertDialog
- Supports multiple variants: `danger`, `warning`, `info`, `success`
- Customizable title, description, cancel/confirm text
- Loading state for async operations
- Hook-based helper (`useConfirmDialog`) for easy integration
- Design system compliant with proper CSS variable usage
---
## Files Updated
### 1. `src/hooks/use-toast.ts`
- Changed `TOAST_LIMIT` from 1 to 3 (max 3 visible toasts)
- Changed `TOAST_REMOVE_DELAY` from 1000000ms to 3000ms (auto-dismiss after 3 seconds)
### 2. `src/components/game/tabs/EquipmentTab.tsx`
- **Added:** Delete confirmation dialog for discarding items
- Dialog: "Discard [item name]? This cannot be undone."
- **Added:** Toast notifications:
- Success toast when item is equipped
- Success toast when item is unequipped
- Success toast when item is deleted ("Item Discarded")
- **Integration:** Uses `showGameToast()` from GameToast.tsx and `ConfirmDialog` component
### 3. `src/components/game/LootInventory.tsx`
- **Updated:** Delete confirmation dialog (already existed, enhanced with better styling)
- **Added:** Toast notifications for deleted materials and equipment
- Success toast: "Material Deleted" / "Item Discarded"
- **Integration:** Uses `showGameToast()` from GameToast.tsx
### 4. `src/components/game/tabs/SkillsTab.tsx`
- **Added:** Study start info toast with skill name
- Info toast: "Study Started" / "Parallel Study Started"
- **Added:** Cancel study confirmation dialog
- Dialog: "Cancel Studying [skill]? Progress will be partially saved based on your Knowledge Retention skill."
- Warning toast when study is cancelled
- **Added:** Insufficient mana error toast
- Error toast: "Insufficient Mana" with specific mana type and amount needed
- **Integration:** Uses `showGameToast()` and `ConfirmDialog` component
### 5. `src/components/game/tabs/CraftingTab.tsx`
- **Added:** Toast notifications for enchantment actions
- Success toast when enchantment is applied
- Warning toast when enchantment is cancelled
- Error toast when enchantment capacity is exceeded
- **Added:** Callbacks to EnchantmentApplier for toast triggers
- **Integration:** Uses `showGameToast()` from GameToast.tsx
### 6. `src/components/game/crafting/EnchantmentApplier.tsx`
- **Updated:** Added callbacks for toast notifications
- `onEnchantmentApplied?: () => void`
- `onCapacityExceeded?: (itemName: string, used: number, total: number) => void`
- **Enhanced:** Capacity checking with proper error toasts
### 7. `src/components/game/crafting/EnchantmentPreparer.tsx`
- **Verified:** Confirmation dialog already exists for preparing enchanted items
- Dialog: "Prepare [item name]? This will remove its existing enchantments."
- **Added:** Toast notification for preparation start
- Info toast: "Preparation Started"
- Warning toast when preparation is cancelled
- **Integration:** Uses `showGameToast()` from GameToast.tsx
### 8. `src/app/layout.tsx`
- **Added:** GameToaster component to the app layout
- Imports and renders `<GameToaster />` alongside existing `<Toaster />`
---
## Design Compliance
**CSS Variables Used:**
- `--color-success` for success toasts
- `--color-warning` for warning toasts
- `--color-danger` for error toasts
- `--color-info` for info toasts
- All colors reference the design system in `src/app/globals.css`
**Mobile Responsive:**
- Toast viewport uses responsive classes:
- Desktop: `sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col sm:max-w-[420px]`
- Mobile: `max-sm:bottom-0 max-sm:left-0 max-sm:flex-col max-sm:items-center`
**TypeScript Strict:**
- All new code uses proper TypeScript types
- No `any` types used
- Props interfaces defined for all components
**Lucide Icons:**
- Toast icons: CheckCircle, AlertTriangle, AlertCircle, Info
- Dialog icons: AlertTriangle, AlertCircle, Info, CheckCircle
---
## Testing Checklist
| Feature | Status |
|---------|--------|
| Toast auto-dismiss after 3 seconds | ✅ TOAST_REMOVE_DELAY = 3000 |
| Max 3 toasts visible | ✅ TOAST_LIMIT = 3 |
| Success toast (green) | ✅ Implemented |
| Warning toast (amber) | ✅ Implemented |
| Error toast (red) | ✅ Implemented |
| Info toast (muted/blue) | ✅ Implemented |
| Mobile responsive positioning | ✅ Implemented |
| Desktop positioning (bottom-right) | ✅ Implemented |
| Delete confirmation (EquipmentTab) | ✅ Implemented |
| Delete confirmation (LootInventory) | ✅ Implemented |
| Study cancel confirmation (SkillsTab) | ✅ Implemented |
| Prepare confirmation (EnchantmentPreparer) | ✅ Implemented |
| Equip toast notification | ✅ Implemented |
| Unequip toast notification | ✅ Implemented |
| Study start toast | ✅ Implemented |
| Insufficient mana toast | ✅ Implemented |
| Enchantment applied toast | ✅ Implemented |
| Capacity exceeded toast | ✅ Implemented |
---
## Notes
1. The implementation leverages the existing `useToast` hook from shadcn/ui rather than adding a new library as specified
2. The `ConfirmDialog` component is fully reusable and can be easily integrated into other parts of the application
3. Toast notifications are triggered using the `showGameToast()` helper function
4. The GameToaster component must be rendered in the app layout (already added to `layout.tsx`)
5. All confirmation dialogs match the specified text requirements exactly
---
## Conclusion
All requirements for Subtask 10 have been successfully implemented. The toast system and confirmation dialogs are fully functional, design-compliant, and properly integrated into the game's UI components.