feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
This commit is contained in:
@@ -14,6 +14,9 @@ import { Badge } from '@/components/ui/badge';
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import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
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import { StudyProgress } from './StudyProgress';
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import { UpgradeDialog } from './UpgradeDialog';
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import { ConfirmDialog } from '@/components/game/ConfirmDialog';
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import { useGameToast } from '@/components/game/GameToast';
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import { ELEMENTS } from '@/lib/game/constants';
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import { ChevronDown, ChevronRight } from 'lucide-react';
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export interface SkillsTabProps {
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@@ -53,10 +56,12 @@ function hasMilestoneUpgrade(
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}
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export function SkillsTab({ store }: SkillsTabProps) {
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const showToast = useGameToast();
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const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
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const [upgradeDialogMilestone, setUpgradeDialogMilestone] = useState<5 | 10>(5);
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const [pendingUpgradeSelections, setPendingUpgradeSelections] = useState<string[]>([]);
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const [collapsedCategories, setCollapsedCategories] = useState<Set<string>>(new Set());
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const [cancelStudyConfirm, setCancelStudyConfirm] = useState<{ skillId: string; skillName: string } | null>(null);
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const studySpeedMult = getStudySpeedMultiplier(store.skills);
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const upgradeEffects = getUnifiedEffects(store);
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@@ -73,15 +78,15 @@ export function SkillsTab({ store }: SkillsTabProps) {
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return newSet;
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});
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};
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// Get upgrade choices for dialog
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const getUpgradeChoices = () => {
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if (!upgradeDialogSkill) return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
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return store.getSkillUpgradeChoices(upgradeDialogSkill, upgradeDialogMilestone);
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};
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const { available, selected: alreadySelected } = getUpgradeChoices();
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// Toggle selection
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const toggleUpgrade = (upgradeId: string) => {
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const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
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@@ -91,7 +96,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
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setPendingUpgradeSelections([...currentSelections, upgradeId]);
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}
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};
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// Commit selections and close
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const handleConfirm = () => {
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const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
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@@ -101,13 +106,47 @@ export function SkillsTab({ store }: SkillsTabProps) {
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setPendingUpgradeSelections([]);
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setUpgradeDialogSkill(null);
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};
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// Cancel and close
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const handleCancel = () => {
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setPendingUpgradeSelections([]);
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setUpgradeDialogSkill(null);
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};
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// Handle study start with toast
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const handleStartStudying = (skillId: string) => {
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const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
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store.startStudyingSkill(skillId);
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showToast('info', 'Study Started', `Studying ${skillDef?.name || 'skill'}...`);
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};
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// Handle parallel study start with toast
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const handleParallelStudy = (skillId: string) => {
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const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
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store.startParallelStudySkill(skillId);
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showToast('info', 'Parallel Study Started', `Studying ${skillDef?.name || 'skill'} in parallel (50% speed)...`);
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};
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// Handle study cancel with confirmation
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const handleCancelStudy = () => {
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const currentTarget = store.currentStudyTarget;
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if (currentTarget?.type === 'skill') {
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const skillDef = SKILLS_DEF[currentTarget.id.includes('_t') ? currentTarget.id.split('_t')[0] : currentTarget.id];
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setCancelStudyConfirm({
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skillId: currentTarget.id,
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skillName: skillDef?.name || 'Unknown Skill'
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});
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}
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};
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const confirmCancelStudy = () => {
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if (cancelStudyConfirm) {
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store.cancelStudy();
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showToast('warning', 'Study Cancelled', `${cancelStudyConfirm.skillName} study cancelled. Progress will be partially saved based on your Knowledge Retention skill.`);
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setCancelStudyConfirm(null);
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}
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};
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return (
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<div className="space-y-4">
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{/* Upgrade Selection Dialog */}
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@@ -128,7 +167,20 @@ export function SkillsTab({ store }: SkillsTabProps) {
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}
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}}
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/>
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{/* Cancel Study Confirmation Dialog */}
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{cancelStudyConfirm && (
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<ConfirmDialog
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open={!!cancelStudyConfirm}
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onOpenChange={() => setCancelStudyConfirm(null)}
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title="Cancel Studying?"
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description={`Cancel studying ${cancelStudyConfirm.skillName}? Progress will be partially saved based on your Knowledge Retention skill.`}
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variant="warning"
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confirmText="Cancel Study"
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onConfirm={confirmCancelStudy}
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/>
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)}
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{/* Current Study Progress */}
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{store.currentStudyTarget && store.currentStudyTarget.type === 'skill' && (
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<Card className="bg-gray-900/80 border-purple-600/50">
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@@ -137,24 +189,24 @@ export function SkillsTab({ store }: SkillsTabProps) {
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currentStudyTarget={store.currentStudyTarget}
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skills={store.skills}
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studySpeedMult={studySpeedMult}
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cancelStudy={store.cancelStudy}
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cancelStudy={handleCancelStudy}
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/>
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</CardContent>
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</Card>
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)}
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{/* Get available skill categories based on attunements */}
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{(() => {
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const availableCategories = getAvailableSkillCategories(store.attunements || {});
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return SKILL_CATEGORIES
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.filter(cat => availableCategories.includes(cat.id))
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.map((cat) => {
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const skillsInCat = Object.entries(SKILLS_DEF).filter(([, def]) => def.cat === cat.id);
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if (skillsInCat.length === 0) return null;
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const isCollapsed = collapsedCategories.has(cat.id);
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return (
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<Card key={cat.id} className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2 cursor-pointer" onClick={() => toggleCategory(cat.id)}>
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@@ -174,18 +226,18 @@ export function SkillsTab({ store }: SkillsTabProps) {
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const currentTier = store.skillTiers?.[id] || 1;
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const tieredSkillId = currentTier > 1 ? `${id}_t${currentTier}` : id;
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const tierMultiplier = getTierMultiplier(tieredSkillId);
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// Get the actual level from the tiered skill
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const level = store.skills[tieredSkillId] || store.skills[id] || 0;
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const maxed = level >= def.max;
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// Check if studying this skill
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const isStudying = (store.currentStudyTarget?.id === id || store.currentStudyTarget?.id === tieredSkillId) && store.currentStudyTarget?.type === 'skill';
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// Get tier name for display
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const tierDef = SKILL_EVOLUTION_PATHS[id]?.tiers.find(t => t.tier === currentTier);
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const skillDisplayName = tierDef?.name || def.name;
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// Check prerequisites
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let prereqMet = true;
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if (def.req) {
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@@ -196,27 +248,27 @@ export function SkillsTab({ store }: SkillsTabProps) {
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}
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}
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}
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// Apply skill modifiers
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const costMult = getStudyCostMultiplier(store.skills);
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const speedMult = getStudySpeedMultiplier(store.skills);
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const studyEffects = getUnifiedEffects(store);
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const effectiveSpeedMult = speedMult * studyEffects.studySpeedMultiplier;
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// Study time scales with tier
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const tierStudyTime = def.studyTime * currentTier;
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const effectiveStudyTime = tierStudyTime / effectiveSpeedMult;
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// Cost scales with tier
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const baseCost = def.base * (level + 1) * currentTier;
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const cost = Math.floor(baseCost * costMult);
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// Additional cost (element mana)
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const additionalCost = def.cost;
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// Can start studying?
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let canStudy = !maxed && prereqMet && store.rawMana >= cost && !isStudying;
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// Check additional cost (element mana)
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if (def.cost && def.cost.type === 'element') {
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const element = store.elements[def.cost.element];
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@@ -224,19 +276,22 @@ export function SkillsTab({ store }: SkillsTabProps) {
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canStudy = false;
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}
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}
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// Check for milestone upgrades
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const milestoneInfo = hasMilestoneUpgrade(tieredSkillId, level, store.skillTiers || {}, store.skillUpgrades);
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// Check for tier up
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const nextTierSkill = getNextTierSkill(tieredSkillId);
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const canTierUp = maxed && nextTierSkill;
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// Get selected upgrades
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const selectedUpgrades = store.skillUpgrades[tieredSkillId] || [];
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const selectedL5 = selectedUpgrades.filter(u => u.includes('_l5'));
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const selectedL10 = selectedUpgrades.filter(u => u.includes('_l10'));
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// Check if insufficient mana for toast
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const hasInsufficientMana = !isStudying && !maxed && store.rawMana < cost;
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return (
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<div
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key={id}
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@@ -284,95 +339,115 @@ export function SkillsTab({ store }: SkillsTabProps) {
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)}
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</span>
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</div>
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{milestoneInfo && (
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<div className="text-xs text-amber-400 mt-1 flex items-center gap-1">
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⭐ Level {milestoneInfo.milestone} milestone: {milestoneInfo.selectedCount}/2 upgrades selected
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</div>
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)}
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</div>
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<div className="flex items-center gap-3 flex-wrap sm:flex-nowrap">
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{/* Level dots */}
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<div className="flex gap-1 shrink-0">
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{Array.from({ length: def.max }).map((_, i) => (
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<div
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key={i}
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className={`w-2 h-2 rounded-full border ${
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i < level ? 'bg-purple-500 border-purple-400' :
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i === 4 || i === 9 ? 'border-amber-500' :
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'border-gray-600'
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}`}
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/>
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))}
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{hasInsufficientMana && (
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<div className="text-xs text-red-400 mt-1">
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Insufficient mana! Need {fmt(cost)} mana to study.
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</div>
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)}
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{milestoneInfo && (
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<div className="text-xs text-amber-400 mt-1 flex items-center gap-1">
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⭐ Level {milestoneInfo.milestone} milestone: {milestoneInfo.selectedCount}/2 upgrades selected
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</div>
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)}
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</div>
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{isStudying ? (
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<div className="text-xs text-purple-400">
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{formatStudyTime(store.currentStudyTarget?.progress || 0)}/{formatStudyTime(tierStudyTime)}
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<div className="flex items-center gap-3 flex-wrap sm:flex-nowrap">
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{/* Level dots */}
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<div className="flex gap-1 shrink-0">
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{Array.from({ length: def.max }).map((_, i) => (
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<div
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key={i}
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className={`w-2 h-2 rounded-full border ${
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i < level ? 'bg-purple-500 border-purple-400' :
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i === 4 || i === 9 ? 'border-amber-500' :
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'border-gray-600'
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}`}
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/>
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))}
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</div>
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) : milestoneInfo ? (
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<Button
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size="sm"
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className="bg-amber-600 hover:bg-amber-700"
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onClick={() => {
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setUpgradeDialogSkill(tieredSkillId);
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setUpgradeDialogMilestone(milestoneInfo.milestone);
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}}
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>
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Choose Upgrades
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</Button>
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) : canTierUp ? (
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<Button
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size="sm"
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className="bg-purple-600 hover:bg-purple-700"
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onClick={() => store.tierUpSkill(tieredSkillId)}
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>
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⬆️ Tier Up
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</Button>
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) : maxed ? (
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<Badge className="bg-green-900/50 text-green-300">Maxed</Badge>
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) : (
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<div className="flex gap-1">
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{isStudying ? (
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<div className="text-xs text-purple-400">
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{formatStudyTime(store.currentStudyTarget?.progress || 0)}/{formatStudyTime(tierStudyTime)}
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</div>
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) : milestoneInfo ? (
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<Button
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size="sm"
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variant={canStudy ? 'default' : 'outline'}
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disabled={!canStudy}
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className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
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onClick={() => store.startStudyingSkill(tieredSkillId)}
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className="bg-amber-600 hover:bg-amber-700"
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onClick={() => {
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setUpgradeDialogSkill(tieredSkillId);
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setUpgradeDialogMilestone(milestoneInfo.milestone);
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}}
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>
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Study ({fmt(cost)}{additionalCost && additionalCost.type === 'element' && ` + ${additionalCost.amount} ${ELEMENTS[additionalCost.element]?.sym}`}
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Choose Upgrades
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</Button>
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{/* Parallel Study button */}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
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store.currentStudyTarget &&
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!store.parallelStudyTarget &&
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store.currentStudyTarget.id !== tieredSkillId &&
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canStudy && (
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<TooltipProvider>
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<Tooltip>
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<TooltipTrigger asChild>
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<Button
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size="sm"
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variant="outline"
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className="border-cyan-500 text-cyan-400 hover:bg-cyan-900/30"
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onClick={() => store.startParallelStudySkill(tieredSkillId)}
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>
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⚡
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</Button>
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</TooltipTrigger>
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<TooltipContent>
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<p>Study in parallel (50% speed)</p>
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</TooltipContent>
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</Tooltip>
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</TooltipProvider>
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)}
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</div>
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)}
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) : canTierUp ? (
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<Button
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size="sm"
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className="bg-purple-600 hover:bg-purple-700"
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onClick={() => store.tierUpSkill(tieredSkillId)}
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>
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⬆️ Tier Up
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</Button>
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) : maxed ? (
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<Badge className="bg-green-900/50 text-green-300">Maxed</Badge>
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) : (
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<div className="flex gap-1">
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<Button
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size="sm"
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variant={canStudy ? 'default' : 'outline'}
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disabled={!canStudy}
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className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
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onClick={() => {
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if (store.rawMana < cost) {
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const deficit = cost - store.rawMana;
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showToast('error', 'Insufficient Mana', `Need ${fmt(deficit)} more mana to study ${skillDisplayName}`);
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return;
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}
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handleStartStudying(tieredSkillId);
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}}
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>
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Study ({fmt(cost)}{additionalCost && additionalCost.type === 'element' && ` + ${additionalCost.amount} ${ELEMENTS[additionalCost.element]?.sym}`}
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</Button>
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{/* Parallel Study button */}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
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store.currentStudyTarget &&
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!store.parallelStudyTarget &&
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store.currentStudyTarget.id !== tieredSkillId &&
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canStudy && (
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<TooltipProvider>
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<Tooltip>
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<TooltipTrigger asChild>
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<Button
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size="sm"
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variant="outline"
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className="border-cyan-500 text-cyan-400 hover:bg-cyan-900/30"
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onClick={() => {
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if (store.rawMana < cost) {
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const deficit = cost - store.rawMana;
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showToast('error', 'Insufficient Mana', `Need ${fmt(deficit)} more mana for parallel study`);
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return;
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}
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handleParallelStudy(tieredSkillId);
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}}
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>
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⚡
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</Button>
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</TooltipTrigger>
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<TooltipContent>
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<p>Study in parallel (50% speed)</p>
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</TooltipContent>
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</Tooltip>
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</TooltipProvider>
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)}
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</div>
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)}
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</div>
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</div>
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</div>
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);
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})}
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);
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})}
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</div>
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</CardContent>
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)}
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