fix: apply DebugName wrappers to tab components (BUG 7 partial) and other updates
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
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+174
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#!/usr/bin/env python3
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import re
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def fix_tab_file(file_path, component_name):
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"""Add DebugName import and wrap the main return with DebugName"""
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print(f"Processing {file_path} for {component_name}...")
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with open(file_path, 'r') as f:
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content = f.read()
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# Check if DebugName is already imported
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if "from '@/lib/game/debug-context'" in content:
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print(f" - DebugName already imported")
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else:
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# Find the last import line and add the DebugName import after it
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lines = content.split('\n')
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last_import_idx = -1
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for i, line in enumerate(lines):
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stripped = line.strip()
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if stripped.startswith('import ') or (stripped.startswith('{') and 'from' in stripped):
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last_import_idx = i
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elif stripped.startswith('} from') or stripped.endswith(';'):
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# End of multi-line import
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last_import_idx = i
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if last_import_idx >= 0:
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lines.insert(last_import_idx + 1, "import { DebugName } from '@/lib/game/debug-context';")
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content = '\n'.join(lines)
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print(f" - Added DebugName import")
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else:
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print(f" - WARNING: No import found")
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return False
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# Find the component function and its return statement
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# Look for "export function ComponentName()" or "function ComponentName()"
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func_pattern = r'(export\s+)?function\s+' + re.escape(component_name) + r'\([^)]*\)\s*\{'
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func_match = re.search(func_pattern, content)
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if not func_match:
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print(f" - WARNING: Could not find function {component_name}")
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return False
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# Find the return statement after the function start
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func_start = func_match.end()
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content_after_func = content[func_start:]
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# Find the main return (not inside an if/else)
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# Look for "return (" at the start of a line (with possible whitespace)
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return_pattern = r'(\n\s*)return\s*\(\s*\n'
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return_match = re.search(return_pattern, content_after_func)
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if not return_match:
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print(f" - WARNING: Could not find return pattern")
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return False
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# Get the indentation before return
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indent = return_match.group(1)
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# Insert <DebugName name="..."> after the return (
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# The return_match gives us the position relative to content_after_func
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# We need to insert in the full content
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insert_pos = func_start + return_match.end()
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# Back up to the newline before the JSX starts
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# The return_match ends with \n, so the next line is the start of JSX
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# We need to add <DebugName> before that JSX
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# Find the first non-empty line after return (
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remaining = content[insert_pos:]
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lines_after = remaining.split('\n')
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first_line = None
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for i, line in enumerate(lines_after):
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if line.strip():
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first_line = line
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first_line_idx = i
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break
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if first_line is None:
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print(f" - WARNING: Could not find JSX after return")
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return False
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# Get the indentation of the first JSX line
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jsx_indent = ''
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for char in first_line:
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if char == ' ':
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jsx_indent += ' '
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else:
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break
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# Insert <DebugName> before the first JSX line
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# We need to insert at: func_start + return_match.end() + position of first JSX line
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# Actually, let's just insert the DebugName tag right after return (
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# and before the first <tag
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debug_name_open = f"\n{jsx_indent}<DebugName name=\"{component_name}\">"
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# Find where to insert (after the newline following return ()
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# The return_match ends with \n, so we insert at insert_pos
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before_insert = content[:insert_pos]
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after_insert = content[insert_pos:]
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# Add the opening DebugName tag
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modified = before_insert + debug_name_open + '\n' + after_insert
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# Now find the closing ); for the return statement
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# We need to find the matching ) for the return (
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# Find the position of the return ( in modified
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return_pos = modified.find('return (', func_start)
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if return_pos == -1:
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print(f" - WARNING: Could not find 'return ('")
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return False
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# Find matching closing paren
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paren_count = 0
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in_string = False
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string_char = None
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i = return_pos + len('return (')
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while i < len(modified):
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char = modified[i]
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if in_string:
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if char == string_char and (i == 0 or modified[i-1] != '\\'):
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in_string = False
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i += 1
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continue
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if char == '"' or char == "'":
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in_string = True
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string_char = char
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elif char == '(':
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paren_count += 1
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elif char == ')':
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if paren_count == 0:
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# This is the matching closing paren
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# Check if followed by ;
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if i + 1 < len(modified) and modified[i+1] == ';':
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# Insert </DebugName> before this )
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before_close = modified[:i]
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after_close = modified[i:]
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# Get indentation
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lines_before = before_close.split('\n')
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last_line = lines_before[-1]
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close_indent = ''
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for char in last_line:
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if char == ' ':
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close_indent += ' '
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else:
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break
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closing_tag = f"\n{close_indent}</DebugName>"
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modified = before_close + closing_tag + after_close
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print(f" - Successfully wrapped {component_name} with DebugName")
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break
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else:
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# Just a normal paren
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pass
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else:
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paren_count -= 1
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i += 1
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# Write back
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with open(file_path, 'w') as f:
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f.write(modified)
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return True
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# Fix the remaining files
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fix_tab_file('src/components/game/tabs/GolemancyTab.tsx', 'GolemancyTab')
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fix_tab_file('src/components/game/tabs/SpellsTab.tsx', 'SpellsTab')
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print("\nDone!")
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