fix: apply DebugName wrappers to tab components (BUG 7 partial) and other updates
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s

This commit is contained in:
2026-05-07 13:32:04 +02:00
parent 32a86c3e62
commit 482320b519
17 changed files with 603 additions and 12 deletions
+7 -2
View File
@@ -23,6 +23,7 @@ import { EquipmentInventory } from './EquipmentInventory';
import { EnchantmentsPanel } from './EnchantmentsPanel';
import { useGameToast } from '@/components/game/GameToast';
import { ConfirmDialog } from '@/components/game/ConfirmDialog';
import { DebugName } from '@/lib/game/debug-context';
import { equipItem, unequipItem, deleteEquipmentInstance } from '@/lib/game/crafting-actions';
import { useCombatStore, useCraftingStore } from '@/lib/game/stores';
@@ -139,10 +140,12 @@ export function EquipmentTab() {
// Guard against undefined during initialization - AFTER all hooks
if (!equippedInstances || !equipmentInstances) {
return (
<DebugName name="EquipmentTab">
<div className="p-4 text-center text-[var(--text-muted)]">
Loading equipment data...
</div>
);
</DebugName>);
}
// Equip an item to a slot
@@ -231,6 +234,7 @@ export function EquipmentTab() {
const unifiedEffects = getUnifiedEffects({ equipmentInstances, equippedInstances });
return (
<DebugName name="EquipmentTab">
<div className="space-y-4 max-w-full overflow-x-hidden">
{/* Equipment Slots */}
<GameCard variant="default">
@@ -374,7 +378,8 @@ export function EquipmentTab() {
onConfirm={confirmDelete}
/>
</div>
);
</DebugName>);
}
EquipmentTab.displayName = 'EquipmentTab';