fix: 6 priority-3 bug fixes with regression tests
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s
- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x) - Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty - Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots - Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements - Issue 78: cancelDesign now always cancels designProgress first, then designProgress2 - Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
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# Circular Dependencies
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Generated: 2026-05-18T18:30:51.103Z
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Generated: 2026-05-18T19:03:47.952Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 124 files (1.3s) (29 warnings)
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1. Processed 120 files (1.2s) (28 warnings)
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2. 1) data/equipment/index.ts > data/equipment/utils.ts
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3. 2) data/golems/index.ts > data/golems/utils.ts
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