fix: 6 priority-3 bug fixes with regression tests
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s
- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x) - Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty - Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots - Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements - Issue 78: cancelDesign now always cancels designProgress first, then designProgress2 - Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
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@@ -10,16 +10,11 @@ Mana-Loop/
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│ ├── post-merge
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│ └── pre-commit
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├── docs/
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│ ├── strategy/
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│ │ └── overall-remediation-plan.md
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│ ├── GAME_BRIEFING.md
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│ ├── circular-deps.txt
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│ ├── dependency-graph.json
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│ └── project-structure.txt
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├── e2e/
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│ ├── combat.spec.ts
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│ ├── enchanting.spec.ts
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│ └── equipment.spec.ts
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├── playwright-report/
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│ ├── data/
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│ │ ├── 1513ea5b9ea5985996f67ca36f2bc4d34add51f1.webm
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@@ -153,7 +148,8 @@ Mana-Loop/
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│ │ ├── __tests__/
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│ │ │ ├── store-method-tests/
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│ │ │ ├── bug-fixes.test.ts
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│ │ │ └── computed-stats.test.ts
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│ │ │ ├── computed-stats.test.ts
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│ │ │ └── regression-fixes.test.ts
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│ │ ├── constants/
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│ │ │ ├── spells-modules/
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│ │ │ │ ├── advanced-spells.ts
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@@ -247,6 +243,7 @@ Mana-Loop/
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│ │ │ ├── combat-state.types.ts
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│ │ │ ├── combatStore.ts
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│ │ │ ├── craftingStore.ts
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│ │ │ ├── craftingStore.types.ts
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│ │ │ ├── discipline-slice.ts
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│ │ │ ├── gameActions.ts
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│ │ │ ├── gameHooks.ts
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