fix: 6 priority-3 bug fixes with regression tests
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- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x)
- Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty
- Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots
- Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements
- Issue 78: cancelDesign now always cancels designProgress first, then designProgress2
- Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied

Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts
Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
This commit is contained in:
2026-05-19 11:19:10 +02:00
parent c3a5f333da
commit 48a5ad1855
13 changed files with 387 additions and 1046 deletions
+9
View File
@@ -275,6 +275,15 @@ export const useCombatStore = create<CombatState>()(
maxFloorReached: state.maxFloorReached,
spells: state.spells,
activeSpell: state.activeSpell,
floorHP: state.floorHP,
floorMaxHP: state.floorMaxHP,
castProgress: state.castProgress,
spireMode: state.spireMode,
clearedFloors: state.clearedFloors,
golemancy: state.golemancy,
equipmentSpellStates: state.equipmentSpellStates,
activityLog: state.activityLog,
achievements: state.achievements,
}),
}
)