fix: 6 priority-3 bug fixes with regression tests
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- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x) - Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty - Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots - Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements - Issue 78: cancelDesign now always cancels designProgress first, then designProgress2 - Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
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@@ -275,6 +275,15 @@ export const useCombatStore = create<CombatState>()(
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maxFloorReached: state.maxFloorReached,
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spells: state.spells,
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activeSpell: state.activeSpell,
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floorHP: state.floorHP,
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floorMaxHP: state.floorMaxHP,
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castProgress: state.castProgress,
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spireMode: state.spireMode,
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clearedFloors: state.clearedFloors,
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golemancy: state.golemancy,
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equipmentSpellStates: state.equipmentSpellStates,
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activityLog: state.activityLog,
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achievements: state.achievements,
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}),
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}
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)
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