fix: 6 priority-3 bug fixes with regression tests
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- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x) - Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty - Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots - Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements - Issue 78: cancelDesign now always cancels designProgress first, then designProgress2 - Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
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@@ -290,10 +290,16 @@ export const usePrestigeStore = create<PrestigeState>()(
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loopCount: state.loopCount,
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insight: state.insight,
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totalInsight: state.totalInsight,
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loopInsight: state.loopInsight,
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prestigeUpgrades: state.prestigeUpgrades,
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memorySlots: state.memorySlots,
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pactSlots: state.pactSlots,
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memories: state.memories,
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defeatedGuardians: state.defeatedGuardians,
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signedPacts: state.signedPacts,
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signedPactDetails: state.signedPactDetails,
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pactRitualFloor: state.pactRitualFloor,
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pactRitualProgress: state.pactRitualProgress,
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}),
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}
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)
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