fix: 6 priority-3 bug fixes with regression tests
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- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x)
- Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty
- Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots
- Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements
- Issue 78: cancelDesign now always cancels designProgress first, then designProgress2
- Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied

Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts
Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
This commit is contained in:
2026-05-19 11:19:10 +02:00
parent c3a5f333da
commit 48a5ad1855
13 changed files with 387 additions and 1046 deletions
+6
View File
@@ -290,10 +290,16 @@ export const usePrestigeStore = create<PrestigeState>()(
loopCount: state.loopCount,
insight: state.insight,
totalInsight: state.totalInsight,
loopInsight: state.loopInsight,
prestigeUpgrades: state.prestigeUpgrades,
memorySlots: state.memorySlots,
pactSlots: state.pactSlots,
memories: state.memories,
defeatedGuardians: state.defeatedGuardians,
signedPacts: state.signedPacts,
signedPactDetails: state.signedPactDetails,
pactRitualFloor: state.pactRitualFloor,
pactRitualProgress: state.pactRitualProgress,
}),
}
)