fix: deactivate all disciplines when entering/exiting the Spire
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- Add deactivateAll() action to discipline-slice.ts - Call deactivateAll() in createEnterSpireMode() (combat-descent-actions.ts) - Add spireMode guard in gameStore.ts tick() to skip discipline processTick - Call deactivateAll() in exitSpireMode() (combatStore.ts) as safety measure - Extract buildConversionParams to utils/conversion-params.ts to keep gameStore.ts under 400 lines - Add regression tests (5 tests, all 1136 passing) Fixes #347
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# Circular Dependencies
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Generated: 2026-06-10T08:50:57.213Z
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Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
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Generated: 2026-06-10T09:19:26.381Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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2. 2) stores/combatStore.ts > stores/combat-descent-actions.ts > stores/attunementStore.ts
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2. 2) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
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3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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