fix: deactivate all disciplines when entering/exiting the Spire
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- Add deactivateAll() action to discipline-slice.ts - Call deactivateAll() in createEnterSpireMode() (combat-descent-actions.ts) - Add spireMode guard in gameStore.ts tick() to skip discipline processTick - Call deactivateAll() in exitSpireMode() (combatStore.ts) as safety measure - Extract buildConversionParams to utils/conversion-params.ts to keep gameStore.ts under 400 lines - Add regression tests (5 tests, all 1136 passing) Fixes #347
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-10T08:50:54.740Z",
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"generated": "2026-06-10T09:19:24.358Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -529,6 +529,7 @@
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"effects/discipline-effects.ts",
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"effects/special-effects.ts",
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"effects/upgrade-effects.ts",
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"stores/attunementStore.ts",
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"stores/combatStore.ts",
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"stores/gameStore.ts",
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"stores/manaStore.ts",
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