fix: deactivate all disciplines when entering/exiting the Spire
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- Add deactivateAll() action to discipline-slice.ts
- Call deactivateAll() in createEnterSpireMode() (combat-descent-actions.ts)
- Add spireMode guard in gameStore.ts tick() to skip discipline processTick
- Call deactivateAll() in exitSpireMode() (combatStore.ts) as safety measure
- Extract buildConversionParams to utils/conversion-params.ts to keep gameStore.ts under 400 lines
- Add regression tests (5 tests, all 1136 passing)

Fixes #347
This commit is contained in:
2026-06-10 11:41:25 +02:00
parent 076282caf3
commit 48eee17d43
10 changed files with 295 additions and 30 deletions
+2 -1
View File
@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-06-10T08:50:54.740Z",
"generated": "2026-06-10T09:19:24.358Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -529,6 +529,7 @@
"effects/discipline-effects.ts",
"effects/special-effects.ts",
"effects/upgrade-effects.ts",
"stores/attunementStore.ts",
"stores/combatStore.ts",
"stores/gameStore.ts",
"stores/manaStore.ts",