refactor: complete error handling standardization (issue #101)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s
Prestige Store: - Convert doPrestige() to return Result<void> with specific error codes (INVALID_PRESTIGE_ID, PRESTIGE_MAX_LEVEL, INSUFFICIENT_INSIGHT) - Convert startPactRitual() to return Result<void> with specific error codes (GUARDIAN_NOT_DEFEATED, PACT_ALREADY_SIGNED, PACT_SLOTS_FULL, INSUFFICIENT_MANA, RITUAL_IN_PROGRESS) Combat Actions: - Add try/catch wrapper inside processCombatTick with safe fallback defaults - Add makeDefaultCombatTickResult helper for error recovery LocalStorage Error Handling: - Create safe-persist.ts utility wrapping localStorage with error handling (corrupted JSON, quota exceeded, unexpected failures) - Update all 8 Zustand stores to use createSafeStorage() in persist middleware UI Updates: - Update GuardianPactsTab to use Result pattern for ritual error messages Tests: - Update store-actions-combat-prestige.test.ts for Result return types - Update store-actions.test.ts ManaStore tests for Result pattern - Remove duplicate Prestige/Discipline sections from store-actions.test.ts - All files under 400 line limit 601 tests pass (3 pre-existing failures in spire-utils.test.ts)
This commit is contained in:
@@ -3,6 +3,7 @@
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { AttunementState } from '../types';
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import { ATTUNEMENTS_DEF, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
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@@ -84,6 +85,7 @@ export const useAttunementStore = create<AttunementStoreState>()(
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},
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}),
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{
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storage: createSafeStorage(),
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name: 'mana-loop-attunements',
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partialize: (state) => ({
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attunements: state.attunements,
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@@ -7,6 +7,29 @@ import type { CombatStore, CombatState } from './combat-state.types';
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import type { SpellState } from '../types';
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import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
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import { computeDisciplineEffects } from '../effects/discipline-effects';
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import { ErrorCode } from '../utils/result';
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/**
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* Create a default CombatTickResult for safe fallback on error.
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*/
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function makeDefaultCombatTickResult(
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rawMana: number,
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elements: Record<string, { current: number; max: number; unlocked: boolean }>,
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state: CombatState,
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): CombatTickResult {
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return {
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rawMana,
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elements,
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logMessages: [],
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totalManaGathered: 0,
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currentFloor: state.currentFloor,
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floorHP: state.floorHP,
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floorMaxHP: state.floorMaxHP,
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maxFloorReached: state.maxFloorReached,
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castProgress: state.castProgress,
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equipmentSpellStates: state.equipmentSpellStates,
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};
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}
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export interface CombatTickResult {
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rawMana: number;
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@@ -41,158 +64,143 @@ export function processCombatTick(
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let totalManaGathered = 0;
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if (state.currentAction !== 'climb') {
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return {
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rawMana,
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elements,
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logMessages,
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totalManaGathered,
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currentFloor: state.currentFloor,
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floorHP: state.floorHP,
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floorMaxHP: state.floorMaxHP,
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maxFloorReached: state.maxFloorReached,
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castProgress: state.castProgress,
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equipmentSpellStates: state.equipmentSpellStates,
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};
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return makeDefaultCombatTickResult(rawMana, elements, state);
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}
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const spellId = state.activeSpell;
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const spellDef = SPELLS_DEF[spellId];
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if (!spellDef) {
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return makeDefaultCombatTickResult(rawMana, elements, state);
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}
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try {
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// Compute discipline bonuses once per tick
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const disciplineEffects = computeDisciplineEffects();
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// Calculate cast speed (no skill bonus)
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const totalAttackSpeed = attackSpeedMult;
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const spellCastSpeed = spellDef.castSpeed || 1;
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const progressPerTick = HOURS_PER_TICK * spellCastSpeed * totalAttackSpeed;
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let castProgress = (state.castProgress || 0) + progressPerTick;
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let floorHP = state.floorHP;
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let currentFloor = state.currentFloor;
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let floorMaxHP = state.floorMaxHP;
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// Process complete casts for active spell
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while (castProgress >= 1 && canAffordSpellCost(spellDef.cost, rawMana, elements)) {
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// Deduct spell cost
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const afterCost = deductSpellCost(spellDef.cost, rawMana, elements);
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rawMana = afterCost.rawMana;
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elements = afterCost.elements;
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// Calculate base damage
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const floorElement = getFloorElement(currentFloor);
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const damage = calcDamage(
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{ skills: {}, signedPacts },
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spellId,
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floorElement,
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disciplineEffects,
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);
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// Let gameStore apply damage modifiers (executioner, berserker)
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const result = onDamageDealt(damage);
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rawMana = result.rawMana;
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elements = result.elements;
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const finalDamage = result.modifiedDamage || damage;
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// Apply damage
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floorHP = Math.max(0, floorHP - finalDamage);
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castProgress -= 1;
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// Check if floor is cleared
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if (floorHP <= 0) {
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const wasGuardian = GUARDIANS[currentFloor];
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onFloorCleared(currentFloor, !!wasGuardian);
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currentFloor = Math.min(currentFloor + 1, 100);
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floorMaxHP = getFloorMaxHP(currentFloor);
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floorHP = floorMaxHP;
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castProgress = 0;
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if (wasGuardian) {
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logMessages.push(`⚔️ ${wasGuardian.name} defeated!`);
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} else if (currentFloor % 5 === 0) {
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logMessages.push(`🏰 Floor ${currentFloor - 1} cleared!`);
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}
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}
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}
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// Process equipment spell states (for progress bars in UI)
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const updatedEquipmentSpellStates = [...state.equipmentSpellStates];
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for (let i = 0; i < updatedEquipmentSpellStates.length; i++) {
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const eSpell = updatedEquipmentSpellStates[i];
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const eSpellDef = SPELLS_DEF[eSpell.spellId];
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if (!eSpellDef) continue;
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// Calculate progress for this equipment spell
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const eSpellCastSpeed = eSpellDef.castSpeed || 1;
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const eProgressPerTick = HOURS_PER_TICK * eSpellCastSpeed * totalAttackSpeed;
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let eCastProgress = (eSpell.castProgress || 0) + eProgressPerTick;
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// Process complete casts for equipment spells
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while (eCastProgress >= 1 && canAffordSpellCost(eSpellDef.cost, rawMana, elements)) {
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// Deduct cost
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const eAfterCost = deductSpellCost(eSpellDef.cost, rawMana, elements);
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rawMana = eAfterCost.rawMana;
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elements = eAfterCost.elements;
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// Calculate damage
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const eFloorElement = getFloorElement(currentFloor);
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const eDamage = calcDamage(
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{ skills: {}, signedPacts },
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eSpell.spellId,
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eFloorElement,
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disciplineEffects,
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);
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const eResult = onDamageDealt(eDamage);
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rawMana = eResult.rawMana;
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elements = eResult.elements;
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const eFinalDamage = eResult.modifiedDamage || eDamage;
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floorHP = Math.max(0, floorHP - eFinalDamage);
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eCastProgress -= 1;
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if (floorHP <= 0) break; // Floor cleared, stop processing
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}
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// Update equipment spell state
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updatedEquipmentSpellStates[i] = { ...eSpell, castProgress: eCastProgress % 1 };
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}
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const newMaxFloorReached = Math.max(state.maxFloorReached, currentFloor);
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set({
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currentFloor,
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floorHP,
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floorMaxHP: getFloorMaxHP(currentFloor),
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maxFloorReached: newMaxFloorReached,
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castProgress,
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equipmentSpellStates: updatedEquipmentSpellStates,
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});
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return {
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rawMana,
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elements,
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logMessages,
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totalManaGathered,
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currentFloor: state.currentFloor,
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floorHP: state.floorHP,
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floorMaxHP: state.floorMaxHP,
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maxFloorReached: state.maxFloorReached,
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castProgress: state.castProgress,
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equipmentSpellStates: state.equipmentSpellStates,
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currentFloor,
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floorHP,
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floorMaxHP: getFloorMaxHP(currentFloor),
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maxFloorReached: newMaxFloorReached,
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castProgress,
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equipmentSpellStates: updatedEquipmentSpellStates,
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};
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} catch (error) {
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// Return safe defaults on error — combat tick should never crash the game
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const errorMsg = error instanceof Error ? error.message : String(error);
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logMessages.push(`⚠️ Combat error: ${errorMsg}`);
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return makeDefaultCombatTickResult(rawMana, elements, state);
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}
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// Compute discipline bonuses once per tick
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const disciplineEffects = computeDisciplineEffects();
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// Calculate cast speed (no skill bonus)
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const totalAttackSpeed = attackSpeedMult;
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const spellCastSpeed = spellDef.castSpeed || 1;
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const progressPerTick = HOURS_PER_TICK * spellCastSpeed * totalAttackSpeed;
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let castProgress = (state.castProgress || 0) + progressPerTick;
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let floorHP = state.floorHP;
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let currentFloor = state.currentFloor;
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let floorMaxHP = state.floorMaxHP;
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// Process complete casts for active spell
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while (castProgress >= 1 && canAffordSpellCost(spellDef.cost, rawMana, elements)) {
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// Deduct spell cost
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const afterCost = deductSpellCost(spellDef.cost, rawMana, elements);
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rawMana = afterCost.rawMana;
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elements = afterCost.elements;
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// Calculate base damage
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const floorElement = getFloorElement(currentFloor);
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const damage = calcDamage(
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{ skills: {}, signedPacts },
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spellId,
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floorElement,
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disciplineEffects,
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);
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// Let gameStore apply damage modifiers (executioner, berserker)
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const result = onDamageDealt(damage);
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rawMana = result.rawMana;
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elements = result.elements;
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const finalDamage = result.modifiedDamage || damage;
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// Apply damage
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floorHP = Math.max(0, floorHP - finalDamage);
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castProgress -= 1;
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// Check if floor is cleared
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if (floorHP <= 0) {
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const wasGuardian = GUARDIANS[currentFloor];
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onFloorCleared(currentFloor, !!wasGuardian);
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currentFloor = Math.min(currentFloor + 1, 100);
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floorMaxHP = getFloorMaxHP(currentFloor);
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floorHP = floorMaxHP;
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castProgress = 0;
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if (wasGuardian) {
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logMessages.push(`⚔️ ${wasGuardian.name} defeated!`);
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} else if (currentFloor % 5 === 0) {
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logMessages.push(`🏰 Floor ${currentFloor - 1} cleared!`);
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}
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}
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}
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// Process equipment spell states (for progress bars in UI)
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const updatedEquipmentSpellStates = [...state.equipmentSpellStates];
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for (let i = 0; i < updatedEquipmentSpellStates.length; i++) {
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const eSpell = updatedEquipmentSpellStates[i];
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const eSpellDef = SPELLS_DEF[eSpell.spellId];
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if (!eSpellDef) continue;
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// Calculate progress for this equipment spell
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const eSpellCastSpeed = eSpellDef.castSpeed || 1;
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const eProgressPerTick = HOURS_PER_TICK * eSpellCastSpeed * totalAttackSpeed;
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let eCastProgress = (eSpell.castProgress || 0) + eProgressPerTick;
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// Process complete casts for equipment spells
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while (eCastProgress >= 1 && canAffordSpellCost(eSpellDef.cost, rawMana, elements)) {
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// Deduct cost
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const eAfterCost = deductSpellCost(eSpellDef.cost, rawMana, elements);
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rawMana = eAfterCost.rawMana;
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elements = eAfterCost.elements;
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// Calculate damage
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const eFloorElement = getFloorElement(currentFloor);
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const eDamage = calcDamage(
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{ skills: {}, signedPacts },
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eSpell.spellId,
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eFloorElement,
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disciplineEffects,
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);
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const eResult = onDamageDealt(eDamage);
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rawMana = eResult.rawMana;
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elements = eResult.elements;
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const eFinalDamage = eResult.modifiedDamage || eDamage;
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floorHP = Math.max(0, floorHP - eFinalDamage);
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eCastProgress -= 1;
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if (floorHP <= 0) break; // Floor cleared, stop processing
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}
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// Update equipment spell state
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updatedEquipmentSpellStates[i] = { ...eSpell, castProgress: eCastProgress % 1 };
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}
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const newMaxFloorReached = Math.max(state.maxFloorReached, currentFloor);
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set({
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currentFloor,
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floorHP,
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floorMaxHP: getFloorMaxHP(currentFloor),
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maxFloorReached: newMaxFloorReached,
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castProgress,
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equipmentSpellStates: updatedEquipmentSpellStates,
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});
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return {
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rawMana,
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elements,
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logMessages,
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totalManaGathered,
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currentFloor,
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floorHP,
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floorMaxHP: getFloorMaxHP(currentFloor),
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maxFloorReached: newMaxFloorReached,
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castProgress,
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equipmentSpellStates: updatedEquipmentSpellStates,
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};
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}
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// Helper function to create initial spells
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@@ -3,6 +3,7 @@
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
|
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import { createSafeStorage } from '../utils/safe-persist';
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import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
|
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import { getFloorMaxHP } from '../utils';
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import { usePrestigeStore } from './prestigeStore';
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@@ -271,6 +272,7 @@ export const useCombatStore = create<CombatStore>()(
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|
||||
}),
|
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{
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storage: createSafeStorage(),
|
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name: 'mana-loop-combat',
|
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partialize: (state) => ({
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currentFloor: state.currentFloor,
|
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|
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@@ -13,6 +13,9 @@ import { useUIStore } from './uiStore';
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import * as ApplicationActions from '../crafting-actions/application-actions';
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import * as PreparationActions from '../crafting-actions/preparation-actions';
|
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import * as CraftingEquipment from '../crafting-equipment';
|
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import { ErrorCode } from '../utils/result';
|
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import { createSafeStorage } from '../utils/safe-persist';
|
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import type { Result } from '../utils/result';
|
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|
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export const useCraftingStore = create<CraftingStore>()(
|
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persist(
|
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@@ -217,6 +220,19 @@ export const useCraftingStore = create<CraftingStore>()(
|
||||
);
|
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if (result) {
|
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useCombatStore.setState({ currentAction: 'prepare' });
|
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set({ lastError: null });
|
||||
} else {
|
||||
const state = get();
|
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const instance = state.equipmentInstances[equipmentInstanceId];
|
||||
let message = 'Cannot start preparation';
|
||||
if (!instance) {
|
||||
message = `Equipment instance not found: ${equipmentInstanceId}`;
|
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} else if (instance.tags?.includes('Ready for Enchantment')) {
|
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message = 'Equipment is already prepared';
|
||||
} else {
|
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message = 'Insufficient mana for preparation';
|
||||
}
|
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set({ lastError: { code: ErrorCode.INVALID_INPUT, message, timestamp: Date.now() } });
|
||||
}
|
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return result;
|
||||
},
|
||||
@@ -363,6 +379,7 @@ export const useCraftingStore = create<CraftingStore>()(
|
||||
};
|
||||
},
|
||||
{
|
||||
storage: createSafeStorage(),
|
||||
name: 'mana-loop-crafting',
|
||||
partialize: (state) => ({
|
||||
designProgress: state.designProgress,
|
||||
|
||||
@@ -9,6 +9,12 @@ import type {
|
||||
DesignEffect,
|
||||
} from '../types';
|
||||
|
||||
export interface CraftingError {
|
||||
code: string;
|
||||
message: string;
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface CraftingState {
|
||||
designProgress: DesignProgress | null;
|
||||
designProgress2: DesignProgress | null;
|
||||
@@ -30,6 +36,7 @@ export interface CraftingState {
|
||||
selectedDesign: string | null;
|
||||
selectedEquipmentInstance: string | null;
|
||||
};
|
||||
lastError: CraftingError | null;
|
||||
}
|
||||
|
||||
export interface CraftingActions {
|
||||
@@ -58,6 +65,7 @@ export interface CraftingActions {
|
||||
setSelectedDesign: (id: string | null) => void;
|
||||
setSelectedEquipmentInstance: (id: string | null) => void;
|
||||
resetEnchantmentSelection: () => void;
|
||||
clearLastError: () => void;
|
||||
}
|
||||
|
||||
export type CraftingStore = CraftingState & CraftingActions;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// ─── Discipline Store Slice ────────────────────────────────────────────────────
|
||||
import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
import { createSafeStorage } from '../utils/safe-persist';
|
||||
import type { DisciplineState } from '../types/disciplines';
|
||||
import {
|
||||
calculateManaDrain,
|
||||
@@ -126,6 +127,6 @@ export const useDisciplineStore = create<DisciplineStore>()(
|
||||
return { rawMana, elements };
|
||||
},
|
||||
}),
|
||||
{ name: 'mana-loop-discipline-store' }
|
||||
{ storage: createSafeStorage(), name: 'mana-loop-discipline-store' }
|
||||
)
|
||||
);
|
||||
@@ -31,6 +31,7 @@ import { useCraftingStore } from './craftingStore';
|
||||
import { useDisciplineStore } from './discipline-slice';
|
||||
import { ATTUNEMENTS_DEF, getAttunementConversionRate } from '../data/attunements';
|
||||
import { createResetGame, createGatherMana } from './gameActions';
|
||||
import { createSafeStorage } from '../utils/safe-persist';
|
||||
import { createStartNewLoop } from './gameLoopActions';
|
||||
import { buildTickContext, applyTickWrites } from './tick-pipeline';
|
||||
import type { TickContext, TickWrites } from './tick-pipeline';
|
||||
@@ -70,19 +71,20 @@ export const useGameStore = create<GameCoordinatorStore>()(
|
||||
},
|
||||
|
||||
tick: () => {
|
||||
// ── Phase 1: Read — snapshot all store states once ──────────────────
|
||||
const ctx = buildTickContext({
|
||||
game: get(),
|
||||
ui: useUIStore.getState(),
|
||||
prestige: usePrestigeStore.getState(),
|
||||
mana: useManaStore.getState(),
|
||||
combat: useCombatStore.getState(),
|
||||
crafting: useCraftingStore.getState(),
|
||||
attunement: useAttunementStore.getState(),
|
||||
discipline: useDisciplineStore.getState(),
|
||||
});
|
||||
try {
|
||||
// ── Phase 1: Read — snapshot all store states once ──────────────────
|
||||
const ctx = buildTickContext({
|
||||
game: get(),
|
||||
ui: useUIStore.getState(),
|
||||
prestige: usePrestigeStore.getState(),
|
||||
mana: useManaStore.getState(),
|
||||
combat: useCombatStore.getState(),
|
||||
crafting: useCraftingStore.getState(),
|
||||
attunement: useAttunementStore.getState(),
|
||||
discipline: useDisciplineStore.getState(),
|
||||
});
|
||||
|
||||
if (ctx.ui.gameOver || ctx.ui.paused) return;
|
||||
if (ctx.ui.gameOver || ctx.ui.paused) return;
|
||||
|
||||
// ── Phase 2: Compute — derive all updates ───────────────────────────
|
||||
const writes: TickWrites = { logs: [] };
|
||||
@@ -322,6 +324,14 @@ export const useGameStore = create<GameCoordinatorStore>()(
|
||||
setDiscipline: (w) => useDisciplineStore.setState(w),
|
||||
addLogs: (msgs) => msgs.forEach((m) => useUIStore.getState().addLog(m)),
|
||||
});
|
||||
} catch (error) {
|
||||
// Log error to UI store if available, otherwise console error
|
||||
try {
|
||||
useUIStore.getState().addLog(`⚠️ Tick error: ${error.message}`);
|
||||
} catch {
|
||||
console.error('Tick error:', error);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
resetGame: createResetGame(set, initialState),
|
||||
@@ -332,6 +342,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
|
||||
gatherMana: createGatherMana(),
|
||||
}),
|
||||
{
|
||||
storage: createSafeStorage(),
|
||||
name: 'mana-loop-game-storage',
|
||||
partialize: (state) => ({
|
||||
day: state.day,
|
||||
|
||||
@@ -5,6 +5,9 @@ import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
import { ELEMENTS, MANA_PER_ELEMENT, BASE_UNLOCKED_ELEMENTS } from '../constants';
|
||||
import type { ElementState } from '../types';
|
||||
import { ok, okVoid, fail, ErrorCode } from '../utils/result';
|
||||
import { createSafeStorage } from '../utils/safe-persist';
|
||||
import type { Result } from '../utils/result';
|
||||
|
||||
// ─── Mana State (data only) ─────────────────────────────────────────────────
|
||||
|
||||
@@ -29,12 +32,12 @@ export interface ManaActions {
|
||||
resetMeditateTicks: () => void;
|
||||
|
||||
// Elements
|
||||
convertMana: (element: string, amount: number) => boolean;
|
||||
unlockElement: (element: string, cost: number) => boolean;
|
||||
convertMana: (element: string, amount: number) => Result<{ converted: number }>;
|
||||
unlockElement: (element: string, cost: number) => Result<void>;
|
||||
addElementMana: (element: string, amount: number, max: number) => void;
|
||||
spendElementMana: (element: string, amount: number) => boolean;
|
||||
spendElementMana: (element: string, amount: number) => Result<void>;
|
||||
setElementMax: (max: number) => void;
|
||||
craftComposite: (target: string, recipe: string[]) => boolean;
|
||||
craftComposite: (target: string, recipe: string[]) => Result<void>;
|
||||
|
||||
// Helper for gameStore coordination
|
||||
processConvertAction: (rawMana: number) => { rawMana: number; elements: Record<string, ElementState> } | null;
|
||||
@@ -110,11 +113,17 @@ export const useManaStore = create<ManaStore>()(
|
||||
convertMana: (element: string, amount: number) => {
|
||||
const state = get();
|
||||
const elem = state.elements[element];
|
||||
if (!elem?.unlocked) return false;
|
||||
if (!elem?.unlocked) {
|
||||
return fail(ErrorCode.ELEMENT_NOT_UNLOCKED, `Element ${element} is not unlocked`);
|
||||
}
|
||||
|
||||
const cost = MANA_PER_ELEMENT * amount;
|
||||
if (state.rawMana < cost) return false;
|
||||
if (elem.current >= elem.max) return false;
|
||||
if (state.rawMana < cost) {
|
||||
return fail(ErrorCode.INSUFFICIENT_MANA, `Need ${cost} raw mana, have ${state.rawMana}`);
|
||||
}
|
||||
if (elem.current >= elem.max) {
|
||||
return fail(ErrorCode.ELEMENT_MAX_CAPACITY, `Element ${element} is at max capacity`);
|
||||
}
|
||||
|
||||
const canConvert = Math.min(
|
||||
amount,
|
||||
@@ -122,7 +131,9 @@ export const useManaStore = create<ManaStore>()(
|
||||
elem.max - elem.current
|
||||
);
|
||||
|
||||
if (canConvert <= 0) return false;
|
||||
if (canConvert <= 0) {
|
||||
return fail(ErrorCode.INVALID_INPUT, 'Cannot convert 0 or negative amount');
|
||||
}
|
||||
|
||||
set({
|
||||
rawMana: state.rawMana - canConvert * MANA_PER_ELEMENT,
|
||||
@@ -132,13 +143,17 @@ export const useManaStore = create<ManaStore>()(
|
||||
},
|
||||
});
|
||||
|
||||
return true;
|
||||
return ok({ converted: canConvert });
|
||||
},
|
||||
|
||||
unlockElement: (element: string, cost: number) => {
|
||||
const state = get();
|
||||
if (state.elements[element]?.unlocked) return false;
|
||||
if (state.rawMana < cost) return false;
|
||||
if (state.elements[element]?.unlocked) {
|
||||
return fail(ErrorCode.INVALID_INPUT, `Element ${element} is already unlocked`);
|
||||
}
|
||||
if (state.rawMana < cost) {
|
||||
return fail(ErrorCode.INSUFFICIENT_MANA, `Need ${cost} raw mana, have ${state.rawMana}`);
|
||||
}
|
||||
|
||||
set({
|
||||
rawMana: state.rawMana - cost,
|
||||
@@ -148,7 +163,7 @@ export const useManaStore = create<ManaStore>()(
|
||||
},
|
||||
});
|
||||
|
||||
return true;
|
||||
return okVoid();
|
||||
},
|
||||
|
||||
addElementMana: (element: string, amount: number, max: number) => {
|
||||
@@ -171,7 +186,12 @@ export const useManaStore = create<ManaStore>()(
|
||||
spendElementMana: (element: string, amount: number) => {
|
||||
const state = get();
|
||||
const elem = state.elements[element];
|
||||
if (!elem || elem.current < amount) return false;
|
||||
if (!elem) {
|
||||
return fail(ErrorCode.INVALID_ELEMENT, `Element ${element} does not exist`);
|
||||
}
|
||||
if (elem.current < amount) {
|
||||
return fail(ErrorCode.INSUFFICIENT_MANA, `Need ${amount} ${element} mana, have ${elem.current}`);
|
||||
}
|
||||
|
||||
set({
|
||||
elements: {
|
||||
@@ -180,7 +200,7 @@ export const useManaStore = create<ManaStore>()(
|
||||
},
|
||||
});
|
||||
|
||||
return true;
|
||||
return okVoid();
|
||||
},
|
||||
|
||||
setElementMax: (max: number) => {
|
||||
@@ -202,7 +222,9 @@ export const useManaStore = create<ManaStore>()(
|
||||
|
||||
// Check if we have all ingredients
|
||||
for (const [r, amt] of Object.entries(costs)) {
|
||||
if ((state.elements[r]?.current || 0) < amt) return false;
|
||||
if ((state.elements[r]?.current || 0) < amt) {
|
||||
return fail(ErrorCode.INSUFFICIENT_MANA, `Need ${amt} ${r} mana, have ${state.elements[r]?.current || 0}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Deduct ingredients
|
||||
@@ -223,7 +245,7 @@ export const useManaStore = create<ManaStore>()(
|
||||
};
|
||||
|
||||
set({ elements: newElems });
|
||||
return true;
|
||||
return okVoid();
|
||||
},
|
||||
|
||||
processConvertAction: (rawMana: number) => {
|
||||
@@ -272,6 +294,7 @@ export const useManaStore = create<ManaStore>()(
|
||||
},
|
||||
}),
|
||||
{
|
||||
storage: createSafeStorage(),
|
||||
name: 'mana-loop-mana',
|
||||
partialize: (state) => ({
|
||||
rawMana: state.rawMana,
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
|
||||
import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
import { createSafeStorage } from '../utils/safe-persist';
|
||||
import type { Memory } from '../types';
|
||||
import { GUARDIANS, PRESTIGE_DEF } from '../constants';
|
||||
import { ok, okVoid, fail, ErrorCode } from '../utils/result';
|
||||
import type { Result } from '../utils/result';
|
||||
|
||||
// ─── Prestige State (data only) ──────────────────────────────────────────────
|
||||
|
||||
@@ -41,11 +44,11 @@ export interface PrestigeState {
|
||||
// ─── Prestige Actions ────────────────────────────────────────────────────────
|
||||
|
||||
export interface PrestigeActions {
|
||||
doPrestige: (id: string) => boolean;
|
||||
doPrestige: (id: string) => Result<void>;
|
||||
addMemory: (memory: Memory) => void;
|
||||
removeMemory: (skillId: string) => void;
|
||||
clearMemories: () => void;
|
||||
startPactRitual: (floor: number, rawMana: number) => boolean;
|
||||
startPactRitual: (floor: number, rawMana: number) => Result<void>;
|
||||
cancelPactRitual: () => void;
|
||||
completePactRitual: (addLog: (msg: string) => void) => void;
|
||||
updatePactRitualProgress: (hours: number) => void;
|
||||
@@ -112,10 +115,11 @@ export const usePrestigeStore = create<PrestigeStore>()(
|
||||
doPrestige: (id: string) => {
|
||||
const state = get();
|
||||
const pd = PRESTIGE_DEF[id];
|
||||
if (!pd) return false;
|
||||
if (!pd) return fail(ErrorCode.INVALID_PRESTIGE_ID, `Unknown prestige upgrade: ${id}`);
|
||||
|
||||
const lvl = state.prestigeUpgrades[id] || 0;
|
||||
if (lvl >= pd.max || state.insight < pd.cost) return false;
|
||||
if (lvl >= pd.max) return fail(ErrorCode.PRESTIGE_MAX_LEVEL, `Upgrade ${id} is already at max level (${pd.max})`);
|
||||
if (state.insight < pd.cost) return fail(ErrorCode.INSUFFICIENT_INSIGHT, `Need ${pd.cost} insight, have ${state.insight}`);
|
||||
|
||||
const newPU = { ...state.prestigeUpgrades, [id]: lvl + 1 };
|
||||
set({
|
||||
@@ -124,7 +128,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
|
||||
memorySlots: id === 'deepMemory' ? state.memorySlots + 1 : state.memorySlots,
|
||||
pactSlots: id === 'pactBinding' ? state.pactSlots + 1 : state.pactSlots,
|
||||
});
|
||||
return true;
|
||||
return okVoid();
|
||||
},
|
||||
|
||||
addMemory: (memory: Memory) => {
|
||||
@@ -148,19 +152,19 @@ export const usePrestigeStore = create<PrestigeStore>()(
|
||||
startPactRitual: (floor: number, rawMana: number) => {
|
||||
const state = get();
|
||||
const guardian = GUARDIANS[floor];
|
||||
if (!guardian) return false;
|
||||
if (!guardian) return fail(ErrorCode.INVALID_INPUT, `No guardian at floor ${floor}`);
|
||||
|
||||
if (!state.defeatedGuardians.includes(floor)) return false;
|
||||
if (state.signedPacts.includes(floor)) return false;
|
||||
if (state.signedPacts.length >= state.pactSlots) return false;
|
||||
if (rawMana < guardian.pactCost) return false;
|
||||
if (state.pactRitualFloor !== null) return false;
|
||||
if (!state.defeatedGuardians.includes(floor)) return fail(ErrorCode.GUARDIAN_NOT_DEFEATED, `Guardian at floor ${floor} has not been defeated`);
|
||||
if (state.signedPacts.includes(floor)) return fail(ErrorCode.PACT_ALREADY_SIGNED, `Pact with ${guardian.name} is already signed`);
|
||||
if (state.signedPacts.length >= state.pactSlots) return fail(ErrorCode.PACT_SLOTS_FULL, `All pact slots are full (${state.pactSlots})`);
|
||||
if (rawMana < guardian.pactCost) return fail(ErrorCode.INSUFFICIENT_MANA, `Need ${guardian.pactCost} raw mana, have ${rawMana}`);
|
||||
if (state.pactRitualFloor !== null) return fail(ErrorCode.RITUAL_IN_PROGRESS, `A pact ritual is already in progress for floor ${state.pactRitualFloor}`);
|
||||
|
||||
set({
|
||||
pactRitualFloor: floor,
|
||||
pactRitualProgress: 0,
|
||||
});
|
||||
return true;
|
||||
return okVoid();
|
||||
},
|
||||
|
||||
cancelPactRitual: () => {
|
||||
@@ -291,6 +295,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
|
||||
},
|
||||
}),
|
||||
{
|
||||
storage: createSafeStorage(),
|
||||
name: 'mana-loop-prestige',
|
||||
partialize: (state) => ({
|
||||
loopCount: state.loopCount,
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
import { createSafeStorage } from '../utils/safe-persist';
|
||||
|
||||
export interface LogEntry {
|
||||
message: string;
|
||||
@@ -65,6 +66,6 @@ export const useUIStore = create<UIState>()(
|
||||
});
|
||||
},
|
||||
}),
|
||||
{ name: 'mana-loop-ui-storage' }
|
||||
{ storage: createSafeStorage(), name: 'mana-loop-ui-storage' }
|
||||
)
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user