docs: update worklog with UI improvements and attunement leveling
Some checks failed
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 39s

This commit is contained in:
2026-03-27 18:59:40 +00:00
parent c341d3de80
commit 49fe47948f

View File

@@ -353,3 +353,57 @@ Stage Summary:
- Achievement system can track unlocked achievements and progress - Achievement system can track unlocked achievements and progress
- Stats tracking for spells cast, damage dealt, and crafts completed - Stats tracking for spells cast, damage dealt, and crafts completed
- Build should now pass without undefined property errors - Build should now pass without undefined property errors
---
Task ID: 15
Agent: Main
Task: Implement multiple UI improvements and attunement leveling
Work Log:
- **Added mana pools display to ManaDisplay component**:
- Shows all unlocked elemental mana types
- Collapsible section with progress bars for each element
- Sorted by current amount
- Added elements prop to ManaDisplay
- **Added Debug tab**:
- Reset game with confirmation
- Mana debug (+10, +100, +1K, +10K, Fill to max)
- Time control (set day 1, 10, 20, 30)
- Attunement unlock buttons
- Attunement XP buttons
- Elemental mana unlock and add buttons
- Quick actions (unlock all base elements, utility elements, skip to floor 100)
- **Removed ComboMeter from UI**:
- Removed from header in page.tsx
- Removed from SpireTab.tsx
- **Updated AttunementsTab with level scaling**:
- Added XP progress bar
- Added level-scaled regen and conversion display
- Added max level indicator
- Removed 'scrollCrafting' from Enchanter capabilities
- **Implemented attunement leveling system**:
- Added getAttunementXPForLevel() and MAX_ATTUNEMENT_LEVEL = 10
- XP scales exponentially: 100 * 3^(level-2)
- Added addAttunementXP function with auto level-up
- Added debug functions: debugUnlockAttunement, debugAddElementalMana, debugSetTime, debugAddAttunementXP, debugSetFloor
- **Implemented attunement passive conversion with level scaling**:
- Updated tick() to use getAttunementConversionRate() for level-scaled rates
- Conversion rate scales exponentially with level (1.5^(level-1) multiplier)
- **Made skill categories collapsible**:
- Added collapsedCategories state
- Click on category header to toggle
- Shows ChevronDown/ChevronRight icons
- Shows skill count badge
Stage Summary:
- All requested UI improvements completed
- Attunement leveling system fully functional
- Debug tab enables testing and development
- Skills tab is more manageable with collapsible categories
- Removed unused features (ComboMeter, scrollCrafting)