feat(golemancy): Phase 1 - Component-based construction system data definitions
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- Add new golem component types (Core, Frame, MindCircuit, Enchantment)
- Create 4 Core tiers, 7 Frames, 4 Mind Circuits, 8 Enchantments
- Rewrite golem utils for component-based stat computation
- Update GolemancyState with new fields (golemDesigns, golemLoadout, activeGolems)
- Update combat store, actions, and pipelines for new golem system
- Rewrite GolemancyTab with component selection UI
- Update fabricator discipline perks for new system
- Add comprehensive tests for component registries and utilities
- All files under 400 lines, all 743 tests passing
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2026-06-06 16:50:26 +02:00
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# Circular Dependencies
Generated: 2026-06-05T12:07:36.291Z
Generated: 2026-06-05T13:36:31.575Z
No circular dependencies found. ✅