feat(golemancy): Phase 1 - Component-based construction system data definitions
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Add new golem component types (Core, Frame, MindCircuit, Enchantment) - Create 4 Core tiers, 7 Frames, 4 Mind Circuits, 8 Enchantments - Rewrite golem utils for component-based stat computation - Update GolemancyState with new fields (golemDesigns, golemLoadout, activeGolems) - Update combat store, actions, and pipelines for new golem system - Rewrite GolemancyTab with component selection UI - Update fabricator discipline perks for new system - Add comprehensive tests for component registries and utilities - All files under 400 lines, all 743 tests passing
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@@ -52,7 +52,7 @@ export function resetAllStores() {
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roomResetState: {},
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clearedRooms: {},
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isDescentComplete: false,
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golemancy: { enabledGolems: [], summonedGolems: [], activeGolems: [], lastSummonFloor: 0 },
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golemancy: { enabledGolems: [], summonedGolems: [], activeGolems: [], lastSummonFloor: 0, golemDesigns: {}, golemLoadout: [], legacyActiveGolems: [] },
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equipmentSpellStates: [],
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comboHitCount: 0,
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floorHitCount: 0,
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