feat(golemancy): Phase 1 - Component-based construction system data definitions
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- Add new golem component types (Core, Frame, MindCircuit, Enchantment)
- Create 4 Core tiers, 7 Frames, 4 Mind Circuits, 8 Enchantments
- Rewrite golem utils for component-based stat computation
- Update GolemancyState with new fields (golemDesigns, golemLoadout, activeGolems)
- Update combat store, actions, and pipelines for new golem system
- Rewrite GolemancyTab with component selection UI
- Update fabricator discipline perks for new system
- Add comprehensive tests for component registries and utilities
- All files under 400 lines, all 743 tests passing
This commit is contained in:
2026-06-06 16:50:26 +02:00
parent c40e4ee940
commit 4b7aa82953
43 changed files with 2763 additions and 944 deletions
+6 -4
View File
@@ -7,6 +7,7 @@ import { getGuardianForFloor } from '../../data/guardian-encounters';
import { hasSpecial, SPECIAL_EFFECTS } from '../../effects/special-effects';
import type { ComputedEffects } from '../../effects/upgrade-effects.types';
import type { EnemyState } from '../../types';
import type { CombatStore } from '../combat-state.types';
import { countdownGolemRoomDuration } from '../golem-combat-actions';
// ─── Enemy Defense Context ────────────────────────────────────────────────────
@@ -37,7 +38,7 @@ interface BuildCombatCallbacksParams {
effects: ComputedEffects;
maxMana: number;
addLog: (msg: string) => void;
useCombatStore: { setState: (s: Record<string, unknown>) => void; getState: () => Record<string, unknown> };
useCombatStore: { setState: (s: Partial<CombatStore>) => void; getState: () => CombatStore };
usePrestigeStore: { getState: () => { addDefeatedGuardian: (floor: number) => void } };
}
@@ -106,11 +107,12 @@ export function buildCombatCallbacks(params: BuildCombatCallbacksParams) {
}
useCombatStore.setState({ guardianShield: 0, guardianShieldMax: 0, guardianBarrier: 0, guardianBarrierMax: 0 });
// ── Golem room-duration countdown (spec §9.6) ──────────────────────
// ── Golem room-duration countdown (spec §14) ──────────────────────
const cs = useCombatStore.getState();
const activeGolems = cs.golemancy?.activeGolems ?? [];
const activeGolems = cs.golemancy.activeGolems;
const golemDesigns = cs.golemancy.golemDesigns;
if (activeGolems.length > 0) {
const result = countdownGolemRoomDuration(activeGolems);
const result = countdownGolemRoomDuration(activeGolems, golemDesigns);
if (result.logMessages.length > 0) {
result.logMessages.forEach((msg) => params.addLog(msg));
}