fix: resetGame button doesn't fully reset game state
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s

This commit is contained in:
2026-06-12 09:05:35 +02:00
parent 608d4c4ff7
commit 4b8cdb97d7
6 changed files with 376 additions and 14 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
# Circular Dependencies
Generated: 2026-06-11T14:10:00.590Z
Generated: 2026-06-12T05:02:18.108Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
+1 -1
View File
@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-06-11T14:09:58.499Z",
"generated": "2026-06-12T05:02:13.512Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+2
View File
@@ -241,6 +241,7 @@ Mana-Loop/
│ │ │ │ ├── paused-conversion-dedup.test.ts
│ │ │ │ ├── persistence.test.ts
│ │ │ │ ├── regression-fixes.test.ts
│ │ │ │ ├── reset-game-comprehensive.test.ts
│ │ │ │ ├── room-utils-floor-state.test.ts
│ │ │ │ ├── room-utils.test.ts
│ │ │ │ ├── spell-cast-floorhp-guard.test.ts
@@ -380,6 +381,7 @@ Mana-Loop/
│ │ │ │ ├── combat-actions.ts
│ │ │ │ ├── combat-damage.ts
│ │ │ │ ├── combat-descent-actions.ts
│ │ │ │ ├── combat-reset.ts
│ │ │ │ ├── combat-state.types.ts
│ │ │ │ ├── combatStore.ts
│ │ │ │ ├── crafting-equipment-tick.ts