This commit is contained in:
@@ -0,0 +1,621 @@
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import { test, expect, type Page } from '@playwright/test';
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// Use the deployed production URL
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test.use({
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baseURL: 'https://manaloop.tailf367e3.ts.net/',
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});
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// Helper: Clear localStorage and reload for fresh game
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async function startFreshGame(page: Page) {
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await page.goto('/');
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await page.evaluate(() => localStorage.clear());
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await page.reload();
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await page.waitForLoadState('networkidle');
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}
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// Helper: Run debug command via console
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async function runDebug(page: Page, cmd: string) {
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await page.evaluate((c) => {
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// @ts-expect-error - debug function on window
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if (typeof window.__debug === 'function') window.__debug(c);
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}, cmd);
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}
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// Helper: Wait for game to tick a few times
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async function waitForTicks(page: Page, ms = 1000) {
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await page.waitForTimeout(ms);
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}
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test.describe('Mana Loop - Comprehensive Playtest', () => {
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// =========================================================================
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// SECTION 1: Basic UI & Starting State
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// =========================================================================
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test.describe('1 - Basic UI & Starting State', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('game loads without console errors', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForTicks(page, 2000);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #') || e.includes('Maximum update depth')
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);
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expect(reactErrors, `React errors found: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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});
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test('ManaDisplay is visible and shows Transference mana', async ({ page }) => {
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await waitForTicks(page, 500);
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// Mana display should show Transference mana pool
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const manaDisplay = page.locator('text=Transference').first();
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await expect(manaDisplay).toBeVisible({ timeout: 10000 });
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});
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test('TimeDisplay shows correct starting time', async ({ page }) => {
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await waitForTicks(page, 500);
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// Should start at day 1
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const bodyText = await page.textContent('body');
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expect(bodyText).toContain('Day 1');
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});
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test('Activity log is present and shows start message', async ({ page }) => {
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await waitForTicks(page, 500);
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const bodyText = await page.textContent('body');
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// Activity log should have some content
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expect(bodyText).toBeTruthy();
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});
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});
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// =========================================================================
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// SECTION 2 - Stats Tab (Known bugs #208 and #210)
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// =========================================================================
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test.describe('2 - Stats Tab', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Stats tab', async ({ page }) => {
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await waitForTicks(page, 500);
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const statsTab = page.getByRole('tab', { name: /stats/i });
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if (await statsTab.isVisible()) {
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await statsTab.click();
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await waitForTicks(page, 300);
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// Should not crash
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const bodyText = await page.textContent('body');
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expect(bodyText).toBeTruthy();
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}
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});
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test('KNOWN BUG #208: Meditation multiplier shows 0x instead of 1x', async ({ page }) => {
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await waitForTicks(page, 500);
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const statsTab = page.getByRole('tab', { name: /stats/i });
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if (await statsTab.isVisible()) {
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await statsTab.click();
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await waitForTicks(page, 500);
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const bodyText = await page.textContent('body') || '';
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// The bug: Meditation Multiplier shows "0x" instead of "1.00x"
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// This test documents the current state
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if (bodyText.includes('Meditation')) {
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console.log('STATS: Meditation text found, checking value...');
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// Capture the actual state for reporting
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}
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}
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});
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test('KNOWN BUG #208: Effective Regen shows 0/hr', async ({ page }) => {
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await waitForTicks(page, 500);
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const statsTab = page.getByRole('tab', { name: /stats/i });
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if (await statsTab.isVisible()) {
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await statsTab.click();
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await waitForTicks(page, 500);
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const bodyText = await page.textContent('body') || '';
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if (bodyText.includes('Effective Regen') || bodyText.includes('Base Regen')) {
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console.log('STATS: Regen stats found');
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}
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}
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});
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test('KNOWN BUG #210: Total Max Mana ignores discipline bonuses', async ({ page }) => {
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await waitForTicks(page, 500);
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// Navigate to stats
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const statsTab = page.getByRole('tab', { name: /stats/i });
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if (await statsTab.isVisible()) {
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await statsTab.click();
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await waitForTicks(page, 300);
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// Check if Total Max Mana is shown
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const bodyText = await page.textContent('body') || '';
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console.log('STATS: Max Mana section - checking for discipline bonus inclusion');
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}
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});
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});
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// =========================================================================
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// SECTION 3 - Spire/Climbing (Known bug #209)
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// =========================================================================
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test.describe('3 - Spire / Climbing', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('KNOWN BUG #209: Climb the Spire should not crash with React error #185', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForTicks(page, 500);
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// Look for "Climb the Spire" button or Spire tab
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const spireTab = page.getByRole('tab', { name: /spire/i });
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const climbButton = page.getByRole('button', { name: /climb/i });
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if (await spireTab.isVisible({ timeout: 5000 })) {
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await spireTab.click();
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await waitForTicks(page, 300);
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}
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if (await climbButton.isVisible({ timeout: 5000 })) {
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await climbButton.click();
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await waitForTicks(page, 2000);
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const reactErrors = errors.filter(e =>
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e.includes('Maximum update depth') || e.includes('Error #185')
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);
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// This is a known bug - we expect it to fail
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if (reactErrors.length > 0) {
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console.log('KNOWN BUG #209 CONFIRMED: Spire crash detected');
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} else {
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console.log('KNOWN BUG #209: No crash detected - may be fixed');
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}
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} else {
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console.log('Climb the Spire button not found - may need setup');
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}
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});
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});
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// =========================================================================
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// SECTION 4 - Disciplines Tab
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// =========================================================================
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test.describe('4 - Disciplines', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Disciplines tab without crash', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForTicks(page, 500);
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const discTab = page.getByRole('tab', { name: /disciplines/i });
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if (await discTab.isVisible({ timeout: 5000 })) {
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await discTab.click();
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await waitForTicks(page, 500);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #')
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);
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expect(reactErrors, `React errors in Disciplines: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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}
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});
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test('Raw Mana Mastery discipline is available', async ({ page }) => {
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await waitForTicks(page, 500);
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const discTab = page.getByRole('tab', { name: /disciplines/i });
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if (await discTab.isVisible({ timeout: 5000 })) {
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await discTab.click();
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await waitForTicks(page, 300);
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const bodyText = await page.textContent('body') || '';
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// Raw Mana Mastery should be available since Enchanter is attuned
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if (bodyText.includes('Raw Mana Mastery')) {
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console.log('DISCIPLINE: Raw Mana Mastery found');
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}
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}
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});
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});
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// =========================================================================
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// SECTION 5 - Crafting Tab
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// =========================================================================
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test.describe('5 - Crafting System', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Crafting tab without crash', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForTicks(page, 500);
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const craftTab = page.getByRole('tab', { name: /craft/i });
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if (await craftTab.isVisible({ timeout: 5000 })) {
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await craftTab.click();
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await waitForTicks(page, 500);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #')
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);
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expect(reactErrors, `React errors in Crafting: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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}
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});
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test('Enchant sub-tab exists and is clickable', async ({ page }) => {
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await waitForTicks(page, 500);
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const craftTab = page.getByRole('tab', { name: /craft/i });
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if (await craftTab.isVisible({ timeout: 5000 })) {
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await craftTab.click();
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await waitForTicks(page, 300);
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// Look for Enchant sub-tab or section
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const bodyText = await page.textContent('body') || '';
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expect(bodyText).toBeTruthy();
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}
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});
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});
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// =========================================================================
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// SECTION 6 - Equipment Tab
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// =========================================================================
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test.describe('6 - Equipment & Inventory', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Equipment tab without crash', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForTicks(page, 500);
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const equipTab = page.getByRole('tab', { name: /equipment/i });
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if (await equipTab.isVisible({ timeout: 5000 })) {
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await equipTab.click();
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await waitForTicks(page, 500);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #')
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);
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expect(reactErrors, `React errors in Equipment: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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}
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});
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test('starting equipment includes Basic Staff, Civilian Shirt, Civilian Shoes', async ({ page }) => {
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await waitForTicks(page, 500);
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const equipTab = page.getByRole('tab', { name: /equipment/i });
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if (await equipTab.isVisible({ timeout: 5000 })) {
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await equipTab.click();
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await waitForTicks(page, 300);
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const bodyText = await page.textContent('body') || '';
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// Check for starting equipment
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console.log('EQUIPMENT: Checking starting equipment...');
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if (bodyText.includes('Basic Staff')) {
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console.log('EQUIPMENT: Basic Staff found ✓');
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}
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if (bodyText.includes('Civilian Shirt')) {
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console.log('EQUIPMENT: Civilian Shirt found ✓');
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}
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if (bodyText.includes('Civilian Shoes') || bodyText.includes('Civilian')) {
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console.log('EQUIPMENT: Civilian gear found ✓');
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}
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}
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});
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});
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// =========================================================================
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// SECTION 7 - Attunements Tab
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// =========================================================================
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test.describe('7 - Attunements', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Attunements tab without crash', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForTicks(page, 500);
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const attuneTab = page.getByRole('tab', { name: /attun/i });
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if (await attuneTab.isVisible({ timeout: 5000 })) {
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await attuneTab.click();
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await waitForTicks(page, 500);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #')
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);
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expect(reactErrors, `React errors in Attunements: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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}
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});
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test('Enchanter is attuned at level 1 by default', async ({ page }) => {
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await waitForTicks(page, 500);
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const attuneTab = page.getByRole('tab', { name: /attun/i });
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if (await attuneTab.isVisible({ timeout: 5000 })) {
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await attuneTab.click();
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await waitForTicks(page, 300);
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const bodyText = await page.textContent('body') || '';
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if (bodyText.includes('Enchanter')) {
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console.log('ATTUNEMENT: Enchanter found ✓');
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}
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}
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});
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});
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// =========================================================================
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// SECTION 8 - Spells Tab
|
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// =========================================================================
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test.describe('8 - Spells Tab', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
|
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});
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||||
|
||||
test('navigate to Spells tab without crash', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
|
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if (msg.type() === 'error') errors.push(msg.text());
|
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});
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await waitForTicks(page, 500);
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|
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const spellsTab = page.getByRole('tab', { name: /spell/i });
|
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if (await spellsTab.isVisible({ timeout: 5000 })) {
|
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await spellsTab.click();
|
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await waitForTicks(page, 500);
|
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const reactErrors = errors.filter(e =>
|
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e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
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);
|
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expect(reactErrors, `React errors in Spells: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
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||||
// =========================================================================
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// SECTION 9 - Prestige Tab
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||||
// =========================================================================
|
||||
test.describe('9 - Prestige Tab', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
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await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('navigate to Prestige tab without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
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page.on('console', (msg) => {
|
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if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const prestigeTab = page.getByRole('tab', { name: /prestige/i });
|
||||
if (await prestigeTab.isVisible({ timeout: 5000 })) {
|
||||
await prestigeTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Prestige: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// SECTION 10 - Golemancy Tab
|
||||
// =========================================================================
|
||||
test.describe('10 - Golemancy Tab', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
||||
await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('navigate to Golemancy tab without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
|
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page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const golemTab = page.getByRole('tab', { name: /golem/i });
|
||||
if (await golemTab.isVisible({ timeout: 5000 })) {
|
||||
await golemTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Golemancy: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// SECTION 11 - Guardian Pacts Tab
|
||||
// =========================================================================
|
||||
test.describe('11 - Guardian Pacts Tab', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
||||
await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('navigate to Guardian Pacts tab without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
|
||||
page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const pactsTab = page.getByRole('tab', { name: /pact/i });
|
||||
if (await pactsTab.isVisible({ timeout: 5000 })) {
|
||||
await pactsTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Guardian Pacts: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// SECTION 12 - Grimoire Tab
|
||||
// =========================================================================
|
||||
test.describe('12 - Grimoire Tab', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
||||
await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('navigate to Grimoire tab without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
|
||||
page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const grimoireTab = page.getByRole('tab', { name: /grimoire/i });
|
||||
if (await grimoireTab.isVisible({ timeout: 5000 })) {
|
||||
await grimoireTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Grimoire: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// SECTION 13 - Achievements Tab
|
||||
// =========================================================================
|
||||
test.describe('13 - Achievements Tab', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
||||
await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('navigate to Achievements tab without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
|
||||
page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const achTab = page.getByRole('tab', { name: /achievement/i });
|
||||
if (await achTab.isVisible({ timeout: 5000 })) {
|
||||
await achTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Achievements: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// SECTION 14 - Debug Tab & Cheats
|
||||
// =========================================================================
|
||||
test.describe('14 - Debug Tab & Cheats', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
||||
await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('navigate to Debug tab without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
|
||||
page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const debugTab = page.getByRole('tab', { name: /debug/i });
|
||||
if (await debugTab.isVisible({ timeout: 5000 })) {
|
||||
await debugTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Debug: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// SECTION 15 - Deep Bug Hunting with Debug Console
|
||||
// =========================================================================
|
||||
test.describe('15 - Deep Bug Hunting (Debug Mode)', () => {
|
||||
test.beforeEach(async ({ page }) => {
|
||||
await startFreshGame(page);
|
||||
});
|
||||
|
||||
test('mana regen values in ManaDisplay are correct', async ({ page }) => {
|
||||
await waitForTicks(page, 1000);
|
||||
const bodyText = await page.textContent('body') || '';
|
||||
// Check that mana regen shows positive values for Transference
|
||||
// Look for regen rate patterns like "+X/hr"
|
||||
console.log('HUNT: Checking mana regen display values');
|
||||
const matches = bodyText.match(/\+[\d.]+(\/hr)?/g);
|
||||
console.log(`HUNT: Found regen patterns: ${JSON.stringify(matches)}`);
|
||||
});
|
||||
|
||||
test('element tab shows correct element unlock status', async ({ page }) => {
|
||||
const errors: string[] = [];
|
||||
page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
// Try to find element-related tabs
|
||||
const elemTab = page.getByRole('tab', { name: /element/i });
|
||||
if (await elemTab.isVisible({ timeout: 3000 })) {
|
||||
await elemTab.click();
|
||||
await waitForTicks(page, 500);
|
||||
const reactErrors = errors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
expect(reactErrors, `React errors in Elements: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
|
||||
}
|
||||
});
|
||||
|
||||
test('mana values stay consistent after multiple ticks', async ({ page }) => {
|
||||
await waitForTicks(page, 500);
|
||||
// Take a snapshot of mana values
|
||||
const bodyBefore = await page.textContent('body') || '';
|
||||
await waitForTicks(page, 2000);
|
||||
const bodyAfter = await page.textContent('body') || '';
|
||||
// Game should still be running (no crash)
|
||||
expect(bodyAfter).toBeTruthy();
|
||||
console.log('HUNT: Game still running after 2 seconds of ticking ✓');
|
||||
});
|
||||
|
||||
test('all navigations work in sequence without crash', async ({ page }) => {
|
||||
const errors: string[] = [];
|
||||
page.on('console', (msg) => {
|
||||
if (msg.type() === 'error') errors.push(msg.text());
|
||||
});
|
||||
await waitForTicks(page, 500);
|
||||
|
||||
const tabs = [
|
||||
'stats', 'equipment', 'attunements', 'crafting', 'disciplines',
|
||||
'spells', 'prestige', 'golemancy', 'pacts', 'achievements',
|
||||
'grimoire', 'debug'
|
||||
];
|
||||
|
||||
const visitedTabs: string[] = [];
|
||||
const crashTabs: string[] = [];
|
||||
|
||||
for (const tabName of tabs) {
|
||||
const tab = page.getByRole('tab', { name: new RegExp(tabName, 'i') });
|
||||
if (await tab.isVisible({ timeout: 2000 })) {
|
||||
const preErrors = [...errors];
|
||||
await tab.click();
|
||||
await waitForTicks(page, 300);
|
||||
const newErrors = errors.filter(e => !preErrors.includes(e));
|
||||
const reactErrors = newErrors.filter(e =>
|
||||
e.includes('React') || e.includes('Minified') || e.includes('Error #')
|
||||
);
|
||||
if (reactErrors.length > 0) {
|
||||
crashTabs.push(tabName);
|
||||
}
|
||||
visitedTabs.push(tabName);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`HUNT: Visited tabs: ${visitedTabs.join(', ')}`);
|
||||
console.log(`HUNT: Tabs with React errors: ${crashTabs.join(', ')}`);
|
||||
});
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user