Initial commit
This commit is contained in:
31
dev-log.notes
Executable file
31
dev-log.notes
Executable file
@@ -0,0 +1,31 @@
|
||||
|
||||
## Crafting and Equipment System - Implementation Notes
|
||||
|
||||
### Date: $(date)
|
||||
|
||||
### Completed Tasks:
|
||||
1. ✅ Fixed CraftingTab icon imports (Ring → Circle, HandMetal → Hand)
|
||||
2. ✅ Removed combat skill evolution paths from skill-evolution.ts:
|
||||
- Removed COMBAT_TRAIN_TIER1_UPGRADES_L5 upgrade definitions
|
||||
- Removed COMBAT_TRAIN_TIER1_UPGRADES_L10 upgrade definitions
|
||||
- Removed combatTrain evolution path (all 5 tiers)
|
||||
|
||||
### System Architecture:
|
||||
- **Equipment System**: 8 slots (mainHand, offHand, head, body, hands, feet, accessory1, accessory2)
|
||||
- **Equipment Types**: Different categories (caster, shield, catalyst, head, body, hands, feet, accessory)
|
||||
- **Capacity System**: Each equipment has base capacity, effects cost capacity
|
||||
- **Enchantment Effects**: 7 categories (spell, mana, combat, elemental, defense, utility, special)
|
||||
- **Starting Equipment**: Basic Staff (with Mana Bolt), Civilian Shirt/Gloves/Shoes
|
||||
|
||||
### Key Files:
|
||||
- `/src/lib/game/data/equipment.ts` - Equipment types and capacity system
|
||||
- `/src/lib/game/data/enchantment-effects.ts` - Enchantment effect catalogue
|
||||
- `/src/lib/game/store/craftingSlice.ts` - Crafting store slice
|
||||
- `/src/components/game/tabs/CraftingTab.tsx` - Crafting UI component
|
||||
- `/src/lib/game/skill-evolution.ts` - Skill evolution paths (combat skills removed)
|
||||
|
||||
### Remaining Tasks:
|
||||
- Update SpellsTab to work with equipment-granted spells
|
||||
- Add evolution paths for crafting skills (optional)
|
||||
- Add tests for new crafting system
|
||||
|
||||
Reference in New Issue
Block a user