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# Mana Loop - Complete Skill System Documentation
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## Table of Contents
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1. [Overview](#overview)
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2. [Core Mechanics](#core-mechanics)
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3. [Skill Categories](#skill-categories)
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4. [All Skills Reference](#all-skills-reference)
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5. [Upgrade Trees](#upgrade-trees)
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6. [Tier System](#tier-system)
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7. [Banned Content](#banned-content)
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---
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## Overview
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The skill system in Mana Loop provides deep character customization through a branching upgrade tree system. Skills are organized by attunement, with each attunement granting access to specific skill categories.
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### Skill Level Types
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| Max Level | Description | Example Skills |
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|-----------|-------------|----------------|
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| 10 | Standard skills with full upgrade trees | Mana Well, Mana Flow, Enchanting |
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| 5 | Specialized skills with limited upgrades | Efficient Enchant, Golem Mastery |
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| 3 | Focused skills with no upgrades | Knowledge Retention, Golem Longevity |
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| 1 | Effect research skills (unlock only) | All research skills |
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---
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## Core Mechanics
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### Study System
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Leveling skills requires:
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1. **Mana cost** - Paid upfront to begin study
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2. **Study time** - Hours required to complete
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3. **Active studying** - Must be in "study" action mode
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#### Study Cost Formula
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```
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cost = baseCost × (currentLevel + 1) × tier × costMultiplier
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```
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#### Study Time Formula
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```
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time = baseStudyTime × tier / studySpeedMultiplier
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```
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### Milestone Upgrades
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At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
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- Each skill has its own unique upgrade tree
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- Trees have branching paths with prerequisites
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- Choices are permanent for that tier
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- Upgrades persist when tiering up
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---
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## Skill Categories
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### Core Categories (No Attunement Required)
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| Category | Icon | Description |
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|----------|------|-------------|
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| Mana | 💧 | Mana pool and regeneration |
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| Study | 📚 | Learning speed and efficiency |
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| Research | 🔮 | Permanent bonuses |
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| Ascension | ⭐ | Loop-persisting benefits |
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### Attunement Categories
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| Category | Icon | Attunement | Description |
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|----------|------|------------|-------------|
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| Enchanting | ✨ | Enchanter | Enchantment design and efficiency |
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| Effect Research | 🔬 | Enchanter | Unlock spell enchantments |
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| Invocation | 💜 | Invoker | Pact-based abilities |
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| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses |
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| Fabrication | ⚒️ | Fabricator | Crafting and construction |
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| Golemancy | 🗿 | Fabricator | Golem summoning and control |
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---
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## All Skills Reference
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### Mana Skills (Core)
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| Skill | Max | Effect | Base Cost | Study Time |
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|-------|-----|--------|-----------|------------|
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| Mana Well | 10 | +100 max mana/level | 100 | 4h |
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| Mana Flow | 10 | +1 regen/hour/level | 150 | 5h |
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| Elemental Attunement | 10 | +50 element cap/level | 200 | 4h |
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| Mana Overflow | 5 | +25% click mana/level | 400 | 6h |
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**Prerequisites:**
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- Mana Overflow: Mana Well 3
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### Study Skills (Core)
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| Skill | Max | Effect | Base Cost | Study Time |
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|-------|-----|--------|-----------|------------|
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| Quick Learner | 10 | +10% study speed/level | 250 | 4h |
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| Focused Mind | 10 | -5% study cost/level | 300 | 5h |
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| Meditation Focus | 1 | Up to 2.5x regen after 4hrs | 400 | 6h |
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| Knowledge Retention | 3 | +20% progress saved on cancel/level | 350 | 5h |
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### Research Skills (Core)
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| Skill | Max | Effect | Base Cost | Study Time |
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|-------|-----|--------|-----------|------------|
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| Mana Tap | 1 | +1 mana/click | 300 | 12h |
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| Mana Surge | 1 | +3 mana/click | 800 | 36h |
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| Mana Spring | 1 | +2 mana regen | 600 | 24h |
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| Deep Trance | 1 | 6hr meditation = 3x regen | 900 | 48h |
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| Void Meditation | 1 | 8hr meditation = 5x regen | 1500 | 72h |
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**Prerequisites:**
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- Mana Surge: Mana Tap 1
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- Deep Trance: Meditation 1
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- Void Meditation: Deep Trance 1
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### Ascension Skills (Any Attunement)
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Insight Harvest | 5 | +10% insight/level | 1000 | 20h | Any level 5+ |
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| Temporal Memory | 3 | Keep 1 spell/level across loops | 2000 | 36h | Any level 5+ |
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| Guardian Bane | 3 | +20% dmg vs guardians/level | 1500 | 30h | Invoker 1 |
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### Enchanting Skills (Enchanter)
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Enchanting | 10 | Unlocks enchantment design | 200 | 5h | Enchanter 1 |
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| Efficient Enchant | 5 | -5% capacity cost/level | 350 | 6h | Enchanter 2 |
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| Disenchanting | 3 | +20% mana recovery/level | 400 | 6h | Enchanter 1 |
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| Enchant Speed | 5 | -10% enchant time/level | 300 | 4h | Enchanter 1 |
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| Scroll Crafting | 3 | Store enchantment designs | 500 | 8h | Enchanter 3 |
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| Essence Refining | 5 | +10% effect power/level | 450 | 7h | Enchanter 2 |
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**Prerequisites:**
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- Efficient Enchant: Enchanting 3
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- Disenchanting: Enchanting 2
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- Enchant Speed: Enchanting 2
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- Scroll Crafting: Enchanting 5
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- Essence Refining: Enchanting 4
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### Golemancy Skills (Fabricator)
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Golem Mastery | 5 | +10% golem damage/level | 300 | 6h | Fabricator 2 |
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| Golem Efficiency | 5 | +5% attack speed/level | 350 | 6h | Fabricator 2 |
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| Golem Longevity | 3 | +1 floor duration/level | 500 | 8h | Fabricator 3 |
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| Golem Siphon | 3 | -10% maintenance/level | 400 | 8h | Fabricator 3 |
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| Advanced Golemancy | 1 | Unlock hybrid recipes | 800 | 16h | Fabricator 5 |
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| Golem Resonance | 1 | +1 golem slot | 1200 | 24h | Fabricator 8 |
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**Prerequisites:**
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- Advanced Golemancy: Golem Mastery 3
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- Golem Resonance: Golem Mastery 5
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### Effect Research Skills (Enchanter)
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All effect research skills are **max level 1** and unlock specific enchantment effects.
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#### Tier 1 Research (Basic Spells)
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Mana Spell Research | Mana Strike enchantment | 4h |
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| Fire Spell Research | Ember Shot, Fireball | 6h |
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| Water Spell Research | Water Jet, Ice Shard | 6h |
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| Air Spell Research | Gust, Wind Slash | 6h |
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| Earth Spell Research | Stone Bullet, Rock Spike | 6h |
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| Light Spell Research | Light Lance, Radiance | 8h |
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| Dark Spell Research | Shadow Bolt, Dark Pulse | 8h |
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| Death Research | Drain enchantment | 8h |
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#### Tier 2 Research (Advanced Spells)
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Requires Enchanter 3+ and parent element research.
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Advanced Fire Research | Inferno, Flame Wave | 12h |
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| Advanced Water Research | Tidal Wave, Ice Storm | 12h |
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| Advanced Air Research | Hurricane, Wind Blade | 12h |
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| Advanced Earth Research | Earthquake, Stone Barrage | 12h |
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| Advanced Light Research | Solar Flare, Divine Smite | 14h |
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| Advanced Dark Research | Void Rift, Shadow Storm | 14h |
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#### Tier 3 Research (Master Spells)
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Requires Enchanter 5+ and advanced research.
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Master Fire Research | Pyroclasm | 24h |
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| Master Water Research | Tsunami | 24h |
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| Master Earth Research | Meteor Strike | 26h |
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#### Compound Element Research
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Requires parent element research + Enchanter 3+.
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Metal Spell Research | Metal Shard, Iron Fist | 6h |
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| Sand Spell Research | Sand Blast, Sandstorm | 6h |
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| Lightning Spell Research | Spark, Lightning Bolt | 6h |
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| Advanced Metal Research | Steel Tempest | 12h |
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| Advanced Sand Research | Desert Wind | 12h |
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| Advanced Lightning Research | Chain Lightning, Storm Call | 12h |
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| Master Metal Research | Furnace Blast | 26h |
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| Master Sand Research | Dune Collapse | 26h |
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| Master Lightning Research | Thunder Strike | 26h |
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#### Utility Research
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Transference Spell Research | Transfer Strike, Mana Rip | 5h |
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| Advanced Transference Research | Essence Drain | 12h |
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| Master Transference Research | Soul Transfer | 26h |
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#### Effect Research
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Damage Effect Research | Minor/Moderate Power, Amplification | 5h |
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| Combat Effect Research | Sharp Edge, Swift Casting | 6h |
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| Mana Effect Research | Mana Reserve, Trickle, Mana Tap | 4h |
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| Advanced Mana Research | Mana Reservoir, Stream, River | 8h |
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| Utility Effect Research | Meditative Focus, Quick Study | 6h |
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| Special Effect Research | Echo Chamber, Siphoning, Bane | 10h |
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| Overpower Research | Overpower effect | 12h |
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---
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## Upgrade Trees
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### Mana Well Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Expanded Capacity (+25% max mana)
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│ └── Level 10: Deep Reservoir (+50% max mana) [replaces]
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│
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├── Natural Spring (+0.5 regen/hour)
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│ └── Level 10: Flowing Spring (+1.5 regen) [replaces]
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│
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├── Mana Threshold (+30% max mana, -10% regen)
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│ └── Level 10: Mana Conversion (5% max → click bonus)
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│
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└── Desperate Wells (+50% regen when below 25% mana)
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└── Level 10: Panic Reserve (+100% regen below 10%)
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```
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**Level 10 Additional Choices:**
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- Mana Echo (10% chance double mana from clicks)
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- Emergency Reserve (Keep 10% mana on loop reset)
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- Deep Wellspring (+50% meditation efficiency)
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#### Tier 2 Upgrades (Deep Reservoir)
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- Abyssal Depth (+50% max mana)
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- Ancient Well (+500 starting mana per loop)
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- Mana Condense (+1% max per 1000 gathered)
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- Deep Reserve (+0.5 regen per 100 max mana)
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- Ocean of Mana (+1000 max mana)
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- Mana Tide (Regen pulses ±50%)
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- Void Storage (Store 150% max temporarily)
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- Mana Core (0.5% max mana as regen)
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---
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### Mana Flow Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Rapid Flow (+25% regen speed)
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│ └── Level 10: Mana Torrent (+50% regen above 75% mana)
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│
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├── Steady Stream (Immune to incursion penalty)
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│ └── Level 10: Eternal Flow (Immune to all penalties)
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│
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├── Mana Cascade (+0.1 regen per 100 max mana)
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│ └── Level 10: Mana Waterfall (+0.25 per 100 max) [replaces]
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│
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└── Mana Overflow (Raw mana can exceed max by 20%)
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```
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**Level 10 Additional Choices:**
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- Ambient Absorption (+1 permanent regen)
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- Flow Surge (Clicks boost regen for 1 hour)
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- Flow Mastery (+10% mana from all sources)
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---
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### Elemental Attunement Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Expanded Attunement (+25% element cap)
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│ └── Level 10: Element Master (+50% element cap) [replaces]
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│
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├── Elemental Surge (+15% elemental spell damage)
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│ └── Level 10: Elemental Power (+30% damage) [replaces]
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│
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└── Elemental Affinity (New elements start with 10 capacity)
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```
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**Level 10 Additional Choices:**
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- Elemental Resonance (Spell use restores element)
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- Exotic Mastery (+20% exotic element damage)
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---
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### Quick Learner Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Deep Focus (+25% study speed)
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│ └── Level 10: Deep Concentration (+50% speed) [replaces]
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│
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├── Quick Grasp (5% chance double study progress)
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│ └── Level 10: Knowledge Echo (15% instant complete)
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│
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├── Parallel Study (Study 2 things at 50% speed each)
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│
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└── Quick Mastery (-20% time for final 3 levels)
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```
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**Level 10 Additional Choices:**
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- Study Momentum (+5% speed per hour, max 50%)
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- Knowledge Transfer (New skills start at 10% progress)
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---
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### Focused Mind Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Mind Efficiency (+25% cost reduction)
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│ └── Level 10: Efficient Learning (-15% study cost) [replaces]
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│
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├── Mental Clarity (+10% speed when mana > 75%)
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│ └── Level 10: Study Rush (First hour 2x speed)
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│
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└── Study Refund (25% mana back on completion)
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└── Level 10: Deep Understanding (+10% skill bonuses)
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```
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**Level 10 Additional Choices:**
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- Chain Study (-5% cost per maxed skill)
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---
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### Enchanting Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Enchantment Capacity (+20% equipment capacity)
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├── Swift Enchanting (-15% design time)
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│
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└── Quality Control (+10% effect power)
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└── Level 10: Perfect Refinement (+25% power) [replaces]
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```
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**Level 10 Additional Choices:**
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- Enchantment Mastery (2 designs in progress)
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- Mana Preservation (25% chance free enchant)
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---
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### Golem Mastery Upgrade Tree
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#### Tier 1 Upgrades
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**Level 5 Choices:**
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```
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├── Golem Power (+25% golem damage)
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├── Golem Durability (+1 floor duration)
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│
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└── Efficient Summons (-20% summon cost)
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└── Level 10: Golem Siphon (-30% maintenance)
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```
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**Level 10 Additional Choices:**
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- Golem Fury (+50% attack speed for first 2 floors)
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- Golem Resonance (Golems share 10% damage)
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---
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### Other Skill Upgrade Trees
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#### Mana Overflow (Max 5)
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- **Level 5:** Click Surge (+50% click mana above 90% mana)
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- **Tier 2 Level 5:** Mana Flood (+75% click mana above 75% mana)
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#### Efficient Enchant (Max 5)
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- **Level 5:** Thrifty Enchanter (+10% free enchant chance)
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- **Tier 2 Level 5:** Optimized Enchanting (+25% free chance)
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#### Enchant Speed (Max 5)
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- **Level 5:** Hasty Enchanter (+25% speed for repeat designs)
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- **Tier 2 Level 5:** Instant Designs (10% instant completion)
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#### Essence Refining (Max 5)
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- **Level 5:** Pure Essence (+25% power for tier 1 enchants)
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- **Tier 2 Level 5:** Perfect Essence (+50% all enchant power)
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#### Efficient Crafting (Max 5)
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- **Level 5:** Batch Crafting (2 items at 75% speed each)
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- **Tier 2 Level 5:** Mass Production (3 items at full speed)
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#### Field Repair (Max 5)
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- **Level 5:** Scavenge (Recover 10% materials from broken items)
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- **Tier 2 Level 5:** Reclaim (Recover 25% materials)
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#### Golem Efficiency (Max 5)
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- **Level 5:** Rapid Strikes (+25% speed for first 3 floors)
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- **Tier 2 Level 5:** Blitz Attack (+50% speed for first 5 floors)
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#### Insight Harvest (Max 5)
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- **Level 5:** Insight Bounty (+25% insight from guardians)
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- **Tier 2 Level 5:** Greater Harvest (+50% insight from all sources)
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||||
---
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## Tier System
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||||
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### How Tiers Work
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||||
|
||||
1. **Reach max level** (10 for most skills, 5 for specialized)
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2. **Meet attunement requirements**
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3. **Tier up** - Skill resets to level 1 with 10x power multiplier
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||||
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||||
### Tier Power Scaling
|
||||
|
||||
| Tier | Multiplier | Level 1 Power = |
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||||
|------|------------|-----------------|
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||||
| 1 | 1x | Base |
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||||
| 2 | 10x | Tier 1 Level 10 |
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||||
| 3 | 100x | Tier 2 Level 10 |
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||||
| 4 | 1000x | Tier 3 Level 10 |
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||||
| 5 | 10000x | Tier 4 Level 10 |
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||||
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||||
### Tier Up Requirements
|
||||
|
||||
#### Core Skills (Mana, Study)
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Any attunement level 3 |
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||||
| 2→3 | Any attunement level 5 |
|
||||
| 3→4 | Any attunement level 7 |
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||||
| 4→5 | Any attunement level 10 |
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||||
|
||||
#### Enchanter Skills
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Enchanter level 3 |
|
||||
| 2→3 | Enchanter level 5 |
|
||||
| 3→4 | Enchanter level 7 |
|
||||
| 4→5 | Enchanter level 10 |
|
||||
|
||||
#### Fabricator Skills (Golemancy)
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Fabricator level 3 |
|
||||
| 2→3 | Fabricator level 5 |
|
||||
| 3→4 | Fabricator level 7 |
|
||||
| 4→5 | Fabricator level 10 |
|
||||
|
||||
---
|
||||
|
||||
## Banned Content
|
||||
|
||||
The following effects/mechanics are **NOT allowed** in skill upgrades:
|
||||
|
||||
| Banned Effect | Reason |
|
||||
|---------------|--------|
|
||||
| Lifesteal | Player cannot take damage |
|
||||
| Healing (for player) | Player cannot take damage |
|
||||
| Life/Blood/Wood/Mental/Force mana | Removed elements |
|
||||
| Execution effects | Bypasses gameplay mechanics |
|
||||
| Instant finishing | Skips mechanics |
|
||||
| Direct spell damage bonuses | Spells only via weapons |
|
||||
| Familiar system | Replaced by golemancy |
|
||||
|
||||
### Design Philosophy
|
||||
|
||||
1. **Player cannot take damage** - Only floors/enemies have HP
|
||||
2. **No healing needed** - Player health doesn't exist
|
||||
3. **Weapons matter** - Player attacks through enchanted weapons
|
||||
4. **Golems fight** - Fabricator's constructs do the combat
|
||||
5. **Enchantments empower** - Enchanter enhances equipment
|
||||
6. **Pacts grant power** - Invoker makes deals with guardians
|
||||
|
||||
---
|
||||
|
||||
## Example Progression
|
||||
|
||||
### Mana Well Complete Journey
|
||||
|
||||
1. **Level 1-4:** +400 max mana (100 per level)
|
||||
2. **Level 5:** Choose "Expanded Capacity" (+25% max)
|
||||
- Total: 500 base + 125 bonus = 625 max mana
|
||||
3. **Level 6-9:** +400 more max mana
|
||||
4. **Level 10:** Choose "Deep Reservoir" (replaces to +50%)
|
||||
- Total: 1000 base + 500 bonus = 1500 max mana
|
||||
5. **Tier Up to Tier 2:** Mana Well becomes "Deep Reservoir"
|
||||
6. **Tier 2 Level 1:** 100 × 10 = 1000 base (same as T1 L10)
|
||||
7. **Tier 2 Level 5:** Choose "Abyssal Depth" (+50% max)
|
||||
8. **Continue progression...**
|
||||
|
||||
### Total Power at Tier 2 Level 5:
|
||||
- Base: 500 × 10 = 5000 max mana
|
||||
- Upgrades: +50% from Tier 1 +50% from Tier 2 = +100%
|
||||
- Total: 5000 × 2 = **10,000 max mana**
|
||||
Reference in New Issue
Block a user