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143
src/components/game/ComboMeter.tsx
Executable file
143
src/components/game/ComboMeter.tsx
Executable file
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'use client';
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import { Progress } from '@/components/ui/progress';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Zap, Flame, Sparkles } from 'lucide-react';
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import type { ComboState } from '@/lib/game/types';
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import { ELEMENTS } from '@/lib/game/constants';
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interface ComboMeterProps {
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combo: ComboState;
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isClimbing: boolean;
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}
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export function ComboMeter({ combo, isClimbing }: ComboMeterProps) {
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const comboPercent = Math.min(100, combo.count);
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const multiplierPercent = Math.min(100, ((combo.multiplier - 1) / 2) * 100); // Max 300% = 200% bonus
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// Combo tier names
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const getComboTier = (count: number): { name: string; color: string } => {
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if (count >= 100) return { name: 'LEGENDARY', color: 'text-amber-400' };
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if (count >= 75) return { name: 'Master', color: 'text-purple-400' };
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if (count >= 50) return { name: 'Expert', color: 'text-blue-400' };
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if (count >= 25) return { name: 'Adept', color: 'text-green-400' };
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if (count >= 10) return { name: 'Novice', color: 'text-cyan-400' };
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return { name: 'Building...', color: 'text-gray-400' };
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};
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const tier = getComboTier(combo.count);
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const hasElementChain = combo.elementChain.length === 3 && new Set(combo.elementChain).size === 3;
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if (!isClimbing && combo.count === 0) {
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return null;
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}
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
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<Zap className="w-4 h-4" />
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Combo Meter
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{combo.count >= 10 && (
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<Badge className={`ml-auto ${tier.color} bg-gray-800`}>
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{tier.name}
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</Badge>
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)}
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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{/* Combo Count */}
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<div className="space-y-1">
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<div className="flex justify-between items-center text-sm">
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<span className="text-gray-400">Hits</span>
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<span className={`font-bold ${tier.color}`}>
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{combo.count}
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{combo.maxCombo > combo.count && (
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<span className="text-gray-500 text-xs ml-2">max: {combo.maxCombo}</span>
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)}
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</span>
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</div>
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<Progress
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value={comboPercent}
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className="h-2 bg-gray-800"
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/>
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</div>
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{/* Multiplier */}
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<div className="space-y-1">
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<div className="flex justify-between items-center text-sm">
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<span className="text-gray-400">Multiplier</span>
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<span className="font-bold text-amber-400">
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{combo.multiplier.toFixed(2)}x
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</span>
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</div>
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<div className="h-2 bg-gray-800 rounded-full overflow-hidden">
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<div
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className="h-full rounded-full transition-all duration-300"
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style={{
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width: `${multiplierPercent}%`,
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background: `linear-gradient(90deg, #F59E0B, #EF4444)`,
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}}
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/>
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</div>
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</div>
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{/* Element Chain */}
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{combo.elementChain.length > 0 && (
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<div className="space-y-1">
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<div className="flex justify-between items-center text-sm">
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<span className="text-gray-400">Element Chain</span>
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{hasElementChain && (
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<span className="text-green-400 text-xs">+25% bonus!</span>
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)}
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</div>
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<div className="flex gap-1">
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{combo.elementChain.map((elem, i) => {
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const elemDef = ELEMENTS[elem];
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return (
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<div
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key={i}
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className="w-8 h-8 rounded border flex items-center justify-center text-xs"
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style={{
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borderColor: elemDef?.color || '#60A5FA',
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backgroundColor: `${elemDef?.color}20`,
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color: elemDef?.color || '#60A5FA',
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}}
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>
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{elemDef?.sym || '?'}
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</div>
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);
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})}
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{/* Empty slots */}
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{Array.from({ length: 3 - combo.elementChain.length }).map((_, i) => (
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<div
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key={`empty-${i}`}
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className="w-8 h-8 rounded border border-gray-700 bg-gray-800/50 flex items-center justify-center text-gray-600"
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>
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?
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</div>
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))}
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</div>
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</div>
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)}
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{/* Decay Warning */}
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{isClimbing && combo.count > 0 && combo.decayTimer <= 3 && (
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<div className="text-xs text-red-400 flex items-center gap-1">
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<Flame className="w-3 h-3" />
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Combo decaying soon!
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</div>
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)}
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{/* Not climbing warning */}
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{!isClimbing && combo.count > 0 && (
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<div className="text-xs text-amber-400 flex items-center gap-1">
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<Sparkles className="w-3 h-3" />
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Resume climbing to maintain combo
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</div>
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)}
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</CardContent>
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</Card>
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);
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}
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