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123
src/components/game/ManaDisplay.tsx
Executable file
123
src/components/game/ManaDisplay.tsx
Executable file
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'use client';
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import { Button } from '@/components/ui/button';
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import { Progress } from '@/components/ui/progress';
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import { Card, CardContent } from '@/components/ui/card';
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import { Zap, ChevronDown, ChevronUp } from 'lucide-react';
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import { fmt, fmtDec } from '@/lib/game/store';
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import { ELEMENTS } from '@/lib/game/constants';
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import { useState } from 'react';
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interface ManaDisplayProps {
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rawMana: number;
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maxMana: number;
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effectiveRegen: number;
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meditationMultiplier: number;
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clickMana: number;
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isGathering: boolean;
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onGatherStart: () => void;
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onGatherEnd: () => void;
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elements: Record<string, { current: number; max: number; unlocked: boolean }>;
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}
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export function ManaDisplay({
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rawMana,
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maxMana,
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effectiveRegen,
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meditationMultiplier,
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clickMana,
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isGathering,
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onGatherStart,
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onGatherEnd,
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elements,
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}: ManaDisplayProps) {
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const [expanded, setExpanded] = useState(true);
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// Get unlocked elements with current > 0, sorted by current amount
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const unlockedElements = Object.entries(elements)
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.filter(([, state]) => state.unlocked && state.current > 0)
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.sort((a, b) => b[1].current - a[1].current);
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardContent className="pt-4 space-y-3">
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{/* Raw Mana - Main Display */}
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<div>
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<div className="flex items-baseline gap-1">
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<span className="text-3xl font-bold game-mono text-blue-400">{fmt(rawMana)}</span>
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<span className="text-sm text-gray-400">/ {fmt(maxMana)}</span>
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</div>
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<div className="text-xs text-gray-400">
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+{fmtDec(effectiveRegen)} mana/hr {meditationMultiplier > 1.01 && <span className="text-purple-400">({fmtDec(meditationMultiplier, 1)}x med)</span>}
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</div>
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</div>
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<Progress
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value={(rawMana / maxMana) * 100}
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className="h-2 bg-gray-800"
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/>
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<Button
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className={`w-full bg-gradient-to-r from-blue-600 to-purple-600 hover:from-blue-700 hover:to-purple-700 ${isGathering ? 'animate-pulse' : ''}`}
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onMouseDown={onGatherStart}
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onMouseUp={onGatherEnd}
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onMouseLeave={onGatherEnd}
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onTouchStart={onGatherStart}
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onTouchEnd={onGatherEnd}
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>
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<Zap className="w-4 h-4 mr-2" />
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Gather +{clickMana} Mana
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{isGathering && <span className="ml-2 text-xs">(Holding...)</span>}
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</Button>
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{/* Elemental Mana Pools */}
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{unlockedElements.length > 0 && (
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<div className="border-t border-gray-700 pt-3 mt-3">
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<button
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onClick={() => setExpanded(!expanded)}
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className="flex items-center justify-between w-full text-xs text-gray-400 hover:text-gray-300 mb-2"
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>
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<span>Elemental Mana ({unlockedElements.length})</span>
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{expanded ? <ChevronUp className="w-3 h-3" /> : <ChevronDown className="w-3 h-3" />}
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</button>
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{expanded && (
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<div className="grid grid-cols-2 gap-2">
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{unlockedElements.map(([id, state]) => {
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const elem = ELEMENTS[id];
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if (!elem) return null;
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return (
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<div
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key={id}
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className="p-2 rounded bg-gray-800/50 border border-gray-700"
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>
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<div className="flex items-center gap-1 mb-1">
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<span style={{ color: elem.color }}>{elem.sym}</span>
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<span className="text-xs font-medium" style={{ color: elem.color }}>
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{elem.name}
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</span>
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</div>
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<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden mb-1">
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<div
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className="h-full rounded-full transition-all"
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style={{
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width: `${Math.min(100, (state.current / state.max) * 100)}%`,
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backgroundColor: elem.color
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}}
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/>
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</div>
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<div className="text-xs text-gray-400 game-mono">
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{fmt(state.current)}/{fmt(state.max)}
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</div>
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</div>
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);
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})}
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</div>
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)}
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</div>
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)}
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</CardContent>
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</Card>
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);
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}
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